Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Conquest Enhanced V2 (BRUTAL CONQUEST)
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Pembaruan: 21 Jun @ 12:39pm
berdasarkan Aeoncypher

New units

-Germany
--sdkfz7
--150mm_sig33_late
--37mm_pak36_late
--50mm_pak38_late

-USA
--sherman5c (Sherman Firefly, Also added as a possible static defender emplacement)
--sherman3_late (Uk M4A3)
--37mm_m3a1 (Mid war 37mm AT gun has slightly better AP rounds)
(UK tanks are subject to change when UK DLC comes out for now we have decided to put them in the USA tree for obvious reasons.)

New buildable emplacements

-Unlocked by researching Engineers and the respective machineguns

--Added 2 new emplacements for USSR, based on the DS-39 and SG-43 machineguns.
--Added 1 new emplacement for the USA based on the m2 50cal
--Added 1 new emplacement for Germany based on the heavy variant of the mg42 (Has AP ammo)

New engineer buildables

-- Replaced the old Engineer-only large foxhole with a new modular large foxhole (hold down RMB and drag to build multiple)
-- Added a new trench (reinforced log trench) (hold down RMB and drag to build multiple)

New Features

--Added an "All the maps" selection when creating new campaigns. (Requires ALL DLCS expect for the new free one from June 2025, No exceptions)


Art
-- New icons for a lot of in game menu options (like Pervetin)
--New Mod icon made
--New icons for the new emplacements
--New main menu art

Everything else

--Added squad repairing exception to ai lua scripts
--Updated property and mobility files
--Updated pather file
--Japan radio car added to tank_specifics_ce.inc
--request.inc and humanfsm.ext removed from mod (This will fix some lingering AI targeting issues that have appeared from the last base game patch)
--build times adjusted for emplacements with guns to 30 seconds instead of 5
--twin naval cannon issues fixed and crewable (def, mdl, and fortify - 3 files in total)
--Adjusted tech trees for added units (Rp cost subject to change)
--Adjusted unit files for new units (Pricing may need to be adjusted at a later time)
--added localization for new units and emplacements
--added new units to AI buy list

Pembaruan: 14 Mei @ 3:12pm
berdasarkan Aeoncypher

Set debug option to False.

Pembaruan: 14 Mei @ 5:56am
berdasarkan Aeoncypher

--Fixed inf not reacting to activated grenades that are nearby
--Added music scripts from vanilla update
--adjusted foxhole orientation
--adjusted shuttering box spacing when being built (allows it to be a draggable buildable now)
--adjusted spacing on framed sandbag straight same as above
--Other minor script changes not worth listing every single one.

Pembaruan: 26 Apr @ 9:22am
berdasarkan Aeoncypher

-Fixed missing German paratroopers for player
-Removed any links to the configurator and screenshots of it from the workshop page until we have time to fix it
-Added missing west front map
-updated mod to work with latest version
-Deprecated CE auto medic in favor of vanilla mechanic
-Fixed support costs for USSR and USA

Pembaruan: 2 Mar @ 12:32pm
berdasarkan hawka

Pembaruan: 1 Mar @ 6:48pm
berdasarkan hawka

Pembaruan: 24 Jan @ 7:47pm
berdasarkan hawka

Updated missing RUS combo faction skins

Pembaruan: 21 Jan @ 6:21pm
berdasarkan hawka

Fixed missing skins for Soviet AI signallers.

Pembaruan: 18 Jan @ 5:16pm
berdasarkan hawka

***TO FIX DESYNC ISSUES, DELETE ALL GOH GAME FILES AND VALIDATE YOUR GAME INSTALL****
Fixed issue that caused a stat file to get generated when not using noresus mod (caused multiplayer desync)
Fixed broken Change Weather script
Greatly optimized AI bot logic
Slight performance improvements
Removed Configurator until it is fixed
Optimized inconsistent AI on-map artillery unit scripts (edited)
Reworked scripts and bot file to no longer rely on tagging sqauds for next order
Disabled AI troop disembark scripts (no longer needed)
slightly increase AI army size for low and normal econ
Improved coop stability
Tweaked AI inf logic and reaction
Updated setup scripts to prevent AI defender from spamming AT-rifles and Bazookas on flags

Pembaruan: 25 Des 2024 @ 2:43pm
berdasarkan hawka

Reworked BOT files to match update 1.048
Fixed "pwm_1" to "pwm_l" in supply crate for defense level three (pwm_1) doesn't exist
Fixed some bugs in AI map scripts
Fixed missing 82nd BAR inf for AI paratroopers
Reworked interaction files to fix inconsistent logic and random errors
Fixed AI spawn scripts causing suicidal tactics
Fixed bug in bot file
Added Ai Spawn scripts to cannons to address Vanilla update causing emplacements to suicide toward a flag when ordered by the bot file (Reported to Devs)
Modified Bot file to address Vanilla update causing vehicles to suicide toward a flag when ordered by the bot file (Reported to Devs)
Fixed random Crash to desktop when wirlbelwind is destroyed or damaged
KNONW ISSUE: AI EMPLACEMENTS AND VEHICLES MAY SUICIDE MORE OFTEN THAN BEFORE. THIS IS A VANILLA ISSUE THAT NEEDS TO BE RESOLVED.