Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Conquest Enhanced V2 (BRUTAL CONQUEST)
Viser 1-10 af 180 forekomster
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Opdatering: 27. sep. kl. 8:13

Opdatering: 26. sep. kl. 17:16

Opdatering: 26. sep. kl. 13:07

Opdatering: 26. sep. kl. 12:43

Opdatering: 20. aug. kl. 16:10

Fix for 75 pak bunker crash

Opdatering: 20. aug. kl. 11:41

Artillery Overhaul – High-caliber guns reworked with new burst-fire mechanics. check discord for full notes
Mortar Overhaul – Check discord for full notes

Unit changes – Restored the Jagdtiger to its former glory, giving it its old range of 230/230 back. (Shoutout to Editu for planting the thought in our minds)

AI logic: – Adjusted various values for vision Vertical/Horizontal field of view cones
AI logic: – Added new (missing) terms and defines to fix/mitigate various conical issue relating to vision, primarily that of Elite, Recon and new units.
AI logic: – Oh boy, the big one! Ammo-usage by the AI has been reworked from the ground up. No longer will the units fire ineffective munitions at its target when it has access to better suited solutions. This means you won't see that stubby ol' PanzerIV firing low-velocity AP rounds when it can fire HEAT, inflicting empirical damage.. Similarly, units have unlocked the neurons required to use APCR-type munitions. (Note: This change is not final, any oddities discovered ought to be posted on our discord)
AI logic: – Various types of guns will now be smarter about what, and more specifically where, they aim and choose to fire at. The ways the AI acquires targets and acts on those targets have been reworked. Example: Weaker guns with no hopes of ever knocking out a KV-1 might opt for a mobility kill instead.
AI logic: – Various under the hood changes and improvements.

Added a new panel to the Conquest Creation menu (Mindful of the cows).
Re-enabled Cut Communications and radio-related events (radio cars required on higher difficulties).

Removed player access to the meme naval gun emplacement.

The German AT bunker has had its visuals upgraded, -# this visual change will come to all AT bunkers.

Reduced ammo for all AT bunkers & Flak 36 emplacement, making them a part of the players' logistics.

AI defense improvements: fixed a bug with spawns,
AI defense improvements: increased the amount of defenders on each flags,
AI defense improvements: fixed late-war flag spawns on unlimited duration.

Map fix for DCG_Rzhev – adjusted spawn location & expanded borders.

Reworked the AI-only tank fortifications from the ground up.

Dev tools/Objects (separated gun loc, entities).

Version locked the mod to prevent it from being played with the open-beta branch -# if you want to play CE, you're going to have to stay on 1.053.0.

Known issues:
Static 76mm Zis3 not being consumed/duplicating
Soviet air support issues.
Various recently reported map issues.

Opdatering: 15. juli kl. 13:35

New stuff
--Added new AT bunkers for factions buildable with engineers!

Added
--Added new icons for all bunkers
--Added small icons for units missing them.
--Added quant fix for regula crash
--Added portrait unitcards for new AT bunkers and MG emplacements to conquest
--Added in game unit_icons (normal and _small) for new AT bunkers and MG emplacements
--Added spare ammo to the mg42 buildable bunker

Changes
--Simplified AI spawn focus scripts and moved main control to LUA scripts
--Removed unused triggers
--Added ability for ai to use vanilla logic randomly when spawning units

Disabled
Disabled the ability to call in Allied Infantry using the call-in menu (in need of a rework to fix crashes)
Im sorry for the people who used this it shouldn't break your save but this feature has started to have issues and cause alot of crashes in game due to legacy code and changes to the base game.
We will come back to this one in the future and redo it if its something people do want.

Misc fixes
--dcg_radusha_airfield quant crashfix
--Adjusted mobility files to match vanilla
--Slightly reduced Third Person direct control accuracy
--Increased speed of AI flare from AI Signaler
--Added changes from open beta to interaction files
--Update conquest inf settings file
--Fixed Tank Mg accuracy (accuracy of other things will be looked at in the future)

Opdatering: 22. juni kl. 7:17

Hotfix
--Removed duplicate left over files

Opdatering: 21. juni kl. 12:39

New units

-Germany
--sdkfz7
--150mm_sig33_late
--37mm_pak36_late
--50mm_pak38_late

-USA
--sherman5c (Sherman Firefly, Also added as a possible static defender emplacement)
--sherman3_late (Uk M4A3)
--37mm_m3a1 (Mid war 37mm AT gun has slightly better AP rounds)
(UK tanks are subject to change when UK DLC comes out for now we have decided to put them in the USA tree for obvious reasons.)

New buildable emplacements

-Unlocked by researching Engineers and the respective machineguns

--Added 2 new emplacements for USSR, based on the DS-39 and SG-43 machineguns.
--Added 1 new emplacement for the USA based on the m2 50cal
--Added 1 new emplacement for Germany based on the heavy variant of the mg42 (Has AP ammo)

New engineer buildables

-- Replaced the old Engineer-only large foxhole with a new modular large foxhole (hold down RMB and drag to build multiple)
-- Added a new trench (reinforced log trench) (hold down RMB and drag to build multiple)

New Features

--Added an "All the maps" selection when creating new campaigns. (Requires ALL DLCS expect for the new free one from June 2025, No exceptions)


Art
-- New icons for a lot of in game menu options (like Pervetin)
--New Mod icon made
--New icons for the new emplacements
--New main menu art

Everything else

--Added squad repairing exception to ai lua scripts
--Updated property and mobility files
--Updated pather file
--Japan radio car added to tank_specifics_ce.inc
--request.inc and humanfsm.ext removed from mod (This will fix some lingering AI targeting issues that have appeared from the last base game patch)
--build times adjusted for emplacements with guns to 30 seconds instead of 5
--twin naval cannon issues fixed and crewable (def, mdl, and fortify - 3 files in total)
--Adjusted tech trees for added units (Rp cost subject to change)
--Adjusted unit files for new units (Pricing may need to be adjusted at a later time)
--added localization for new units and emplacements
--added new units to AI buy list

Opdatering: 14. maj kl. 15:12

Set debug option to False.