SpellForce: Platinum Edition

SpellForce: Platinum Edition

Spells Balance Mod
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更新于:2024 年 10 月 18 日 上午 3:23

---Changelog---
Version 1.0.8

Buffs:
- Iceshield - Can be cast on all allies
- Fireshield - Can be cast on all allies

Notes:
Allowing Iceshield and Fireshield to be cast on allies opens many new builds for Elemental Mages.
Unfortunately Conservation do not work on allies.

--------------------
Version 1.0.7

Changes:
- Sacrifice Mana - Lowered mana cost, cast time and recast time; lower mana transfer amount at lower levels

Buffs:
- Poison - Changed tickrate to 1s (from 2s); change mana cost to 15; lower ticks count at lvl 2
- Shock - Increased damage at all spell levels (replace damage value with next spell level damage value)
- Shockwave - Increased damage at all spell levels (replace damage value with next spell level damage value)
- HolyTouch - Lowered cooldown at low level spells

Nerfs:
- Greater Healing - Increased cooldown to 6s (from 2s) at all ranks

Fixes:
- Cure Disease - Changed minimum range to 0 so you can target yourself from upper action bar

Notes:
Sacrifice mana drains all caster mana at low character levels. Now avatar can cheaply and quickly transfer mana to allied units without rendering themselves useless untill they regain mana.
As a spell poison is almost useless during battles. Faster ticks make this spell viable damage source for Curses mage.
When battling anyone but mages shock and shockwave deal pitful damage and it is an only source of Mind Magic damage.
HolyTouch has 4 levels with exactly same statistics. Now every level gives lover cooldown.
Cure Disease has wrong range (1-15 instead of 0-15), so we are fixing it.
--------------------
Version 1.0.6

Buffs:
- Summon Wolf - Lowered spell cooldown to 6 s (from original 60 s), lower spell cost and sustain cost

Fixes:
- Summon Bear - Lowered mana cost at spell levels that do not introduce stronger creature
- Summon Treewraight - Lowered mana cost at spell levels that do not introduce stronger creature
- Summon Fire Golem - Lowered mana cost at spell levels that do not introduce stronger creature
- Summon Ice Golem - Lowered mana cost at spell levels that do not introduce stronger creature
- Summon Stone Golem - Lowered mana cost at spell levels that do not introduce stronger creature
- Summon Undead Goblin - Lowered mana cost at spell levels that do not introduce stronger creature

Notes:
Summon wolf is a main summoning spell for Nature Magic, but is it heavily outclassed by Summon Skeleton.
Some summoning spells have levels, that do not introduce stronger summon, only increase spell cost. I think it was not intended behaviour.

--------------------
Version 1.0.5

Fixes:
- Scroll Hallow level 5 - Fixed missing description

Notes:
Death Grasp and Hallow had wrong scroll-spell relations in database. Spellforce mod launcher does not seems to work on this particular file. Modded GameData works fine, but difference file has no effect.

--------------------
Version 1.0.4

Changes:
- Cure Poison - Added this spell available to obtain at spell levels from 2 to 7

Notes:
Cure poison started at spell level 8, while Poison started at 2. Now you can effectively cure poisons at all levels.

--------------------
Version 1.0.3

Nerfs:
- Aura of Weakness - Lowered strength reduction value by 6% at all spell levels

Buffs:
- Summon Wolf - Lowered spell cooldown to 12 s (from 60 s)
- Aura of Flexibility - Changed duration to 60 s (from 30 s) and lowered mana cost by 1 at all spell levels
- Aura of Dexterity - Changed duration to 60 s (from 30 s) and lowered mana cost by 1 at all spell levels
- Aura of Inflexibility - Changed duration to 60 s (from 30 s) and lowered mana cost by 1 at all spell levels
- Aura of Despair - Changed duration to 60 s (from 30 s) and lowered mana cost by 1 at all spell levels

Notes:
Aura of Weakness was superior to other damage reducing auras.
Lower cooldown on Summon Wolf makes Nature Magic a more reliable choice.
Auras altering dexterity and agility are inferior to auras altering other attributes, so buffing their duration makes them solid choice for massive armies.

--------------------
Version 1.0.2

Fixes:
- Cure Disease - Fixed wrong spell description (for polish language)

--------------------
Version 1.0.1

Buffs:
- Freeze and Area Freeze - Freeze duration increased by 0.5 s at all spells levels
- Ice Shield - Freeze duration adjusted: now increases at every spell level instead at every second spell level (results in slight buff)

Fixes:
- Death Grasp - Fixed wrong description at some spell levels

Notes:
Nerfing Ice Burst freze duration needs a counterpart - increase Freeze spell freeze duration.

--------------------
Version 1.0.0

Nerfs:
- IceBurst - Lowered freeze duration at higher spell levels (from 2-10 s to 2-6 s) [affects all Ice Burst based spells]

Buffs:
- Fire Burst - Increased damage at all spell levels [affects all Fire Burst based spells]
- Decay - Increased armor reduction at all spell levels
- Shock - Lowered mana cost at low spell levels
- Mana Drain - Increased burned mana at higher spell levels
- Self Illusion - Increased illusions health for levels adding no illusions count
- Thorn Shield - Increased damage at all spell levels except 1
- Aura of Regeneration - Increased health regenerated at low and medium spell levels
- Poison - Increased damage at high spell levels

Fixes:
- Rain Of Stones - Fix level 20 damage value (was 280 instead of 800)
- Dispell Black Aura - Fix description (stating wrong spell levels for some languages)

Notes:
Fire Burst and Ice Burst originally deals almost equal damage, but IceBurst has additional freeze effect.
Decay, Shock and Aura Of Regreneration are extremely weak at early levels.
Thorn Shield and Poison damage falls off lategame.
Mana Drain scales linearly with spell levels while mana count increases exponentially.
Self Illusion got some levels increasing only mana cost.

更新于:2024 年 10 月 13 日 上午 7:57

Small mod balancing underpowered, overpowered and bad scaling spells (also fixes some spells description).

Current version 1.0.7

---Changelog---
Version 1.0.7

Changes:
- Sacrifice Mana - Lowered mana cost, cast time and recast time; lower mana transfer amount at lower levels

Buffs:
- Poison - Changed tickrate to 1s (from 2s); change mana cost to 15; lower ticks count at lvl 2
- Shock - Increased damage at all spell levels (replace damage value with next spell level damage value)
- Shockwave - Increased damage at all spell levels (replace damage value with next spell level damage value)
- HolyTouch - Lowered cooldown at low level spells

Nerfs:
- Greater Healing - Increased cooldown to 6s (from 2s) at all ranks

Fixes:
- Cure Disease - Changed minimum range to 0 so you can target yourself from upper action bar

Notes:
Sacrifice mana drains all caster mana at low character levels. Now avatar can cheaply and quickly transfer mana to allied units without rendering themselves useless untill they regain mana.
As a spell poison is almost useless during battles. Faster ticks make this spell viable damage source for Curses mage.
When battling anyone but mages shock and shockwave deal pitful damage and it is an only source of Mind Magic damage.
HolyTouch has 4 levels with exactly same statistics. Now every level gives lover cooldown.
Cure Disease has wrong range (1-15 instead of 0-15), so we are fixing it.
--------------------
Version 1.0.6

Buffs:
- Summon Wolf - Lowered spell cooldown to 6 s (from original 60 s), lower spell cost and sustain cost

Fixes:
- Summon Bear - Lowered mana cost at spell levels that do not introduce stronger creature
- Summon Treewraight - Lowered mana cost at spell levels that do not introduce stronger creature
- Summon Fire Golem - Lowered mana cost at spell levels that do not introduce stronger creature
- Summon Ice Golem - Lowered mana cost at spell levels that do not introduce stronger creature
- Summon Stone Golem - Lowered mana cost at spell levels that do not introduce stronger creature
- Summon Undead Goblin - Lowered mana cost at spell levels that do not introduce stronger creature

Notes:
Summon wolf is a main summoning spell for Nature Magic, but is it heavily outclassed by Summon Skeleton.
Some summoning spells have levels, that do not introduce stronger summon, only increase spell cost. I think it was not intended behaviour.

--------------------
Version 1.0.5

Fixes:
- Scroll Hallow level 5 - Fixed missing description

Notes:
Death Grasp and Hallow had wrong scroll-spell relations in database. Spellforce mod launcher does not seems to work on this particular file. Modded GameData works fine, but difference file has no effect.

--------------------
Version 1.0.4

Changes:
- Cure Poison - Added this spell available to obtain at spell levels from 2 to 7

Notes:
Cure poison started at spell level 8, while Poison started at 2. Now you can effectively cure poisons at all levels.

--------------------
Version 1.0.3

Nerfs:
- Aura of Weakness - Lowered strength reduction value by 6% at all spell levels

Buffs:
- Summon Wolf - Lowered spell cooldown to 12 s (from 60 s)
- Aura of Flexibility - Changed duration to 60 s (from 30 s) and lowered mana cost by 1 at all spell levels
- Aura of Dexterity - Changed duration to 60 s (from 30 s) and lowered mana cost by 1 at all spell levels
- Aura of Inflexibility - Changed duration to 60 s (from 30 s) and lowered mana cost by 1 at all spell levels
- Aura of Despair - Changed duration to 60 s (from 30 s) and lowered mana cost by 1 at all spell levels

Notes:
Aura of Weakness was superior to other damage reducing auras.
Lower cooldown on Summon Wolf makes Nature Magic a more reliable choice.
Auras altering dexterity and agility are inferior to auras altering other attributes, so buffing their duration makes them solid choice for massive armies.

--------------------
Version 1.0.2

Fixes:
- Cure Disease - Fixed wrong spell description (for polish language)

--------------------
Version 1.0.1

Buffs:
- Freeze and Area Freeze - Freeze duration increased by 0.5 s at all spells levels
- Ice Shield - Freeze duration adjusted: now increases at every spell level instead at every second spell level (results in slight buff)

Fixes:
- Death Grasp - Fixed wrong description at some spell levels

Notes:
Nerfing Ice Burst freze duration needs a counterpart - increase Freeze spell freeze duration.

--------------------
Version 1.0.0

Nerfs:
- IceBurst - Lowered freeze duration at higher spell levels (from 2-10 s to 2-6 s) [affects all Ice Burst based spells]

Buffs:
- Fire Burst - Increased damage at all spell levels [affects all Fire Burst based spells]
- Decay - Increased armor reduction at all spell levels
- Shock - Lowered mana cost at low spell levels
- Mana Drain - Increased burned mana at higher spell levels
- Self Illusion - Increased illusions health for levels adding no illusions count
- Thorn Shield - Increased damage at all spell levels except 1
- Aura of Regeneration - Increased health regenerated at low and medium spell levels
- Poison - Increased damage at high spell levels

Fixes:
- Rain Of Stones - Fix level 20 damage value (was 280 instead of 800)
- Dispell Black Aura - Fix description (stating wrong spell levels for some languages)

Notes:
Fire Burst and Ice Burst originally deals almost equal damage, but IceBurst has additional freeze effect.
Decay, Shock and Aura Of Regreneration are extremely weak at early levels.
Thorn Shield and Poison damage falls off lategame.
Mana Drain scales linearly with spell levels while mana count increases exponentially.
Self Illusion got some levels increasing only mana cost.

更新于:2024 年 10 月 6 日 上午 8:53

Small mod balancing underpowered, overpowered and bad scaling spells (also fixes some spells description).

Current version 1.0.6

---Changelog---
Version 1.0.6

Buffs:
- Summon Wolf - Lowered spell cooldown to 6 s (from original 60 s), lower spell cost and sustain cost

Fixes:
- Summon Bear - Lower mana cost at spell levels that do not introduce stronger creature
- Summon Treewraight - Lower mana cost at spell levels that do not introduce stronger creature
- Summon Fire Golem - Lower mana cost at spell levels that do not introduce stronger creature
- Summon Ice Golem - Lower mana cost at spell levels that do not introduce stronger creature
- Summon Stone Golem - Lower mana cost at spell levels that do not introduce stronger creature
- Summon Undead Goblin - Lower mana cost at spell levels that do not introduce stronger creature

Notes:
Summon wolf is a main summoning spell for Nature Magic, but is it heavily outclassed by Summon Skeleton.
Some summoning spells have levels, that do not introduce stronger summon, only increase spell cost. I think it was not intended behaviour.

--------------------
Version 1.0.5

Fixes:
- Scroll Hallow level 5 - fix missing description

Notes:
Death Grasp and Hallow had wrong scroll-spell relations in database. Spellforce mod launcher does not seems to work on this particular file. Modded GameData works fine, but difference file has no effect.

--------------------
Version 1.0.4

Changes:
- Cure Poison - Add this spell available to obtain at spell levels from 2 to 7

Notes:
Cure poison started at spell level 8, while Poison started at 2. Now you can effectively cure poisons at all levels.

--------------------
Version 1.0.3

Nerfs:
- Aura of Weakness - Lowered strength reduction value by 6% at all spell levels

Buffs:
- Summon Wolf - Lowered spell cooldown to 12 s (from 60 s)
- Aura of Flexibility - Change duration to 60 s (from 30 s) and lowered mana cost by 1 at all spell levels
- Aura of Dexterity - Change duration to 60 s (from 30 s) and lowered mana cost by 1 at all spell levels
- Aura of Inflexibility - Change duration to 60 s (from 30 s) and lowered mana cost by 1 at all spell levels
- Aura of Despair - Change duration to 60 s (from 30 s) and lowered mana cost by 1 at all spell levels

Notes:
Aura of Weakness was superior to other damage reducing auras.
Lower cooldown on Summon Wolf makes Nature Magic a more reliable choice.
Auras altering dexterity and agility are inferior to auras altering other attributes, so buffing their duration makes them solid choice for massive armies.

--------------------
Version 1.0.2

Fixes:
- Cure Disease - Fix wrong spell description (for polish language)

--------------------
Version 1.0.1

Buffs:
- Freeze and Area Freeze - Freeze duration increased by 0.5 s at all spells levels
- Ice Shield - Freeze duration adjusted: now increases at every spell level instead at every second spell level (results in slight buff)

Fixes:
- Death Grasp - Fix wrong description at some spell levels

Notes:
Nerfing Ice Burst freze duration needs a counterpart - increase Freeze spell freeze duration.

--------------------
Version 1.0.0

Nerfs:
- IceBurst - Lowered freeze duration at higher spell levels (from 2-10 s to 2-6 s) [affects all Ice Burst based spells]

Buffs:
- Fire Burst - Increased damage at all spell levels [affects all Fire Burst based spells]
- Decay - Increased armor reduction at all spell levels
- Shock - Lowered mana cost at low spell levels
- Mana Drain - Increased burned mana at higher spell levels
- Self Illusion - Increased illusions health for levels adding no illusions count
- Thorn Shield - Increased damage at all spell levels except 1
- Aura of Regeneration - Increased health regenerated at low and medium spell levels
- Poison - Increased damage at high spell levels

Fixes:
- Rain Of Stones - Fix level 20 damage value (was 280 instead of 800)
- Dispell Black Aura - Fix description (stating wrong spell levels for some languages)

Notes:
Fire Burst and Ice Burst originally deals almost equal damage, but IceBurst has additional freeze effect.
Decay, Shock and Aura Of Regreneration are extremely weak at early levels.
Thorn Shield and Poison damage falls off lategame.
Mana Drain scales linearly with spell levels while mana count increases exponentially.
Self Illusion got some levels increasing only mana cost.

更新于:2022 年 12 月 19 日 上午 8:29

Fix Hallow level 5 description.

更新于:2022 年 12 月 17 日 上午 9:36

Bugfix

更新于:2022 年 12 月 17 日 上午 9:19

Add Cure Poison spell levels 2 - 7.

更新于:2022 年 12 月 17 日 上午 9:14

Add cure poison spell levels 2 - 7.

更新于:2022 年 12 月 9 日 上午 10:53

Patch 1.0.3

更新于:2022 年 12 月 7 日 上午 11:38

更新于:2022 年 12 月 5 日 上午 10:50

Change Freeze and Ice Shield