Barotrauma
Ssparky's Gunnery
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Aggiornamento: 18 set, 11:58

-Physicorium/Dementonite/Fulgurium ammunition now requires alien blueprints (matches vanilla). Since no fulgurium blueprint exists, it is lumped in under the 'gravity' (dementonite) blueprint.

Aggiornamento: 7 mar, 10:38

-Fixed spelling error in MLRS tox ammo deconstruct (you can thank minecraft mod makers for this error occuring to begin with).

Aggiornamento: 18 feb, 6:04

Experimental changes to plasma:
-Projectiles no longer affected by gravity
-Different ammo types now travel at different speeds
-Slight damage tweaks as usual

Aggiornamento: 28 ott 2024, 6:56

-Forgot to remove a line from wrecked gauss cannon XML

Aggiornamento: 28 ott 2024, 6:52

-Gauss cannon sprite updated, should now be a bit cleaner and more uniform.
-Gauss cannon now has a short chargeup before firing (firerate is the same as before).
-Gauss cannon has some new particle effects for charging.
-MLRS sprite completely redone.
-Trash cannon firerate reduced.
-Trash cannon damage increased.

Aggiornamento: 9 lug 2024, 7:56

-Added auto-operate pins to the guns
-Custom crosshairs for plasma cannon, trash cannon, and MLRS. (WIP)

Aggiornamento: 20 giu 2024, 1:03

-Updated ammo boxes to new one-handed standard
-Fixed cheap nuclear decoys not being craftable

Aggiornamento: 30 mag 2024, 12:12

-Updated UpgradeUISprites
-Removed legacy minigun extended boxes (you've had enough time to get rid of them in campaigns by now!)

Aggiornamento: 13 mag 2024, 4:21

-PAC ammo boxes now cost a bit more

Aggiornamento: 10 mag 2024, 1:56

-Fix legacy extended minigun ammo boxes being sold at outposts