Barotrauma 潜渊症

Barotrauma 潜渊症

Mechno's and Duke's Maddened Black Sea Armory
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更新于:2024 年 4 月 22 日 上午 5:01
作者:AndyLonly

just name

更新于:2024 年 4 月 21 日 下午 5:12
作者:AndyLonly

物品:
=调整物品的Tags等以优化AI逻辑
=废料现在能够分解出有用的材料,小概率为珍惜材料
+引入新材料,为玩家提供更多制作和升级的可能性
=盾牌现在能够背负
+新增Black Sea Arsenal,并且拥有强力盾击系统,以提供更丰富的游戏战术选择(按下生物攻击键"F")
=调整MEGA Plasma切割力,以改善武器平衡性

近战武器:
削弱Power combat system

机甲:
+添加T3级别医疗机甲——阿波罗(Apollo),为玩家在战场上提供强大的医疗支援能力[缺少贴图,无法正常获取]
+添加T3级别化学战术机甲——喀耳刻(Carcus),为玩家提供化学战争中的战术优势[缺少贴图,无法正常获取]
=大力神MKII移动至T3级别
=调整机甲的制作材料,重新平衡防御力,毒抗性属性,移动速度,加成等
=调整基础机甲和氧气电池的可购买数量以改善游戏体验
=优化机载声纳(移除大部分机甲)
+引入灯开关功能,增强环境交互性

Job:
=修复默认装备缺少耳机
=重新构思天赋树系统,以提供更深入的角色进阶和定制选择

敌人:
=大幅削弱头部护甲,现在相当于只佩戴防弹头盔,攻击头部能带来更多收入
=重新调整敌人难度,现在难度过度应该会更加平滑
+加入跳帮仓,使怪物能够直接进入船体内部
+添加新的海盗NPC装备合集,丰富游戏中站点的敌人种类
+新增Boss 恐惧之眼 和 【文字被移除】[缺少贴图,无法正常获取]
+新站点任务和怪物任务,为玩家提供更多挑战和奖励

远程武器:
+新增冲锋枪武器[缺少贴图,无法正常获取]:AG45、AG50、AG300
+新增步枪:SPAR556、SPAR556A、SPAR65、SPAR76、SPAR8、SPAR8S、SPAR93、SPAR338、SPAR408
+新增霰弹枪[缺少贴图,无法正常获取]:SPSG-4、SPSG-15、SPSG-8
+添加动态后坐力、半自动和栓动模式,增加武器操作的多样性和真实感
=平衡枪械性能和制造材料,以提高游戏的整体平衡性

阵营:
+新增黑海阵营,为游戏世界增添新的故事线和角色阵营[未完待续,画饼中....]

语言:
+加入日语

更新于:2023 年 7 月 4 日 上午 11:28

fixed typo in mission id, adjust difficulty

更新于:2023 年 7 月 3 日 上午 8:47

更新所有武器的类别并添加子类别,并使其与武器架兼容(不是所有的)
战斗装甲,快速鱼叉,生成列表修复
添加Corsair和Tac Scanner的容器图标
调整一些敌人AI,废弃前哨任务
平衡:
试验链炮 - 减少过热和散布,增加伤害
革命,镰刀重机枪 - 减少过热、伤害和散布
毁灭战士,多用途弹鼓枪 - 减少伤害、散布和装填
平定者,死亡摇滚 - 减少伤害、散布和装填
敌人 - 提高防御、伤害和游泳速度

更新于:2023 年 6 月 16 日 上午 7:58

修复Hash错误
启动怪物和任务

更新于:2023 年 5 月 25 日 上午 7:18

热修
-修改天赋 "工匠",使其适用于所有物品。
-移除 "战斗大师 "的 "最大健康倍数",并将其替换为 "散步减少"。
-增加无电池时的速度惩罚
-修正战术背心的缺陷
-修复了在战甲和无畏舰PCIA上不能正常工作的寄生保护,以及修复了战甲的伤害/痛苦抗性。
-修复了Steelruler和Aritsan Talents的问题。
-链枪.png未找到的修正
-分形护卫者削弱+修复
-添加怪物和任务包(未启用)

更新于:2023 年 5 月 1 日 上午 11:08

Changes X01 Oxygen Cells to be rechargeable like a battery aswell as like an Oxygen Tank

-Removed Sonar from Corsair, Pioneer and Pioneer Custom
-Removed Thermals from X01 Leader and Hercules mk.II
-reduced thermal range of X00 from 4500 to 3000
-added thermal to X01 Veteran with 3000 range
-increased X01 Veteran cost:
-> added mudraptor shell and moloch piece/ shield to crafting cost and also deconstruct material

"launchimpulse" was missing in rangedweapon line, is now set to 20 which is same as normal harpoongun (harpooncoilrifle if 30 btw)

Fixed thundercannon should shoot fine now but noticeably less straight than a ship railgun (set the launchimpule for thundercannon to 50 for now Railgun is 80) as a mean of balance since we cant lower its damage without limiting it to special ammo only

Modify-ed collision volumes

更新于:2023 年 2 月 4 日 下午 3:38

fix for the spawn null exception crash that happend when people killed monsters if there was an Iron rider with the trait that allowed genetic material to drop, that appeared after Barotrauma 1.0 Pre-patch
fix for the Heat Saber hitting the player instead of the target, since Barotrauma 1.0 Pre-patch
fix for a bunch of wrongly defined resistances of Suits aswell as enemies (husk infection resistance should work now)
fixes for handcannon rounds:
-Moved handcannon rounds back into the weapon Category, where it is in vanilla
-allowed handcannon rounds to be taken as extra cargo in multiplayer
-Removed pistolitem tag from handcannon rounds and instead added the pistolammoitem tag as it has in vanilla (this should allow the captain traits to affect it again)
Nerf to Iron riders starting stats:
Weapons: 50-60 -> 40-50
Medical: 25-35 -> 10-15
Mechanical: 20-30 -> 15-25
Electrical: 20-30 -> 15-25
Helm: 15-25 -> 10-20
Nerf to Dreadnought support system:
damage resistance: 50% -> 40%
Explosion damage resistance: 50% -> 40%
mechanical skill bonus: 10 -> 5
Electrical skill bonus: 10 -> 5

更新于:2023 年 1 月 29 日 下午 10:07

Hotfix for Hammer!

更新于:2023 年 1 月 28 日 下午 6:57

-laser cannon charge up added
-some suits have recoil stabilization
-some nerfs to weapons like the DOOM shotty
-hurting yourself with laser cannon fixed (bug was if you missed your shot and hit nothing it would hit you :} )
-hammer mining container now carries just ore
-Reduced max affliction strength of Architect buffs so they disappear shortly after leaving the suit

-Mech suit Rework: part 1 Power overhaul:
-> Most mech suits got a power and oxygen overhaul (all suits except of the Hercules suits as they have internal power right now, be aware that the rework is not finished and there are still things to adjust so feel free to leave feedback)
in detail that means:
1.) When a mech is unpowered (no power / Oxygen cell) its functionality will be limited: Movementspeed is slowed to 1/4th of the land speed of the suit when powered aswell as the lights getting turned off and the sonar being unusable
2.) Suits using X01 Oxygen Cells are now able to use Hulloxygen and have their "power" draw reduced by 50% while doing so
3.) While the Suit Sonars are likely to be adjusted going forward they have been given a nerf by making them draw extra power from the suit when used as active radar (50% more than power consumption in water (exception is the X01 Leader which due to its powerful sonar system has 100% more consumption))