Conan Exiles

Conan Exiles

The Damage Meter (by Xevyr) - v2.2.3
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更新于:2024 年 11 月 22 日 下午 12:20
作者:Xevyr

- added minor API functionality so servers can have it minimized by default where players can't be bothered to figure out how it works :D

更新于:2023 年 12 月 14 日 上午 11:44
作者:Xevyr

- Rebuilt for AoW Chapter 3

更新于:2023 年 10 月 21 日 下午 9:04

- Fixed bug introduced in last patch where armor mitigation was applied to concussive damage
- Fixed bug where the damage meter would stop sending data to the player if it incorrectly determined that they died.
- Tweaked damage limiter for incoming damage on single player mode (to try and prevent the mod incorrectly branding us or followers as dead)

更新于:2023 年 9 月 21 日 上午 7:28

- Complete code cleanup and redesign (roughly 40 hours worth of cleanup work lol, but it's pretty now!)

- Created a color picker instead of the selection grid and redesigned the Settings window to implement it.
- Added setting to show / hide timestamps in combatlog
- Damage meter now remembers Current or Total encounter selected
- Changed calculations for Steel Thewed in accordance with the new gameplay changes (max damage is now 33% of HP)
- Tweaked the floating damage numbers so they now follow their targets and also move a bit faster to spread more
- Tweaked how raw damage is intercepted and filtered (might allow for additional damage sources to be picked up)
- Made the UI more responsive to controls regardless of the refresh interval set
- When tracking another player who killed a target, you will now correctly see 0 XP awarded if you or your followers didn't actually contribute to the kill
- Made the damage meter text on in the header prettier (I hope)
- Made the breakdown UI less transparent than the main one to make text more easily readable
- When scaling the main window or combat log next to the screen edge, they will not expand off-screen
- Added button to reset settings to defaults
- Added option to set which corner of the screen the restore button goes to when minimized (for compatibility with other mods that add icons in the bottom left corner)
- Moved default position of windows to the top (for new users who didn't have it saved yet, as it was overlapping the default position of proximity party)
- Added opacity slider for the theme to allow for more customization

- Fixed situational timing bug resulting in incorrect data saves being used and player not identified correctly
- Fixed bug where color theme would not apply to damage break-down tooltip
- Fixed bug that required pressing segments button twice if it was opened when minimizing
- Fixed bug where Segments panel would shoot off into the distance if it was open while scaling the UI
- Fixed various other minor bugs

更新于:2023 年 8 月 13 日 下午 3:15

- Fixed armor mitigation not applying to diseased damage types
- Minor touch-ups on Settings UI (narrower, darker, sliders snap to intervals and play clicky sound)
- Fixed a bug that was affecting window resize after changing the UI scale in the settings, but canceling it after.
- Slightly reduced text size of "The Damage Meter" on the main window (in time will try to progressively make it more compact)

更新于:2023 年 6 月 25 日 下午 5:02

- Rebuilt with new devkit
- Added support for Diseased weapons (hunger damage)
- Added support for Wrack mitigation

更新于:2023 年 4 月 17 日 上午 9:34

- You didn't see that!

更新于:2023 年 4 月 17 日 上午 9:20

- Implemented floating damage numbers
- Recolored combat log text to make it easier to distinguish between dealt and received damage

更新于:2023 年 4 月 10 日 上午 7:25

- Fixed XP not displaying for tracked players
- Adjusted damage calculation formula to include new damage routing mechanism used by golems for glancing blows / star metal vulnerability

更新于:2023 年 3 月 30 日 上午 10:26

- Fixed an issue with interaction being locked after closing the construction GUI in certain cases