Cosmoteer: 星舰设计师

Cosmoteer: 星舰设计师

Maltis Game Overhaul Core Mod
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更新于:11 月 12 日 下午 5:38
作者:Malte

Update 0.9.9.9.8.6.7:
- Updated/Improved some weapon shoot/hit sounds of modded weapons

更新于:11 月 6 日 上午 11:49
作者:Malte

Update 0.9.9.9.8.6.6:
- Added support for the latest cosmoteer patch!

更新于:10 月 12 日 下午 2:36
作者:Malte

Update 0.9.9.9.8.6.5:
- Added a new T11 enemy which utilizes the new overclocked battle shields
- Improved No Energy Indicators for all weapons
- Fixed an issue with rotations when it comes to placment restrictions of the battle shield generators. -> One edge case is still needing some more work, will do that in the further patches but should already help a lot.

更新于:9 月 11 日 下午 9:38
作者:Malte

更新于:9 月 11 日 下午 9:11
作者:Malte

Update 0.9.9.9.8.6.4:
- Custom Sounds have been made for all kind of fast firing weapons:
- Rapid Fire Laser Blaster (small/big)
- Energy Gatling Guns
- Burst Laser Turrets
- Laser HMG

- Other sound improvments as for example for the startup-sound
- Fixed an issue where tesla visuals weren't showing up when mining. (new bug since last patch)
- Added 1 new enemy at the highest tier. (most expansive one so far)

I plan on adding more custom sounds to the weapons in upcoming patches to make them feel more unique.

更新于:9 月 10 日 上午 9:32
作者:Malte

Update 0.9.9.9.8.6.3:
- Further sound updates/improvments. Especially for the shield generators but also some weapons and other parts.
NOTE: If you have issues with getting the latest version you can verify your game files to force update as an example ;)

更新于:9 月 9 日 下午 7:27
作者:Malte

Update 0.9.9.9.8.6.2:
- Added compatibility to the today released 0.30.1 patch.
- Therefore changed almost all weapon, bullet and factory sounds as well as some more. They utilize many of the new sounds aswell as the random variety feature.
- Improved Tesla Mining Visuals when getting the x2 Damage bonus on direct hit.

更新于:9 月 9 日 上午 7:13
作者:Malte

Update 0.9.9.9.8.6.1:
- Improved AI Usage of all modded weapons.
- Buffed the mining Tesla Damage and Range:
Damage ~x2, Range 7m->9m
- Minor Improvments

This will be prob for at least about a week be the last update.

更新于:9 月 8 日 下午 7:02
作者:Malte

Update 0.9.9.9.8.6.0:
- Reworked the Tesla Turret a bit again:
- -> It can now damage junk and asteroids within a short range to the tesla turret. This can be helpfull for clearing out asteroids or junk when being stuck in your ship.
But can now also be used for Mining
- -> New additional visuals for mining with the tesla
- -> Direktly hitting stuff with the tesla turret will increase the efficiency. You will get an indicator if you do so...
- The normal AOE Damage has been decently nerfed since it was very strong at the moment.
- The price has been changed: 8k->12k
- Performance Testing of the Tesla is going on. Let me know if you have issues using it.

- Updated some enemy/predesigned ships
- Heavy shield building costs: 15k -> 17.5k
- Many sound improvments for shields and other stuff like the manipulator beams

更新于:9 月 7 日 上午 5:56
作者:Malte

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Update 0.9.9.9.8.5.9b:
- Minor improvments to the new shield overclocking.