Garry's Mod

Garry's Mod

[TFA] Black Ops 4 - Wonder Weapons
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Update: 24 mei om 16:48

-moved all TFA.AddStatus() calls outside of swep files to one shared file and tried to future proof for potential conflicts

im slowly replacing pap textures from being done in lua on the viewmodel entity to using skingroups so they work on the world model, but this will take time

Update: 5 apr om 18:43

-liberal use of 'Position Modify Place On Ground' for some particles
-fixed error with Death of Orion on boss zombies

Update: 2 feb om 8:49

-hopefully fixed a bug where the ray gun splash damage will instantly kill the player if the projectile hits an entity first
(i cannot for the life of me recreate this bug)

Update: 3 okt 2024 om 9:18

-reworked any projectile weapons that had spread to use the default TFA system instead of my own botched implementation
(feature recently added)
-third person effects code is now done in SWEP:DrawWorldModel instead of a hook
(hopefully fixes particles not removing themselves in non p2p multiplayer)

Update: 22 jul 2024 om 9:12

-fixed error on raygun projectile
-fixed error on winters howl status effect

Update: 18 jul 2024 om 11:40

-added GetTouchTrace to any touch functions on projectiles for better SetDamagePosition and impact effects

nzombies rezz
-fixed dumb oversight with DG5 and futureproofed for enemies that can be lifted by it

Update: 19 jun 2024 om 0:11

-fixed viewmodel on the acidgat & magmagat having z-fighting issues
(the acid and lava textures animate aswell)
-reverted the fix to 'GivePoints' making a cash sound, as the bool was inverted in a recent update causing it to make the sound again
(if it gets inverted again im uninstalling gmod)

Update: 19 mei 2024 om 11:11

-added custom muzzleflash to Acidgat

nZR
-fixed multiple instances of things making a cash sound(?)
-buffed Vitriolic Withering damage
(1200 -> 1400)
-buffed Blundergat damage
(300 -> 600, pap 800 -> 1200)

Update: 18 jan 2024 om 7:57

-changed how first person particles are done
-fixed being able to ingite players with path of sorrow regardless of pvp being on
-removed screenshake from path of sorrow when slashing something

work is hell, might take a break from gmod for a bit
will fix script errors as they pop up

Update: 7 jan 2024 om 12:03

-first attempt at adding thirdperson particle effects
(convar to disable if broken, cl_tfa_fx_wonderweapon_3p)
-the path of sorrow now use tfa_melee_base