Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Tiered Parts
Hiển thị 31-40 trong 117 mục
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Cập nhật: 30 Thg11, 2024 @ 11:23am
bởi Cend

since flex storage no longer has dedicated flex grid storage for output, it needed SupplyResources=true on the storage itself

Cập nhật: 29 Thg11, 2024 @ 12:58pm
bởi Cend

hopefully finally fixed the flex storage while it's also accessible from inside the ship

Cập nhật: 28 Thg11, 2024 @ 2:05pm
bởi Cend

Changed the storage capacity of the flex storage to reflect stack size of the resource stored (same for the 5 per stack resources, 8 times more for the 40 per stack ones), added door locations so internal drop-off and pickup are possible, fixed storing so the flex storage is preferred over normal storage rooms
*** WARNING *** I will be removing the fixed storage rooms next big version change. Please switch over to flex storage if you're still using the older ones

Cập nhật: 27 Thg11, 2024 @ 2:49am
bởi Cend

reflected changes to Vanilla in 0.28.0

Cập nhật: 24 Thg11, 2024 @ 1:18pm
bởi Cend

reflected changes in base game to this mod

Cập nhật: 8 Thg10, 2024 @ 12:49pm
bởi Cend

BatteryConsumer DefaultPriority got renamed in base game
PartCrew1 DefaultPriority got renamed as well

Cập nhật: 25 Thg07, 2024 @ 2:47pm
bởi Cend

- changed resource cost of higher tier chainguns to conform with how it's handled on other tech with tristeel

Cập nhật: 23 Thg07, 2024 @ 1:36am
bởi Cend

- updated mod to conform to changes to the lasers in base game

Cập nhật: 20 Thg07, 2024 @ 8:34am
bởi Cend

- added Hyperium Condenser to Tier 1 for those of us getting stuck because they forgot to bring enough fuel - it needs 1000 batteries to produce one hyperium to balance it
- reduced spread on point defense per tier
- adjusted prices on tiered resources - you now can make some money up-converting them but it's much harder to just buy the high-tier materials

Cập nhật: 12 Thg07, 2024 @ 12:16am
bởi Cend

- added a new (flexible) type of storage that is supposed to replace the resource block storage rooms, which works somewhat like the diamond factory storing carbon
- reduced coil usage of the coil to hypercoil factory