Victoria 3

Victoria 3

[1.10] Basileia Romaion 1736 - Update 144.2 for 1.10/NA
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Uppdatering: 28 jan, 2024 @ 11:25

Update 86 'Exousía'

- Basileia Romaion
- Journal Entries
- Added two new Palaiologos Reforms journal entries based off earlier decisions. (The old decisions can reappear if you fail to do the journal entries giving you a second chance to remove debuffs.)
- Requires completing 10 reforms from 8.
- Fixed a few events related to journal entries.
- Events
- Added new events related to reintroduction of Themata when enacting land reform.
- Updated localization for some previous law enactment events.
- Ideologies
- Replaces Paternalistic with "SPQR" for Dynatoi
- Replaces Jingoist with "Tagmata" for Stratiótikoi
- Adjusts all other IG ideologies
- Formations
- Fixed couple of the Themata formations not having their intended generals.

-Law changes
- Oligarchy
- Serfdom from Tenant Farming.
- Back to land based taxation. (given max gold reserves at game start to compensate. should give you the wiggle room to crush the rebellions increasing your tax base.)
(These are because Powerful Dynatoi have eroded the previous Macedonian Land reforms)
- Characters.
- Dynatoi IG leader now a Palaiologos (Rulers Uncle) The Doukas family rules over large porions of the Balkans and are responible for revolts.
- Stratiótikoi IG leader also now a Palaiologos (Rulers younger Brother) The Komnenos Family rule Aegypt at game start.
(I eventually want to make an heir related event where you choose your heir. Maybe start a House of Dragonesc Civil War.)
-Modifiers
- Created multiple new modifiers and adjusted some previous ones.
-Military Units
- Military units on the map will now have Red shirt, black pants and gold helmets uniforms instead of Solid Purple jump suits.

- Japan
- Fixed restoring Meji causing a negative age Emperor to take the helm he will now be 35 no matter the year.

-PLC
- Adjusted modifiers

-Balance
- Removed the tool cost from horse drawn transport/automation just horses

Uppdatering: 25 jan, 2024 @ 11:14

Update 85 'Aloga' lots of work into formations along with tinkering, tweaking, bug fixes and small QOL features.

- Features
- Calvary no longer counts as "support" so you can have up to 100% Calvary formations without penalty.
- Overlords primary culture will no longer be discriminated against no matter their subjects primary culture and citizenship law.
- Added small amount of Horse production to Subsistence Pastures

- Starting Laws
- revamping starting laws across the board.

- Building Adjustments
- Added a few more ranches to PLC and the New World including tribal nations.
- Switched much of Subsistence Farms in the Tribal areas of the new world, Africa and steppe to Pastures.

- AI
- Basileia Romaion AI will no longer use Greek fire as they are too retarded and get stuck in a loop of switching production methods due to low sulfur supply. (The Player is smart enough to use it on their strongest armies only until they build up a larger sulfur supply)

-New Custom Formations (By tag not name)
- IRO
- CHE
- CTF
- GCA
- VCA
- GCA
- ATC
- FAZ
- LOU
- VIN
- CNW
- JNW

- Adjusted formations for all previous nations.
- Baselia Romaion
- HRE
- PLC
- Aztec
- Hungary
- Bulgaria
- Illyrikon
- Wallachia
- Moldova
- Tranysalvania
- Serbia
- Epirios
- Morea
- Armenia
- Georgia
- Syria
- Aegypt
- Afrika
- Kyrencia
- Mesopotamia
- Arabia
- Persia
- Tataria
- Italia
- Savoy
- Tuscany
- Lucca
- Modena
- Parma
- Papacy
- Venice
- Genoa
- Lombardia
- North Sea Empire
- Sweden
- Holland
- Andalusia
- Asturias
- Navarra
- Aragon
- Morocco
- Algeria
- Assyria
- Avevelyn
- Arbil
- Ardalan
- Kharwarazm
- Khorasan
- Kabulstan
- Muscovy
- Novgorod
- Pskov
- Galich
- Smolesk
- Ryazan
- Tver
- Perm
- Nizhny Novgorod
- Galacia-Volyynia
- Circassia
- Dagastan
- Chechnya
- Damascus
- Oman
- Zanzibar
- Adal
- Abyssinia
- Makuria
- Alodia
- Aquitaine
- Provence
- Brittany
- Burgundy
- Franconia
- Bavaria
- Swabia
- Bohemia
- Saxony
- Croatia
- Prussia
- Silesia
- Elysium
- Mughals
- Ming
- Yuan
- Manchuria
- Outer Mongolia
- Inner Mongolia
- Dzungaria
- Uyghuirstan
- Qinghai
- Did I miss anything?

- Balance
- Pops can now eat horses if hungry enough
- removed quinine tech from colonial nations increased their primary culture birthrate to compensate
- adjusted which states are unincorporated and unincorporated for various larger nations.

- Decisions
- Adjusted the remove Cossack Autonomy decision.

- Defines (One of my design pillars of the mod is making the game more brutal and challenging than vanilla, in that thought I have adjusted some defines to reflect this.)
- Slightly increased likelihood of succession revolts made primary culture slightly more loyal to compensate.
- Slightly increased the length or wars but drastically lowered casualties.

- Bugs
- Fixed a bug where nations with tribal society law would destroy all their conscripts and not make more.

- HELP WANTED:
- looking for formation name suggestions for any that still have generic or uninspired names.
- Looking for further help developing content for the mod. If there is a nation or region you want to make content for particularly events,decisions,journal entries etc message me.

- The Separate music mod has been updated and now includes 41 Eastern Roman inspired tracks from previous PDX games and other sources.

Uppdatering: 13 jan, 2024 @ 4:41

Update 84 Sarmatian Update

- Commonwealth (PLC)
- Journal Entries
- First New JE regards centralizing power and removing debuffs with two possible paths to completing the entry each outcome gives a different buff at the end.
- Second JE regards the unrest among the Ruthenian subjects.
- Events
- Six new events tied to the journal entries.
- Interest Groups
- Renamed
- Boyors to Szlachta
- Merchant Guilds to Mieszczanie
- Rural Folk to Soltys
- Laws
- Landed Voting from Wealth voting
- Mercantilism from Protectionism
- National Supremacy from Cultural Exclusion (Polonization)
- Ideologies
- Sarmatism replaces Paternalistic for the Szlachta
- Polonization ideology also added to the Szlachta
- Cossacks replace Isolationist for Soltys
- Polish Patriotism replaces Patriotism for Mieszczanie
- Polish Enlightened Despotism replaces Reactionary for Mieszczanie
- Modifiers
- Liberum Veto and Piotrkow Statutes replaces Boyars.
- Cossack country modifier removed.
-State modifiers
- Cossacks are now a state based modifier.
- Defensive Preparations is now a state based modifier.
- Adjusted which states were incorporated at game start


- Tartaria (Golden Horde)
- Laws
- Tribal Society changed from Professional Army.
- Industry banned from Traditionalism.
- Interest Groups
- Renamed
- Landowners to Kurultai
- Armed Forces to Great Khan Restorationists
- Rural Folk to Steppe Nomads
- Intelligentsia to Constitutionalists
- Merchant Guilds to Sedentarists
- Industrialists to Modernists
- Ideologies
- Mongol Jingoist replaces Jingoist for the Khan Restorationists
- Irredentist replaces patriotic for Khan Restorationists
- Semi Nomadic replaces agarian for the Stepp Nomads
- Basqaq replaces particularist for the Stepp Nomads


- AI strategies
- New Political Strategies added
- Merchant Agenda (Merchant Republics)
- Anti-Shogunate Movement (Japan)
- Meiji Restoration (Japan)
- Meiji Renewal (Japan)
- Romaion Expansion (Should focus more on restoring the Exarchates.

- New Diplomatic Strategies
- Romaíon Expansionism (Basileia Romaion)
- Aggressive Trade (Merchant Republics)

- New Economic Strategies
- Colonial Plantations (Colonial Subjects)
- Colonial Resource Industries (Colonial Subjects)


- Decesions
- Embrace Baltic Religion (Baltic Cultures can embrace their ancient traditional religion)
- Embrace Slavic Religion (Slavic Cultures can embrace their ancient traditional religion)
- Embrace Tengri Religion (Tatar/Mongol/Turkic Cultures can embrace their ancient traditional religion)
- Remove Cossack Autonomy

- Laws
- Added a Tribal Society Law this law replaces peasent levies for Tribal nations but is more than strictly military it replaces the previous tribal techs.

- Trade Goods
- Added in horses as a trade good.
- Horses are produced in ranches
- Horses are required for Calvary units and various production methods.

- Balance
- Removed tribal techs (These were used as invisible buffs/debuffs for tribal nations)
- Incorporated a modified version of War is Politics Mod.
- Increased the cost for diplomatic plays against your subjects from 0.25% to 0.50%
- Changed Defensive Preparations to a state modifier instead of country modifier.
- Changed various starting AI strategies to make use of the new ones.

Uppdatering: 28 dec, 2023 @ 5:35

Hotfix 83

- Reverted the experimental tributary changes due to the system breaking down. Will revisit later.
- Moved the Russian Minors back to Muscovy due to the above change.
- Secret weapon less secret. (More obvious and accessible)
- Adjusted Baselia Romaion Starting buildings and Trade Routes.

Uppdatering: 27 dec, 2023 @ 10:51

Update 82

- Balance
- Removed the starting Ming Military bonus to make their situation slightly more of a challenge and give Yuan a chance.
- Changed Japanese Siberian and Pacific Colonies to have Colonial Exploitation instead of Frontier Expansion as the later did not function on discontinuous land.
- Australis switched to Colonial Resettlement from Frontier Expansion so they can also colonize the eastern islands (Modern New Zealand)
- Zulu given Frontier Expansion (I may change this area of Africa in the near future)
-

- Culture
- Taino added as the proper native culture of the Caribbean area.

- Subject Types
- Tributary
- Lowered tribute to 0.25% of their income down from 0.35%.
- Tributaries are no longer defended by their overlord by default. (Experiment to make the relationship more different than protectorate.)
- Moved the Russian Minors from Muscovy to being Golden Horde Tributaries was set up the way it was previously primarily so Muscovy could annex them without Tatar interference which is still possible.

- Music
- Main theme changed back to previous main theme song
- You can continue to listen to PDX Christmas Carol via this mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2898101313

Uppdatering: 18 dec, 2023 @ 10:47

Small update

- Flags
- New flag for South Africa
- New Flag for Alodia

- Secret Weapon
- Secret
- New Custom Formations
- Inca

- Other small fixes and tweaks.

Uppdatering: 5 dec, 2023 @ 5:18

Quickfix

- Fixes partially void Johore State
- Adds some restrictions to command Subject to fight Diplo-Play

Uppdatering: 4 dec, 2023 @ 10:12

Update 79

- Clothing Changes
- Characters/Pops in Aegpyt, Cyrenaica, Afrika, Syria and Mesopotamia will wear a mix of European and Middle Eastern Clothing
- Russian and Varangian Characters will make use of the "Russian Empire" Clothing assets.
- Andalusian Characters/Pops will use European and Middle Eastern Clothing.
- Tatar Characters/pops will use European and Central Asian clothing.
- Nubian characters will wear Ethiopian clothing.
- Fixed Colonial Japanese Characters/pops not having any clothes on.

- New Custom Formations
- Mughals
- Ming
- Yuan
- Manchuria
- Outer Mongolia
- Inner Mongolia
- Dzungaria
- Uyghuirstan
- Qinghai

- Formation Adjustments
- Khorasan
- Zanzibar

- New Flag for Great Yuan - suggested by BadDLC.

- New Subject interactions.
- Force subject to declare war.
- Force subject to your primary culture. (Requires nationalism researched)

- New event to expand your cultural homeland in states where your primary culture is at least 40% and theres at least 100,000 pops in the state.

- Political changes
- Maratha and Chola made independent at game start.

- Map Changes
- Mareshia changes.

- Influence Modifiers
- Changed the 100 year influence Modifiers that various countries political parties start with to be decaying modifiers.

- Renamed Napoleonic Warfare to Mobile Artillery.

- Balance changes
- Changed Japan from Public Schools to Private schools so their literacy is not so high at game start.

- Many Bug Fixes

Uppdatering: 27 nov, 2023 @ 6:52

0.41

- New Custom Formations
- Muscovy
- Novgorod
- Pskov
- Galich
- Smolesk
- Ryazan
- Tver
- Perm
- Nizhny Novgorod
- Galacia-Volyynia
- Circassia
- Dagastan
- Chechnya
- Damascus
- Oman
- Zanzibar
- Adal
- Abyssinia
- Makuria
- Alodia
- Aquitaine
- Provence
- Brittany
- Burgundy
- Franconia
- Bavaria
- Swabia
- Bohemia
- Saxony
- Croatia
- Prussia
- Silesia
- Elysium

- Adjusted a few previous formations.
- Further AI adjustments

- Set-Up & Balance
- Oman moved from puppet to Dominion
- Zanzibar moved from Abbasid tributary to Oman Personal Union.
- Ache given North Sumartia and western Malay
- Johore given Prk and made a vassal of Ache

- Building changes.
- Artillery foundries added to:
- Bohemia
- Silesia
- Tataria
- Holland
- Sweden

Uppdatering: 25 nov, 2023 @ 4:39

******
0.40 Saturnalia

- Music
- Changed the opening Music to Songs of Yuletide a PDX Christmas Carol and added the song to the music player.

- New Custom Formations
- North Sea Empire
- Sweden
- Holland
- Andalusia
- Asturias
- Navarra
- Aragon
- Morocco
- Algeria
- Assyria
- Avevelyn
- Arbil
- Ardalan
- Kharwarazm
- Khorasan
- Kabulstan

- AI changes
- AI will once again make use of the higher infamy threshold, should lead to more aggressive ai expansion.
- Merchant Republics will aim for larger navies.

- Balance
- Disabled the Carolingion journal entries from the HRE. Will be reworked later.
- Adjusted colonial claims in Africa.

- Bug fixes
- Algeria now should correctly annex their rebels in the starting war
- Algeria has Frontier Colonization, incorrectly gave it to their rebel vassal by mistake.
- Removed the Algeria journal entries and events used from voice of the people.
- Many other fixes