Victoria 3

Victoria 3

[1.11] Basileia Romaion 1736 - Update 145 for 1.11/NA
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Uppdatering: 25 feb, 2023 @ 11:31

0.19

- Map adjustments
- Increased Danish control of all coastal land near the danish straits
- Andalus now has control of Zaragoza.
- Croatia has been given some of Bosnia
- Andalusian adjustments in east africa.
- Two new decentralized bedouin nations in the arabian dessert to repisent land not controled by any central government. Only Abbasids are allowed to colonize it.
- Emirate of Damascus and Oman new subjects of Abbasids
- Kashmir, Bengal, Ladakah, Sindh, Rajputana, Indore, Orissa, Manipur and Gujarat new subjects of Mughals.
- Many changes in Indian ocean. Islands split between Oman, Al-Andalus, Dutch and 'Etaireía Indías' a new Colonial Company which is a subject of Aegypt controling the Red Sea trade and a small outpost on India.

- Balance
- Elysium has had its starting economy improved.

- Diplomacy
- Bosnia and Montenagro start as protectorates of Serbia.

- Localisation
- Colonial nations will now be called Colonial Administration or Chartered Company.

1.2.2 Bug fixes
- Fixes a endless looping error related to the British India Company in 1.2.2

Uppdatering: 19 feb, 2023 @ 5:35

0.18

- Modifier adjustments:
- New state modifiers Magnificent City, Grand City & City of Worlds Desire added.
- The Pentarchy modifiers are now tied to their specific states instead of showing up on the country modifiers..
- Asia
- Ming Emperor's Surname changed to the historical Surname of the Ming Emperors "Zhu".
- Ming now start with Claims on all Yuan's provinces with Han primary culture.
- Ming and Yuan now start as rivals
- Yunnan starts as a sub-state of Yuan and Han is now a primary culture.
- Adjusted Javan Empires Borders.
- Tartaria/Russia
- Adjusted Perms Borders and switched them from a Vassal to a tributary.
- Novgorod's borders expanded given naval access.
- Adjusted starting buildings and pops in many states throughout the region.
- Circassia and Dagastan added as tributaries of the Golden Horde.
- Europe
- Increased the Papal States borders south a wee bit to match their Medieval borders.
- Africa.
- Zanzibar's has at its borders extended south down the Africa coast including a few small islands off of Madagascar.
- Adal and Abyssinia's borders have been adjusted.
- Madagascar broken up into 5 decentralized nations.
- New flags for Alodia and Makuria
- New World
- Adjusted many tribal nations though-out the new world
- Added claims to colonial nations to make use of the new 1.2 feature that blocks nations from colonizing states that are already claimed. Should lead create less border gore!
- New state traits to make it harder and slower to colonize the Sahara, Western Australia, Siberia and Northern Canada similar to how malaria works in function once you have the tech can colonize full speed.
- Consolidated the unique aggressive expansion AI back into base game territorial expansion now that 1.2 AI is more aggressive.
- Removed the less attrition modifications now that 1.2 has less attrition.
- Disabled the unique ERE subject types. They may be brought back later for now they are handled via the unique government titles for ERE's subjects. Greater Principality or Kingdom will be a Exarchate and City State or Principality will be a Themata. All subjects are now Puppet or Protectorates.

Uppdatering: 10 feb, 2023 @ 6:06

Version 0.17 A lot of balance changes and bug fixes related to 1.2 Beta.

0.17

- Fixes the missing base values for pop investment for 1.2
- Fixes broken diplomatic plays for 1.2
- Revolt events now tied to decisions and won't happen seemingly at random.
- Started work on redrawing the borders of Africa so far have complted egypt and the sudan.
- Ming China properly named.
- Adjusting starting set up for balance. Goal is for more indepdent nations less subjects at the start.
- ERE changes:
- Vlach principalities now indepdent at start. Romaíon, Hungary, Golden Horde and Commonwealth all have the goal to subjugate them.
- Serbian principalities also start off indepdent.
- Persia changes:
- The central asian khanates start off independent.
- No longer starts with a war to annex Afganistan but has claims to do so.
- Dagastan switched to a tributary of the Golden Horde.
- Abbasids vassals switched to tributaries.
- Abbasids no longer start with a Jihad to take Syria but instead start with it.
- Removed their starting Jihad Buff.
- Plan is to refine arabia with it staying mostly Abbasid but with some tribal areas.
- HRE changes:
- Annexed Swabia and Franconia.
- Frankish is an accepted culture.
- Puppets changed into Protectorates
- Dutch borders altered but they start off indepdent.
- Aquiteine adjusted.

Uppdatering: 8 feb, 2023 @ 9:56

0.16

- Compatible with 1.1 and 1.2 Beta
- Re did all of the boundaries in the new world creating multiple new colonial tags and 100s of new decentralized tribals.
- Re activated native uprisings.
- Lowered attrition by 75% from base levels.
- More Aggressive AI.
- Added Malaria to the Amazon rain forest to make it less colonizible early on.
- Updates and localisation fixes for the Palaiologos reforms.
- Must complete the Syria conquest before you can do the other conquest journal entries.
- Added a Naval reforms.
- Added new modifiers for completing the reforms.
- Added a start up event with the games lore.
- Tweaks to India
- Bug Fixes
- Fixes various coat of arms having hot pink eyes
- Changes all the uprisings/revolts to subject annexation wars from native uprisings due to native uprising wars no longer a annex war in 1.2
- lots more

Uppdatering: 23 jan, 2023 @ 6:58

0.15.1
Sorry if I broke any ones save game but wanted to fix these bugs/ missing features asap.

- Added three new Palaiologos reforms related to reconquest
- Added required Palaiologos reforms from 4/7 to 6/10. You have 70 years so plenty of time!
- Mali has annexed Sussa and now have access to the world market!
- Ming China now properly ruled by the Ming Dynasty!
- Elections Fixed the nations who were not set to have elections until the 1830s to now properly have their elections in the 1730s.
- Fixed the final reference to the Tanzimat reforms.
- Fixed the Yuan's Mongol provinces starting as unincorporated.

Uppdatering: 22 jan, 2023 @ 6:39

Uppdatering: 22 jan, 2023 @ 6:03

0.15 'Palaiologos Renaissance'

- Basileía Romaíon Update:
- Added 10 new Journal entries similar to the base games Ottoman Sick Man and Tanzimat reforms.
- Dozens of new events related the these reforms.
- Basileía Romaíon has now starts with Hereditary Bureaucrats and Peasant Levies as they start with the Themata system. They now need pass Appointed Bureaucrats and Professional Army to get the Tagmata Decision.
- Basileía Romaíon now needs to pass the laws Interventionism and Protectionism before ending Latin Trade rights.
- Basileía Romaíon's scripted rebellions now only happen if you take take certain decision. (The rebellions are hidden so you don't know which decision will give you what rebellion but they generally happen a week or two after taking a decision)
- Fixed the Exarchate of Africa Journal entry and event, fixed various typos from these events.
- Replaced North Italian pops in the ERE with Latínoi. Latínoi are a new culture made to represent all catholic Latin speakers in the ERE Italian french etc whom primarily live work in the major port cities.

- Asia:
- China split between Mongol Yuan Dynasty in the north and Ming Chinese in the south.
- Ming China starts with Mandate of Heaven Modifier.
- Great Yuan starts with decentralized Khanate Modifier.
- Majapahit (Java Empire) replaces dutch east indies.

- HRE
- HRE Can turn into Revolutionary France if they turn into a republic (Their is a decision if the player wants to speed this along)

- Further adjustments related to the earlier time-line
- Lowered worlds population by around 15%
- Changed the Swedish rulers Surname as the Napoleonic wars have not happened (yet)
- Further adjustments to starting laws, tech and literacy.
- Dutch own South Africa.

- Balance/ Other Changes
- Changed Northern Italian republics and the papal states now start with poor laws and Guaranteed Liberties. Have also made other adjustments to make them more economically and politically stable.
- More National modifiers added/adjusted. Including making more unique images for the ones in current use.
- Re balanced Secessionist revolts by lowering required turmoil to 35% from 50% increased base chance when at the turmoil from 0.0001 t0 0.0005, changed limit from once every 5 years to once every 10 years.
- Changed Golden Hordes Vassals into tributaries, moved Novgorod from Swedish protectorate to Golden Horde tributary
- Fixed bug that caused Abyssinia and Nubia to revert back to their base game names Ethiopia and Sudan.
- Added a decision for the player to switch state religion to Zoroastrian as Persia.
- Gave the Golden Horde a 5% chance of changing their state Religion to Jewish and restoring the Khazer Khanate

- Many more minor tweaks / changes

Uppdatering: 13 jan, 2023 @ 7:11

0.14 'Rebellion'

- Adds dozens of new events some tied to decisions that deal with adding regional, noble, cultural and military revolts to ERE and HRE that should fire over your campaign. It wouldn't really be a ERE mod without General/Nobles revolting and possibly making a claim for the purple themselves would it?
- Adds many new releasable countries and adjusts many others some of these new countries may be ones that revolt.
- Many new national modifiers and adjustments to nearly all others.
- Adjusted the Great Palace, Hippodrome and St Sophia modifiers.
- Lots more streamlining in the way the mod loads.
- Adjustments to literacy and research speed making it slightly faster than before.
- Removed all Public and Religious schools at game start the later just because it led to starting literacy higher than I intended now Private schools much more prevalent at start.
- Undid my earlier change that made all subject types able to engage in diplomacy that is an Exarchate unique feature.
- Fixed dozens of localization bugs
- Fixed the final remaining provinces that did not have the correct starting population
- Japan once again starts as still being Shogunate.
- New coat of arms for a few nations.
- Exarchates now always use their own flag.
- Improved Cultural Migration hopefully Elysium start receiving much needed Immigrants earlier. Game tip would be to join the ERE or HRE market as that will get you a ton of pops migrating over.
- and much more. Also set up the Mod on Github so feel free to follow the mod over there where you can see all the changes or download directly. https://github.com/AndHope/Basileia-Romaion

Uppdatering: 8 jan, 2023 @ 4:59

***
- You can revert to an older versions of the mod at the official Paradox site https://mods.paradoxplaza.com/mods/51849/Any There's a menu to select version of the mod to play.

0.13.1 (VER27 on PDX)

- Small update primarily focused on fixing the Bulgarian Rebellion bug. (There was a line of code that made it fire any time there was a Bulgarian Secession movement this caused a endless loop once turmoil hit a certain level.)
- I rewrote the event from scratch it now has options to deal with the revolt.
- Other tweaks to HRE pops
- Next Update will focus on revolts in all the major empires.

Uppdatering: 5 jan, 2023 @ 6:38

0.13 Saracen Update

"By the 12th century, "Saracen" had become synonymous with "Muslim" in Medieval Latin literature. Such an expansion in the meaning of the term had begun centuries earlier in Basileía Romaíon, as evidenced in documents from the 8th century."

- Update re-balances technology, literacy and greatly improves Al-Andalus and Persia's economies and AI.

- Lowered starting literacy & technology for most nations.
- Improved Al-Andalus's starting production methods/trade routes.
- Adjusted Italy & the HRE's starting buildings.
- Improved starting trade routes for Mughalstan and Japan.
- Adjusted starting regions of interest for many nations.
- Improved Persia's starting buildings and trade routes.
- Re-did all the screenshots on steam/PDX