Victoria 3
[1.10] Basileia Romaion 1736 - Update 144.2 for 1.10/NA
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Actualización: 6 ABR 2024 a las 10:02 a. m.
por Drogan

Bug Fixes
- Fixes AI not researching nationalism
- Fixes missing localization for Cavalry Specialization

Actualización: 5 ABR 2024 a las 5:43 a. m.
por Drogan

Update 95 (Tech Tree Update) Will most likely require a fresh game.

# Technology
- Since the mod spans an additional 100 years compared to the base game, the tech tree has also be expanded to reflect this.
- Adjusted the eras of techs so that era 5 becomes era 6, era 4 becomes era 5, etc
- Added a new era 1, which contains the very basic production, military and society techs
- Added 13 new production techs
- Moved some of the laws/buildings to said new techs
- Added 15 new society techs
- Moved some of the laws/buildings to said new techs
- Added 13 new military techs
- Moved some of the buildings/military units to said new techs


- Laws have are unlocked at new techs.
- Buildings are unlocked at new techs.

# Future work
- Add distinct icons for each of the new techs
- Add PMs to reflect artisans manufacturing better.
- Continue to Balance the new and old techs.

# Other additions

- Testing out making Services/Transportation market wide goods since they are already limited by MAPI. I like the results but please give me your feedback.

- Laws
- re-balanced many laws modifiers and other effects.

- Balance
- Re-balanced nations starting tech.
- Re-balanced nations starting laws.
- re-balanced some modifiers.

- Combat units
- Adjusted techs to unlock units.
- adjusted goods required for units. added clothing or fabric for their uniforms.

- Hub names
- Jozue has partially completed renaming Elysium hubs as well as some PLC ones.

- Bug fixes
- Fixed looping error with the annex decisions.
- fixed 100s of errors related to nations starting with laws they technically did not have the prerequisites for.

Actualización: 29 MAR 2024 a las 4:54 a. m.
por Drogan

Hot Fix. Was an error with the Metadata file causing the mod not to correctly load its files. It has been fixed mod will correctly load all files as intended.

Actualización: 29 MAR 2024 a las 3:00 a. m.
por Drogan

Update 93

- state-based silk road:
- The silk road is now based on the states going from China to Northern Africa/Eastern Europe, instead of being just passive country-wide modifiers.

- Increased max infamy to 9999.

- Tech into Modifiers
- New World Colony Buff
- Africa Colony Buff
- Colonial Merchant Republic
- Mediterranean Merchant Republic
- Silk Road
- Defensive Bonus
- Elysium

# Horde
- Slavic Oppression
- Legacy of the Khan
- Khanate
- Reactionary Social Policies
- Army Prowess

# Italy
- Aggressive Foreign Policy
- Italian Academia
- Accessible Stock Exchanges
- Colonial Dividends
- Gunboat Diplomacy

New Tech
- New tech for colonial nations to allow them to colonize hostile climate early without a malus. Previously these were tied to the invisible techs that were replaced by modifiers.

- Balance
- Gave Muscovy Claims on perm.
- Gave PLC Claims on its eastern frontier.
- Gave Bohemia claim on Silesia.
- Increased max Infamy to 9999 after watching Nikoli easily reach the previous cap of 1000 in his Basleia Romaion run. I want to see who can get their infamy the highest possible :D
- Adjusted modifiers
- Split and moved modifiers around
- Created a few new ones not listed above
- Changed some modifiers to be 99 years instead of permanent.
- Adjusted laws
- Adjusted land_reform laws serfdom and tenant farming now decrease peasant education access 10 and 5%
- Added -10% base peasant education access.
- Removed homesteading from tribal nations. I may create a Tribal farmland or something special for them later.
- Gave China Academia and a couple Universities
- Removed the education reduction from all country modifiers as the peasant changes accomplish the goal cleaner.
- Added a +25 max barracks in capitol states.
- Added a +10 Max Naval bases to your Market Capitol.

- Lowered base MAPI TO 65%
- Added 5% MAPI increase to railroads and ports.
- Added 5% MAPI to Canal
- Added 5% Mapi to Capitol and previously added 5% to Market Capitol as well.
- 5% Mapi is also added to Coastal and river states.
- There is Laws and techs that also increase max Mapi.

-Fixes
- Gave Persia the correct devout IG name.
- Only Tataria can create Khazer Khaganate now, to prevent yuan from going Tengri then Jewish and reviving it and removing Mongol as their primary culture.
- Fixed typos in nation localization
- Fixed errors with Canal toll localization Klysma Canal
- Fixed errors related to South American character templates.
- Fixed arable land errors
- Fixed a looping error related to BR reforms searching for law serfdom instead of the law law_serfdom
- Fixed Localizations errors
- Fixed Inappropriate building errors.
- fix: remove references to vanilla countries and events
- Improved the back-end code, reduced the number of errors and made the code easier to work with.

Actualización: 22 MAR 2024 a las 10:47 a. m.
por Drogan

Update 92. Epithetikós

- Various nations have had their invisible buffs turned into national modifiers
- Inca
- Aztec
- Andalusia
- Japan


- Baselia Romaion
- Re balanced starting trade routes, building production methods, taxes so they start with a healthy financial surplus AI can ruin it but player should be good.
- Tagmata military formations now start off mobilized and on the appropriate front lines.
- Removed the last invisible buff/debuff and turned into modifiers with associated decisions.

- China
- Added decisions to remove Peasant and Corruption debuff

- AI
- Our AI should be twice as aggressive as the base game due to the previous changes and the new changes.
- Increased boldness (AI's willingness to fight enemies of similar strength.)
- Gave Baselia Romaion more aggressive behavior towards its lost territories.
- Other tweaks

- More Balance
- Adjusted cultural community formation so your primary culture is more likely be spawn as a new cultural community especially if you have greener grass campaign active.
- Increased Pop Services demand
- Decreased Base Horse production
- Increased Spice demand.
- Adjusted many nations trade routes.
- Adjusted buildings throughout the map a bit.
- adjusted education, citizenship laws removing restrictions for some as well.

- Fixes
- Skjargh has fixed 100s of errors caused by 1.5 south american content not being in the mod but the game checking for it.
- Fixed none Basleia Romaion nations getting an event for a rebellion in Pontos or Anatolia when reforming Themata.
- Added missing localization.
- Much more

Actualización: 18 MAR 2024 a las 9:25 a. m.
por Drogan

Update 91 Kosmikós

- State renames
- 100s of states renamed including Elysium!
- Jozue has been helping to rename states that still had their base game names where it did not make sense.

- Ming Empire
- Split off 4 new subjects
- Some formation changes
- some AI changes.

- Abbasids
- split off two new puppet subjects, Haasa and Yemen.

- Saxony
- Ruler dynasty changed to Ottonian/Liudolfing
- New flag based on the CK3 flag

- Great Yuan
- Added decision to claim Mandate of Heaven if you win the civil war.

- Elysium
- renamed political parties and Interest Groups.
- Added Legacy Slavery

- Vinland
- Added Legacy slavery

- Modifiers
- adjusted various modifiers and added new ones

- Buildings
- added various historic monuments based on EU4
- Venice, Paris, Mecca, Jerusalem

- Ai
- added new variables for the ai to make use of recent changes.
- Ming ai should consolidate southern vassals and other behavior changes.


- Many militeristic tribes were given debt slavery to represent military raiding captured slaves. many minorities turned into slaves.

- Baselia Romaion
- Added Legacy Slavery to BR and all BR minors. I am quite aware slavery was banned in the eastern roman empire a very long time ago but that doesn't mean it couldn't of been reintroduced during the era of weak central authority.

- File Organization
- cleaned up the localization files a little bit.
- internally reorganized most files to follow the br_ standard.
- skjargh has been conforming all the localization files to yaml standard.

- Bug fixes
- Republic government titles fixed.
- skjargh has continued fixing errors and getting that error log down.

Actualización: 11 MAR 2024 a las 10:21 a. m.
por Drogan

Update 90 1.6 Patch

- Modifiers
- Some of the previously hidden buffs/debuffs certain nations have are being converted into flavored modifiers for those nations. So far China, Japan, Persia and the Norse Countries. thanks skjargh for this continued effort
- Adjusted some modifiers slightly.
- These will continue to be balanced and some will eventually be connected to JE, Decisions or events but currently most are not.

- decisions
- Adds in more options to remove the Thematic deterioration and get Themata/Tagmata reforms for Basileia Romaion. There is events that can fire during land reform upon completing Military reform and via decisions.

- pops
- Have added in minorities in colonial nations usually a small amount of their overlords culture or other cultures to encourage intra-market migration to those areas.
- (1.6 known PDX bug not mod related internal migration does not always work PDX is working on it.)

- Map_Data revamp
- added in all the state traits included in base 1.5-1.6 courtesy of twilight

- State traits
- Did a pass on the base games state traits adjusted a few here and there.

- Laws
- Some laws that previously did not affect authority like militarized police now give an authority boost.

- Country descriptions
- skjargh has started work updating country descriptions on the nation select screen. JAP, CHI, DEN so far

- Buildings
- Increased Administration buildings in NSE. Should no longer start with 100% tax waste :S
- New gold mines to represent the large amount of gold and silver japan possessed during this era.

- Formations
- Added new formations to Japan

-Journals
- Increased PLC journal time limit.

- bug fixes
- fixed broken subject attack function thanks simas for reporting, pinpointing and fixing the issue. Also included one new event for BR
- Fixed various map errors
- skjargh has been hard at work fixing dozens-hundreds of other errors as well and continues to tackle the error log.


- This update has been in the works for awhile and may contain other changes and tweaks not mentioned above.

Actualización: 14 FEB 2024 a las 3:17 p. m.
por Drogan

- Adds in more options to remove the Thematic deterioration and get Themata/Tagmata reforms for Basileia Romaion. There is events that can fire during land reform upon completing Military reform and via decisions.

Actualización: 13 FEB 2024 a las 4:27 p. m.
por Drogan

- Uploaded a fix for the broken subject attack function thanks @simas for reporting, pinpointing and fixing the issue.
- Also included one new event for BR.

Actualización: 12 FEB 2024 a las 4:22 a. m.
por Drogan

Update 87 'Erythrokyanós'

- Basileia Romaion
-Uniforms
- New different purple character and pop uniforms for Ruler, Admirals, Generals, Officers and Soldiers.

- Events, Decisions. Journal Entries
- Localization rewrites for events, modifiers decisions so they read better and make more sense.
- Added tool-tips to let you know certain choices for decisions, journal entries and events may cause a revolt.
- Removed the -infamy from journal entries as the Purple born trait has a 25% infamy reduction.
- Adjusted all the ERE revolts.
- Revolt events should no longer cause infamy.
- Added a couple decisions to latinize the country name.

- Characters.
- Adjusted the appearance of various characters
- New character traits Purple Born, Bulgar-Slayer, Imperial Family, Exarchate, Corrupt Official.

-Buildings
- Adjusted the Monuments.


- Bug fixes/ other changes.
- Removed releasable nations that are for cultures not in the mod that I missed previously.
- Fixed broken "new homelands events not happening"
- some adjustments to spices
- Other fixes and tweaks.