Victoria 3
[1.11] Basileia Romaion 1736 - Update 145 for 1.11/NA
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更新:2023年4月19日 @ 6時24分

0.27.1 'Heirs of Hardrada'

- Renamed some states in Britain with Norse/Anglo-Saxon.
- Renamed English to Anglo-Saxon
- Added new decisions to integratePersonal Unions and certain other subjects peacefully if certain criteria is met.
- North Sea Empire can integrate Norway.
- Sweden can integrate Finland and Baltic Duchies.
- Abbasid can integrate Tribal Bedouins.
- ERE can integrate Etaireía Indía.
- Dutch can integrate Dutch East Indies and Dutch West Indies.
- Japan can integrate Shiberia and Pashifikku
- Adjusted some borders in Scandinavia
- Adjusted some Borders in Indonesia/Oceania

- In addition streamlined some AI processes possibly fixing potential errors.

更新:2023年4月17日 @ 7時10分

0.27 'Heirs of Hardrada'

- New Countries England, Wales, Scotland, Ireland & North Sea Empire.
- North Sea Empire
- Replaces Great Briton as the dominate power in the British isles created from the Denmark tag.
- Starts off with an English rebellion.
- Scotland, Wales, Ireland are disloyal protectorates.
- Danish culture renamed to Dane.
- Rulers dynasty is Sigurdsson
- New generals, admirals and other characters.
- New religion decision that allows you to convert to the Norse faith
- Decision to accept English as a primary culture after the rebellion is crushed.

- Golden Horde/Tartaria/Khazar Khaganate
- Khazer Khanate renamed to Khazar Khaganate
- AI change to take the decision to go Jewish and Sunni were both 5% previous update were 0% Jewish 5% Jewish seeing the Khazar Khaganate form is fun but its happening to often. I changed the change to go sunni to 10% keeping the Jewish at 5% to make it happen about half as often.
- added relation buff/debuff depending on what religion is taken going Sunni will improve relations with other Sunnis but upset the Yuan. Going Jewish will upset Yuan less upset Sunni nations and make ERE AI like you more. As they were often allied against the Caliphate historically.

- Japan changes
- Market Changed to Kanto
- Changed AI to focus on nationalism
- Renamed IGs
- Added new modifiers to IGs and national
- Changed Shogunate map color from green to default red.
- Removed quinine technology at start as I did not intend for them to go on colonization blitz.

- Adjusted trade routes, removing unprofitable ones etc.
- Changed the Caspian Sea modifier
- Added relation debuff to other change religion decisions.

- Crash caused by zooming in and out while on the building lens should be fixed. Believe it was caused by one of the below changes.
- Reverted the fishing buildings I added to the Caspin Sea last update.
- Reverted Formosa border/object changes for now.

- Fixed bugs related to achievements. All base game achievements are possible even if the base game nation related to the achievement doesn't exist. When the nation doesn't exist I made the nation that is in the location able to earn the achievement. Achievement descriptions has not yet been updated though.
- Many more bugs fixed and other changes.

更新:2023年4月8日 @ 3時34分

0.26

- Added the Academia technology to Golden Horde & Mughalstan
- Added starting a university to Astakhan & Delhi
- Made it so Arts Academies can only be built in incorporated states.
- Adjusted innovation from universities from 2/3/4 to 1/2/3.
- Northern Italians given dialectics technology allowing them to use Philosophy Department and keep that Renaissance vibe going.
- Further colonization speed adjustments
- Minimum colonization speed increased from 0.05 to 0.2 progress a month. Maximum Speed lowered from 2.0 to 0.35 a month. It is possible to get above the "maximum" with modifiers.
- May seem low but with a few more nations starting the game with colonization active it is still possible for the worlds "open space" to get colonized earlier than historically in most areas.
- Added the form Germany and Form Italy mechanics back into the mod.
- Forming Germany only possible if the French HRE doesn't exist anymore or has become France and lost the Frankish territory.
- Forming Italy only includes the Northern Italian states.
- Many improvements to the AI, lots more objectives behind the scenes pushing nations to wage war and persue realistic goals.
- Added 5 new state traits Caspian Sea, Pontic Forests, Hyrcanian Forests, Ispahan Mines, Mesopotamian Floodplain.
- Adjusted all the change religion decisions to now also convert a portion of your population.
- Added decision for Persia to switch religion to Zorosatrian for real this time.
- Quite a few Map/state adjustments Africa and Asia/Pacific.
- Japan given a couple new colonial subjects as well as new leaders/flags for all subjects.
- Genonese Africa Company added a new Chartered Company along the African coast.
- Al-Andalus given some strips of land along the coast.
- Dutch East indies given some islands in eastern Indonesia and outpost on Australia, Formosa and Madagascar.
- Romaioi India Company (RIC) given a outpost on Madagascar
- Formosa split between Ming/DEI and indigenous peoples on the eastern side.
- lots more work planned for Africa.

更新:2023年4月2日 @ 5時09分

0.25

-Reorganized all new world native tribes.
-Created dozens of new tags in South America breaking up the huge tribal kingdoms.
-All tribes that are related by culture currently share a common map culture. (Originally I hadn't created colors for south america yet but felt it was such a clean look I extended it to north america.)
- New Mughal Culture they are a Iranian/central Asian culture that rules over their Indian empire. Currently make up less than a percent of Mughalstan but control 75% of the power.
- Adjusted colonization speed. This adjustment lowers the max speed without touching the minimum speed. So shouldn't affect small nations under 5 million population but will slow down huge nations with millions of pops from colonizing so fast.
- Some further tweaks to the Great Palace and Palace Complex. Now require appointed or elected bureaucrats to change to bureaucratic production method.
- Andalusians Indian ocean territory has been given to the remade tag of dutch east indies to tone down their economic power a bit as they are a bit too strong right now.
- Made dozens of new rulers for nations that currently had random rulers which could lead to the ruler not being the main culture or religion of their kingdom tribe etc if it had multiple cultures.
- Fixed a crash caused by the HRE forming Germany. Forming Germany/Italy is currently disabled, will look at restoring next update under more unique parameters.

更新:2023年3月26日 @ 8時27分

- updated thumbnail shouldn't effect any save games.

更新:2023年3月25日 @ 5時55分

0.24

- New Colonial Cultures: Colonial French, Colonial Italian, Colonial German, Colonial Dutch, Colonial British, Colonial Andalusian, Colonial Japanese & Colonial Chinese
- Renamed Chinese, Japanese and Italian new world Colonies Hubs/States.
- Moved the new monuments from infrastructure to government.
- Added new production methods to Great Palace and Palace Complex allowing the player to nerf the power of the Aristocrats well strengthening the Bureaucrats.
- Map adjustments in the New World, Africa and Arabia.
- Few new tribal nations in North America and adjusted a few others.
- New Dutch Atlantic Company Colonial Tag.
- Adjusted to Nedj tribes borders
- Slightly Adjusted Exarchate of Africa's borders to be smoother and nicer looking.
- Adjusted new world and African colonial nations starting politics.
- Some fixes for the Default AI.
- New Monarchy flags for Mali, Milan, Hungary, Bavaria
- Merged Bambara culture into Mande.
- HRE and GBR more likely to protect Asturias from Al-Andalus

更新:2023年3月16日 @ 12時49分

0.23

- Fixed a broken HRE decision that caused a crash.
- Map adjustments
- Moldova given most of Besserabia.
- New Vassal of Mughals between them and Tibet.
- Adjustments in Central Asia, Bukhara expanded, Kokand removed, Persia expanded along the Baluchistan coast and now control Herat in western most Afghanistan. Pashtunstan given back to Mughals from Afghanistan.

更新:2023年3月15日 @ 9時06分

0.22

- New Thumbnail Image
- Set up 10-20 year truces between certain colonial tags and decentralized tribal nations to prevent colonizing certain areas too quickly.
- Added throughput bonus to literacy. This was a feature in Victoria 1 and 2 left out of Vicky 3 some reason. 50% Literacy would equal about 10% throughput bonus.
- Slightly lowered literacy for tribal nations
- Slight literacy bonus on capital.
- Removed the great city strait trait as I now have a local state modifier for that effect.
- Adjusted arable land so it similar to 1.2 base with some slight adjustments.

更新:2023年3月13日 @ 11時54分

0.21 'Steam Renaissance'
https://en.wikipedia.org/wiki/Aeolipile

- Added new Characters and adjusted the politics of the Northern Italian Countries, Iberia, Russia, ERE and throughout the world to fit in more with their national flavor.
- Lombardy, Florence, Modena and Parma are now ruled by enlightened constitutional Monarchs based on famous Renaissance Dynasties
- New Flag for Florence.

- Balance/map changes
- Added logging buildings especially states that have a bonus to production to south east Asia, southern India, south america, central america, Europe and a few in Africa to help boost the worlds supply.


更新:2023年3月10日 @ 8時07分

0.20

- New "Monument"
- Great Port is a special building I have been toying with since version 0.1 but instead just increased starting ports in the states I had been trying it. Well in 1.2 the AI is now obsessed with downsizing ports in their capitals and despite weeks of trying to prevent it I couldn't get the AI to stop which caused issues with immersion with these great ports turning into minor anchorages. So I introduced new Monument "Great Port" in Genoa, Venice and Konstantinople it is equivalent to a level 5 port with some extra bonuses.

- Balance
- Adjusted trade routes throughout the game removing unprofitable ones and creating new more profitable ones.
- Improved starting economies throughout the game making sure nations started with most profitable production methods and removing/adding buildings where it made sense.
- Adjusted starting relations to be less extreme example -150 in 0.19 will be -90 etc.
- Removed the more aggressive AI modifications I believe 1.2 is more aggressive as is.
- Did a balance pass at the mods unique techs and modifiers making use of new 1.2 mechanics.

- Fixed errors and bugs from the error/debug logs.

- Map changes
- Antarctique control extended along the coast at game start.