Victoria 3

Victoria 3

[1.11] Basileia Romaion 1736 - Update 145 for 1.11/NA
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Update: Jul 7, 2024 @ 2:23pm

Third time was the charm
- Due to many requests the Mod has the English available in every language Paradox supports so you can play in your local language with the Mods content in English. I am seeking folks to help me translate the mod properly in every language.

Update: Jul 7, 2024 @ 1:53pm

translation test 2

Update: Jul 7, 2024 @ 1:36pm

translation test

Update: Jul 7, 2024 @ 4:26am

###Update 104
- Assaigned coat of arms to all starting power blocs
- Updated the rules to create a power bloc by making it no longer nesssary to be a Major Power and just requiring 10% as much prestige as the highest Great Power.
- Removed/No longer need the timed modifier Power Bloc leader that gave 100 prestige for at start up for month previously needed it so most of my power blocs would not disband on games utilization.
- Updated starting lobbies
- Adjusted many country and state modifiers to be 50-100 years instead of permanent (Many of the debuff ones are removable by decision or other method but now waiting them out is just another method).
- Adjusted some AI to start out wanting to befriend the members they are in a power bloc with so their power bloc doesn't fall apart as random AI makes them rivals etc.
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Update: Jul 5, 2024 @ 12:43pm

###Update 103
- Bug Fixes
- Fixed missing diplmatic plays.
- Fixed missing Mapi from trains.

- Features, adjustments & Balance changes
- added three new "Exarchate" events/journals and revamped the previous three.
- added new rules that prevent increase/decrease autonomy for colonies and certain other subjects until civilizing mission researched (Nationalism for some).
- some culture/ethnicity adjustments.
- toned down a few modifiers
- added new modifiers.
- started changing some permanent modifiers to 50 or 100 years. Ongoing process.
- Adjusted the AI so militarized nations keep more consripts.
- removed Hans opium addiction. Mughals are zonked though.
- Added a player only decision to add a temporary modifier for for Yuan to make it easier to win the war against ming. AI will not use it.
- Improved the Romanization Decree.
- Localisation improvements

Update: Jul 1, 2024 @ 8:59am

### Update 102
- Balance changes
- Added a homeland defensive buff to the PLC and Abyssinia
- Moved the Iberian's to HRE Sphere
- Removed nearly all the games starting wars, vassal game play is a fun addition of 1.7 so more vassals to exploit now I mean peacefully guide.
- Slightly tuned down the liberty desire modifiers I added.
- New unique BR tech "Greekfire"
- Two new mobilization options; Horse Transportation and Greekfire. (Previous iteration was just renamed flamethrower tech/mobilization option this is separate unique now)
- Added +1 interest group to the Moscow Patriarchate modifier to make it easier for them to get diplomatic help against their overlord.
- Fixed the Bulgarian revolt event was succession dp which did not annex at the end. Changed to Annex subject dp which actually functions right. (The rally around the Basileus events subtracts the amount of infamy gained)

-Bug Fixes
- Fixed some AI strategy bugs
- Fixed some localization bugs
- Added missing COA to Vidin Nassios and Jamland.
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Update: Jun 27, 2024 @ 5:33am

Continue uploading save game compatible fixes as I am made aware thank you for all the reports please continue to make them on discord its the easiest place to reply and have discussions.

- Fixes bug causing ai to downsize gold fields
- Fixes some missing ai naturalization logic
- Fixes some missing production methods related to power blocs.
- Adds in some missing localizations.
- Few minors changes.

Update: Jun 26, 2024 @ 1:54pm

Continued bug fixes. Please continue to give feedback on discord.

- Track tech icon fixed
- Subjects can once again be ordered to start diplomatic plays. (mod feature)
- Overlords can again force subjects to your primary culture. (mod feature)

Update: Jun 26, 2024 @ 4:33am

Hotfix

- Fixes unintended infamy cost from population
- Adds in a missing file necessary for the Morgantote Compatch.
- Please keep posting feed back on discord.

Update: Jun 25, 2024 @ 5:31am

###################
##### Update 98 1.7 Mega Update.
###################

### Power Blocs
- Created 14 Power Blocs

### Map changes
- Added dozens of new nations. Some are independent most are new subjects.
- New and Renamed states/hubs.
- Adjusted the borders of many previous nations/states.
- Adjusted starting arable land/resources to many states.
- Adjusted strategic regions

### Countries
- New countries on the map as well as new releasable/formables.
- changed colors and flags for some nations.

### Characters
- Many characters have been adjusted
- Clothing Adjustments

### Buildings
- Re-balanced entire maps starting buildings/production methods.
- Added building ownership to every building in the game.
- Re-balanced buildings
- Re-balanced production methods
- Fixed various UI and other bugs related to buildings and monuments.

### Military
- Added/adjusted military formations in particular the new new nations and states.
- Removed Skirmish infantry from game at start.
- Increased size of some countries starting militaries.
- Added Manowars to some nations starting fleets.
- Changed how Calvary works its no longer possible to upgrade Cavalry this was done because they AI just upgrades everything to Lancers and ruins immersion so if you want higher quality cavalry you'll need to disband the lower quality ones sorry.

### Technology
- Re-balanced many of the new techs and some old ones.
- Changed starting techs for many nations.
- Fixed bugs with many techs.

### AI
- Changed many nations strategies and secret goals.
- North Sea Empire, Sweden, Hordes, Tribal will keep substantially larger armies.
- Netherlands and other Trade nations will keep much larger navies.

### Liberty Desire changes
#- Lowered economic dependence effect on liberty desire to 25% of base game levels. Not in this update
- Added Modifiers to further slow down

### Laws
- Adjusted many laws

### Diplomacy
- Created Power Blocs
- Changed some subjects to either be a different type or no longer a subject but instead a member of the power-bloc.
- Re-Balanced subject types
- Added new diplomatic options to some nations. (Markets, Tribute etc)
- Changed some diplomatic types
- Removed some starting wars or added new ones.

### Goods
- Adjusted BR goods
- Services and Services/Transportation still market wide but made un-tradable.

### Modifiers
- Re-balanced all modifiers
- Re-balanced all state traits
- Example: All rivers have at least a 5% bonus too MAPI and agriculture thoughtput.
- Added Autocephalous Patriarchate Modifiers

### Map
- Turned 'Hudson bay' into "Ocean" from impassible "lake" created exit routes for the ports in 'Ontario' and 'Manitoba' to exit into it.

### Populations
- Adjusted various states starting populations.
- Adjusted religions of many pops on the map.

### Cultures
- added, re-added, removed some cultures from the map.

### Markets
- Some subjects now start with their own markets affecting the overall supply of goods in some previous markets

### Trade Routes
- Adjusted and added/removed many trade routes based on the supply/economic changes caused by all of the above changes.

### Scripted Trigger
- Added a scripted trigger that Lord R made so that when you play Baselia Romaion with Morgenröte the later knows BR is active and runs a compatible version of the mod.

### Clothing
- adjusted clothing / uniforms to many nations.

### Bugs and Internal stuff
- Internally reformatted all the mods tags to prevent conflicts with PDX nations.
- Cleared out unused Tags.
- fixed 1000s of errors related to new systems


- Lots of stuff I lost track of also done please play and give feedback on discord.