Victoria 3

Victoria 3

[1.10] Basileia Romaion 1736 - Update 144.2 for 1.10/NA
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Update: Jun 21 @ 5:58am

# Update 136

- Fixed an issue where navies were not applying blockade.

- Rebalanced the Economic Dependence debuff to improve gameplay pacing and reduce harshness in managing subjects.

- Merged several decentralized nations to reduce country count and avoid hitting the new 1.9 data structure cap
- This means we didn't need to merge all of Africa
- However, we may introduce a game rule in the future that allows full Africa merging as an option.

- fixed damn bugs

Update: Jun 19 @ 3:59pm

✅ The religions have been fully re-split and the mod is now updated on Steam, Paradox, and GitHub!

This update fixes the 1.9.2 issue caused by the removal of split_religion, which had been breaking about 1000 pop entries. I’ve gone through and manually divided all the affected pops—so things should be working properly now.

If you notice anything weird or out of place (wrong religion, missing pops, etc.), please let me know so I can patch it up quickly!

Update: Jun 19 @ 7:03am

Performance Fixes are here!

- Smekens has developed a script that merges all decentralized African countries at game start to address a major stuttering issue in 1.9. Paradox changed how countries are stored internally, and once that number exceeds ~420, performance tanks hard. This fix brings us back under that limit.

- The merge happens on day one, which means if Paradox improves their data structure later, we can easily re-add the decentralized nations.

- Expect a bit of lag on the first couple of days, but things should smooth out quickly after that.

- Other bug fixes are also in, and...

- All coats of arms have now been standardized into .dds format for better consistency and performance.

- Let us know if you're still running into issues! over at discord #⁠bug-reports

Update: Jun 18 @ 9:42am

The trade system has been fully reworked to integrate with the World Market. Trade Centers have been added to the map, and both they and ports are now owned by Financial Districts, Manor Houses, and trade-based Companies.
Companies have been overhauled and now own territory directly on the map. Many diplomatic pacts have been replaced with diplomatic treaties for more flexibility and flavor.
The number of starting buildings has been reduced to prevent an oversupply of certain goods. Balancing is ongoing, and performance/stutter issues are being investigated.
Full compatibility with 1.9/Charters of Commerce

Found a bug? Please report it on discord in #bug-reports or #suggestions—your input is invaluable!

Thank you everyone for your continued support—and enjoy Basileía Romaíon 1.9!

Update: Apr 26 @ 10:27am

# Update 132 Patch Notes 132: From Poznan to the Indikēs

## Poznan Conference
- Added a new JE for North German Confederation, the "Poznan Conference" with multiple events,
where the north german confederation and the Commonwealth hold a conference to settle the north german claims over the baltic.
As the north german confederation you can demand certain territories and offer the Commonwealth diplomatic agreements in return.

## Stettin Conference
- Added a new JE for North German Confederation (similar to the Poznan Conference), the "Stettin Conference" with multiple events,
where the north german confederation and Sweden hold a conference to settle the north german claims over the baltic.
As the north german confederation you can demand certain territories and offer the Swedish diplomatic agreements in return.

## New religions
- Added multiple new religion with the ability to convert to them
- Celtic
- Finno Ugric
- Akom

## Events
- Set up Emporikē Hetaireia tēs Indikēs opening event.
- If Mughals and Maratha are both AI and go to war Emporikē Hetaireia tēs Indikēs gets an event to get involved and help one side or the other in exchange for a good chunk of land.
- Set Up starting event for Elysium and Antipódeia
- The railroaded event chain that causes the scripted war between ERE and Aegypt will now only happen if Aegypt is AI. This is so playing Aegyptios is a better experience for the player.
- Continued working on flavor events, Added VEN,GEN,LOM,TUS,ANL and partially PAP&NET
- Updated all the events that added hidden effects by moving the effects to the immediate instead of the option.
- Fixed Various bugs and made improvements to the Anatolian and Pontic Revolt events.
- reorganized the main event file
- Starting rewriting the Palaiologos and Exarchate events

## Journals
- Replaced lots of the generic placeholder journal descriptions with proper flavored descriptions.
- Simplified this journal so you can complete it with just Tenant farming and Agrarianism if you want.
- Added another opportunity to remove the br_modifier_corrupt_pronoia debuff and have the themata event which is supposed to fire during law enactment phase but if the law passes too quickly the event won't fire.
- I lowered the requirement to finish the Aegyptian Exarchate Journal.
- Improved the descriptions of most Palaiologos Reforms Journals and Generic Journals

## Character changes
- New Land Reform Character IG
- Few commander trait adjustments

## Government changes
- Gov titles updated
- Cleaned and better organized our Gov Titles and made some new ones.

## Country Changes
- Renamed Emporía Erythrás Thálassas (br_romaioi_india_company in the code) to Emporikē Hetaireia tēs Indikēs. Indian Trade Company in English.
- Gave them an unique Government: Chrysoboulleios Hetaireia meaning “Chartered Company” or more precisely:
“Company established by chrysobull (imperial gold-sealed decree)”
- New Flag and Coat of Arms for the new government.
- Indikēs added as formable and releasable.

## Balance changes
- Added a small amount of prestige to financial centers and company headquarters.
- removed the starting Mughal war.
- Added an invisible AI decision that will start a kerfuffle in India if both Mughals and Marathas are AI.
- br_romaioi_india_company adjusted pops and formations
- Apoikoi wealth increased to improve immigration attraction and gdp.
- The railroaded event chain that causes the scripted war between ERE and Aegypt will now only happen if Aegypt is AI. This is so playing Aegyptios is a better experience for the player.
- Added cultural_acceptance_base requirement to the accept culture decisions.
- Added a new debuff modifier 'Echthròs tou Thronou' which is active until you restore your authority over Aegyptus and force the Komnenoi to recognize your legitimacy
- Reorganized which journals you start with at game start to include the Aegypt one
- Slight adjustment to which pop types are loyal or disloyal at campaign start for certain nations.
- Standardized the state/country religion modifiers
- removed the weird peasant consumption modifiers
- gave stock exchanges an expected sol debuff
- removed Elysiums most Western claims and other places it didn't make sense.
- removed a few other random claims
- added a couple minor claims to certain places
- Slight increase to HRE prestige
- Lots of minor pop adjustments


## AI changes
- Added a couple AI defines encouraging AI to be more likely to make peace if bankrupt or near bankrupt.
- Added triggers and variables to prevent these AI_only decisions from firing more than once.

## Localization changes
- Renamed Colonial Chinese to Jiazhouese #formerly Huáqiáo
- Renamed Colonial Japanese to Kaigai Nihonjin #formerly Kōkaijin and Kaitakusha
- Further improvements to localization organization and descriptions

- This effect does nothing for now. It will override eocfm_specific_country_setups_effect in eocfm to match BR's starting config.
- Fixes dozens of bugs from log.
- Few minor country color tweaks to no major countries

Update: Apr 12 @ 3:24am

# Update 131 Patch Notes

##Eastern Orthodoxy Content Update
-Rekeyed the scripted trigger "eocfm_is_eastern_christian" to "eocfm_is_eastern_christian_trigger"
-Replaced all instances of "country_has_state_religion = rel:orthodox" with "eocfm_is_eastern_christian_trigger = yes"
-Reduced event background resolution (25MB per background was overkill)
-Updated event window reference & gui_window keys
-Implemented eocfm_integration_monthly_pulse and moved integration events/effect to it
-Implemented eocfm_mending_monthly_pulse and moved mending event to it
-Added missing effect to increment Mending Progress
-Fixed schism removing 800 instead of 500 caesaropapism in the script value
-Adjusted some text positions in the widget
-Fixed a broken loc string in eocfm_rome_reclaimed
-Fixed several outdated tooltips & improved on several others

##Character Changes
- New Land Reform Character IG

##History changes
- Started Law Enactments
- BYZ,ARM,GEO,PLC,TAT all start with laws being enacted.

- Various characters have had the base game land reformer ideology with the new mod version.

## Law Changes
- Update br_economic_system.txt
- Added some more pop political strength to laws
- Update br_governance_principles.txt
- Added some more pop political strength to laws
- Update br_policing.txt
- Some adjustments to policing inspired by BPM.
- Update br_distribution_of_power.txt
- Added some more pop political strength to laws
- Added some bureaucrats political strength to autocracy.
- increased capitalist for oligarchy
- Update br_bureaucracy.txt
- Slightly Increased some pop political strength modifiers
- Update br_trade_policy.txt
- Lowered the Isolation spread debuff to -25% from -50% base game is -15%

Update br_palaiologos_reforms.txt
- tweaks and adjustments for the reforms more in the future.

Update ERE Minors.txt
- removed duplicate laws from the ERE minors.

Delete com_gui_objectives.gui
- CMF has fixed the rules not applying so this file is not necessary.


- Create Common_content.txt
- Start of my effort to catalog all the content and base game changes in BR.



# Update 130 Patch Notes

##Palaiologos reforms reformed.
- Improved all the journals
- Added two new journals
- Added all the journals to the country file instead of the event so that prestige isn't higher than intended at game start
- fixed various bugs that made some unabled to be completed

##Liberty Desire
- Removed liberty desire from most modifiers but increased the one attached to the independence journal from .10 to .25

##Update 02_br_global_pops.txt
- Decrease the amount of loyalists at start of campaign.

##More ERE name options
- Added Basileía tōn Rhōmaíōn and Rhōmanía to the name change decisions.

##Update br_code_static_modifiers.txt
- Lowered Military and Prestige penalty for bankruptcy added small radicalism debuff.
- Added some discrimination radicalism to the recently conquered state modifier.

##endonymization to Exellēnízō
#Georgia renamed
- Sakartvelo name when independent
- Kartuli adjective when independent
- Ibería name when subject of BR
- Iberikón adjective when subject of BR
- Georgia will be known as such if a subject to anyone other than BR.
#Armenia renamed
- Hayastanname when independent
- Haykakan adjective when independent
- Armeníōn name when subject of BR
- Armenikoí adjective when subject of BR
- Armenia will be known as such if a subject of anyone other than BR.

##Updated thumbnail and screenshots.

##Update 05_br_global_rules.txt
- Some Fixes and Improvements to the Abbasid game rule

##Antipódeia Localization
- I did not update Antipódeia localization when I changed the name some months ago have changed its reference in all english localization.

##Dynamic Localization
- Changed many instances of Basileia Romaion to use [ROOT.GetCountry.GetName] instead incase you have an alternative name for the ERE.

##Update ere_minor_military_formations.txt
- few frigates for the ERE subjects

##fixed egypt events triggering twice
-fixed egypt events triggering twice, because the egypt je was being added twice
-fixed a scope error in the veiled_exarchate.1 event

##Hellene
- Added Hellene culture as part of eventually cultural struggle mechanic for ERE.
- Disabled the archaeology journal plan to incorporate it into the struggle in the future.

##Fixed various Localization bugs

##Create com_gui_objectives.gui
- This is an older version of the objectives gui of the community mod framework. The new version prevents changing from default rules.



Update: Mar 31 @ 10:40am

Update: Mar 29 @ 10:32am

Update: Mar 27 @ 9:46am

#Update 128 Patch Notes

# Patch Notes

## Orthodox Scripting Update
- Refactored Orthodox GUI to remove dependency on fullscreen_block_window
- Added support for (and dependency on) the Community Mod Framework
- Updated script to EOCFM 1.0.1
- Added dedicated /replace localization folder for BR to minimize future upkeep issues

## Russian Flavor Text
- Added unique flavor text for Novgorod and Muscovy
- Added semi-unique flavor text for Smolensk, Ryazan, Tver, Yaroslavl, and Nizhny Novgorod
- Adjusted flavor text for the centralized American Natives

## Colonial Flavor Text
- Fixed Antipódeia naming in flavor text to reflect renames in the region
- Added semi-unique text for Genoese and Venice Africa Companies
- Added unique flavor text for South Africa, Nieuw Holland, and Ostend Company

## Genoa Flavor Text
- Added unique text for Genoa
- Fixed Florence name change

## Commonwealth Flavor Text
- Added unique flavor text for the Commonwealth and Prussia
- Added semi-unique flavor text for Polotsk, Pskov, Turov-Pinsk, Kyiv, Chernigov, and Galicia-Volhynia
- Fixed mistakes in Tartaria flavor text

## Buildings & Monuments
- Incorporated Corinth Canal and Archaeology features from GotB (still testing and tweaking)
- Reworked the Hippodrome and Great Palace using a mix of current, GBBF, and new Production Methods
- Imported Building/Monument components from GBBF (with Alexedishi’s permission) to improve monuments
- Changed Versailles to use the default palace production methods
- Increased Ravenna releasable to include STATE_UMBRIA and STATE_ABRUZZO

## Population & Wealth Adjustments
- Various population adjustments
- Organized the population files
- Increased wealth for a few nations
- Improved some pops’ starting wealth
- Increased wealth in Nanjing and Beijing
- Created a couple of unique pop wealth scripts
- Made Kanto wealthier to match other capital regions

## Modifiers & Balance
- Added new modifier: "Wing Hussars" (Lancer buff)
- Various modifier adjustments and changes
- Lowered naval power projection debuff from Latin Privileges to balance with Regionalized Navy
- Changed generic modifiers to "generic & unsorted"
- Added a couple of new modifiers

## Military & AI Adjustments
- Improved Croatia and Dalmatia’s starting military formations
- Mughals should no longer invade Tibet
- Updated Romans’ AI strategy:
- Reduced targeting of the Papacy
- Starts fewer wars before war with Aegypt
- Adjusted goals for Croatia and Dalmatia
- Updated to allow colonies to declare wars
- Gave Saxony a Guarantee from NSE
- Gave PLC an obligation with HUN (should help against Tartaria)
- Gave PLC a proper starting event (fixed previous issue)
- Moved two PLC country modifiers to journal modifiers
- Eastern Resistance JE will only appear if PLC owns Kiev directly
- Updated Golden Liberty Journal description
- Changed base game’s -50% morale/organization penalty for changing mobilized formations to -25% (less punishing)
- Increased naval power modifiers for BR/China:
- BR: tied to their Naval Reform journal
- China: tied to country modifiers

## Country & Culture Adjustments
- Gave Bohemia the correct Church IG name
- Upgraded Flanders to a grand principality to align with similar HRE vassals
- Changed Polish culture color to light red (similar to their flag)
- Changed Misri culture to light green (aligned with other Arabic cultures)
- Made Syria and Aegypt starting rulers Romaioi culture
- Adjusted various country colors:
- Darker variants for South American and Central African colonies
- Aegypt slightly more red to match its flag
- BYZ AI will release Ravenna if they own it
- Added the Dalassenos family to the restored Syrian Exarchate

## AI Behavior & Events
- Venice joining Aegypt’s side now gives them a War Reparations CB
- Created a new AI event chain causing a "kerfuffle" in the Balkans
- AI will engage in the Balkans conflict
- Decreased AI aggression towards subjects to slow down consolidation (may adjust later)
- Adjusted input to reduce Roman aggression before its scripted war is completed

## Map & Borders Adjustments
- Adjustments to Dongola’s borders
- Tweaked Bosnian provinces
- Split the state of Ingria:
- Gave part to Pskov
- Adjusted buildings, pops, and formations for Pskov
- Easternmost part of Pskov State given to Smolensk
- Renamed St. Petersburg to Nyenschantz (previous settlement before its founding, feedback welcome)

## Fixes & Localization
- Updated decision localization (needs better integration or removal in the future)
- Updated event localizations
- Updated IG descriptions
- Updated Thumbnails
- Fixed Patriarchate Rises crash
- Fixed a couple of missing modifiers needed for EOC events
- Renamed PLC file
- Updated br_aegyptian_crisis_events.txt
- Fixed AI prioritization issues for Rome’s wars

Update: Feb 25 @ 6:02am

# Update 127 Patch Notes

## New Features
###Religion Swap
- Reworked how a country can change religion
- Made a template for the decision to switch religion that can be easily used to add more decisions to switch to other Religions
- Added a JE 'Converting Religion' around converting your population to the new relgion
- Added 5 new events around the new JE
- Added 4 new modifiers for the new JE
### New Military Law: Mixed Army
- Added 'Mixed Army' as a transition between Peasant Levies and Professional Army
- Assigned to: Yuan, ERE, NSE, ELY, KAP, MES, HUN, RAJ, MHR, JAP, PER, PLC, MUS, SER
- Updated mod ideologies to reflect the new law

##Balance
### Buildings
- Improved Wallachia buildings
- Added 1 Dye Plantation to Lebanon
- Moved some factories around Venice and her subjects for specialization
- Adjusted Horse Drawn transport to more vineyards
- Decreased tobacco plantations globally
- Increased vineyards in Italy, decreased Savoy’s unprofitable industries
- Adjusted some ERE pops
- Gave Skopje lead, sulfur, and gold potential based on real-world resources
- Adjusted ERE monuments
- Adjusted tier 1 tools for grain farms to improve profitability and reduce labor demand
- Adjusted sugar output from fruit and grain losses to stabilize food supply
- Gave Dutch, Flemish, and Italian Wheat/Rye farms tools, apples in the Netherlands, and citrus in South Italy
- Added trade routes to balance new demand
- Rebalanced economic production methods for wheat, rye, and ranches
### Military Adjustments
- Adjusted military laws, reducing political strength bonuses
- Gave Yuan 25 more Irregular Infantry
- Created new military modifiers for Persia and Mughals
- Improved military formations for multiple nations
- Balanced tribal society law for SE tribal nations and Kurdish princes
- Fixed Native Warbands modifier with a small irregular buff
- Added Military Unit Modifier type definitions
- Replaced Garibaldi with a random Italian fulfilling the same role

### Modifiers & Misc
- Updated formable countries with newer PDX additions
- Added minor malus to great/major powers and bonuses to minor/insignificant powers
- Moved population growth stabilization to decentralized country rank instead of the native warbands modifier
- Adjusted Bohemia’s AI goals and diplomatic relations with the Dutch and Swedish
- Changed Hyperborea, Apaleisia, Aithaia, and Kykladia to colonial from unrecognized
- Increased urbanization effects of Magnificent and City of Worlds Desire
- Moved certain modifiers to the tribal society law
- Added political movement modifiers to static modifiers
- Adjusted Fallen Eagle journal debuff
- Adjusted colony dependence on overlords to slow absorption
- Added a small bonus to subsistence farming for colonies.
### AI & Strategy
- AI overlords will be less aggressive toward player subjects.
- Improved strategy adjustments for various nations

## Fixes & Adjustments
- Improved Marathas starting tech tier to be in line with Mughals and Chola
- Increase arable land for pacific island chains.
- Added Apaleisia claims to the states it starts with colonizing
- Added Russian claims to western Siberia.
- Fixed bugs and spacing issues
- Adjusted East Asian military formations
- Fixed a bug related to the overlord canton in flag definitions
- Adjusted church and state laws to align with mod standardization
- Increased North Italians’ home affairs institution to level 2
- Updated province changes to match new PDX modifications
- Increased arable land in the Caribbean and Australia
- Replaced most of the Rice in the Americas with Maize since they employ less workers per farm I slightly increased arable land in the affected states.