DayZ
RaG_BaseItems
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更新于:12 月 18 日 上午 9:10
作者:RaG Tyson

added: Sounds to Solarpanel when it's connected and working.
added: Braziers and Barrel Furnace now transfer Heat.
added: A few new 'placement' sounds.
reworked: Solarpanel scripts.
reworked: Fridge scripts.
fixed: Pistol Cabinet Open/Close sound was Mono - now Stereo.

更新于:12 月 4 日 下午 3:46
作者:RaG Tyson

fixed: Several json entries did not apply if changed

Last update for today...

更新于:12 月 4 日 下午 2:54
作者:RaG Tyson

fixed: XMas Calendar could crash the Server (rare occasions)
fixed: Weapon Cleaner accepted ruined items/Weapons

更新于:11 月 27 日 上午 3:28
作者:RaG Tyson

RaG Core dependency!

added: New Wallpaint 'Chit'
added: Many Baseitem items can now be placed as static assets. Thanks to NekoSensei for the config sharing!
added: Expansion VStorage Support. Items now get auto-stored and recovered on Open/Close. - thanks to Josecitox
added: Wall Paintings now show a preview before painting it.
added: Drinking Coffee or Espresso can now boost your Stamina (if enabled via json file)
added: json entries: 'EnableCraftCoffeeCup', 'EnableCraftCraftPlasticSheets', 'EnableCraftCraftMetalSheets', 'EnableCraftCraftVintageTV_NoLegs'.
added: json entry: 'EnableCoffeeStaminaBoost' - If enabled, players receive a Stamina boost after drinking Coffee or Espresso.
added: json entry: 'CarliftRepairAllAttachments' - If enabled, all attached Items of a Vehicle will be repaired.
added: json entry: 'DisableDamage' - If enabled, Damage will be ignored to all RaG Baseitems. 'disableContainerDamage' in cfggameplay.json will be ignored for RaG Baseitems then.
reworked: Carlift: Completely reworked scripts and optimized Vehicle detection now using 'RaycastRV'
reworked: Fridges: Completely reworked scripts and optimized decay logic.
changed: GetGame() --> g_Game (1.29 change)
changed: Base classes inheritance now use 'RaG_ContainerBase' from RaG_Core
changed: Smoker: Increased update Interval (faster Smoking)
changed: Log Holder: Increased Slot stacks from 2 to 5
optimised: General Script optimisations across the board.
optimised: Ammo Cleaner scripts.
optimised: Manikin: Optimised and simplified scripts.
fixed: Gramophone did not properly save the previously set volume.
fixed: MagPump: Sound 'Ammo added' played after init and/or Player login within its radius.

更新于:7 月 13 日 上午 1:58
作者:RaG Tyson

added: 'Static' versions of both Greenhouses. Do not place them via Editor, use their Kit version to place.
added: 'Wood' Door open/close sound
added: Coffee now boosts Players stamina when consumed (same effect as Epipen)
rework: Gramophone: You can now increase/decrease the volume by 10% steps. You will see the set volume as a Chat-Text in red when changing the volume.
rework: Magpump scripts rework: Magpump now properly recognises loaded bullets and empties them accordingly. Several performance optimisations aswell.
rework: Doorbell: Removed CallLater and simplified the scripts.
changed: Waterbarrel: Water now animates seamlessly with the Water Quantity.
changed: Waterbarrel: Water filling rate/time adjusted.
changed: Static Smoker update interval for faster smoking
tweaked: Weapon Cleaner: Cleaning animation now using a more fitting one. The new Vanilla 'Weapon cleaning' animation could sadly not be used due to prone player state only.
fixed: It was possible to craft a Fire Barrel with the Waterbarrel.
fixed: Scripted boolean typo 'GetEnergyRequriements' --> 'GetEnergyRequirements'
fixed: Several Items did not properly clean audio/particle visuals when being dismantled/deleted/despawning.
fixed: Solarpanel power initilization was too early - did not always catch connected power sources resulting in no power deliveries.
fixed: Carpet: Null pointer
fixed: Packed Sleepingbag used 'Heavyitem' behavior for placements. Now using 2-Handed.
optimised: Lanterns scripts.

更新于:4 月 7 日 下午 12:24
作者:RaG Tyson

fixed: Waterbarrel opened/closed state - reworked scripts
fixed: It was possible to craft a Firebarrel from the Waterbarrel
fixed: Greenhouses now work again, but rain will water the slots again until i found a better way of handling it.
fixed: Sounds did not always destroy properly upon several items deletion.

更新于:3 月 6 日 下午 12:06
作者:RaG Tyson

fixed: Some items could not be crafted on the Workbench.
fixed: Lanterns did not keep the light on after a restart.

更新于:3 月 5 日 下午 1:02
作者:RaG Tyson

changed: Gramophone: You can now increase/decrease the volume by 10% steps.
fixed: Waterbarrel open/close sound played when Quantity changed.
fixed: Placement sound changed in 1.27 resulting in a sound played when the placement started instead of ended.
tweaked: Minor script optimizations regarding Lanterns.
reverted: Magpump changes from last patch until i found a better/more reliable way.

更新于:2 月 26 日 上午 2:15
作者:RaG Tyson

1.27 fixes

Note: The Room Divider issue seems to be an issue i can not solve for now. The collision bug is reported in the BI Feedback Tracker. https://feedback.bistudio.com/T189299

更新于:2 月 25 日 上午 11:19
作者:RaG Tyson

changed: Coffee Packs can be combined now.
tweaked: Significant script optimisations for the Workbench.
fixed: Magpump did not always load the correct ammo type.
fixed: Some items could be crafted with only 1 Nail on the Workbench.
fixed: Manikin was not accessible after 1.27 Patch.
fixed: Client Side null pointer related to repair conditions.

known issue: Room Dividers Geometry (collision) does not animate after Patch 1.27 anymore. This means they won't let you pass through when opened.