Stellaris

Stellaris

! Sartek Economy Master
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Pembaruan: 2 Des 2024 @ 6:31pm
berdasarkan A-Sartek

Line 1859 was missing a "#" for comment PD Tree of Life. Fixed.

Thank you for the report @kNow Name

Pembaruan: 29 Nov 2024 @ 8:57am
berdasarkan A-Sartek

* Under -planet_jobs- moved -modifier_category = pop- below "generated" but before "triggered", error log seems cleaner.
* Fixed redundancy in a couple of OR gates within OR gates.

Thank you for the report @[CN]突击队队员

Pembaruan: 10 Nov 2024 @ 5:33pm
berdasarkan A-Sartek

* Added compatibility for Advanced Vanilla Buildings - Unofficial

* Cleaned up script for inline scripts where quotation marks were not required.

Pembaruan: 6 Nov 2024 @ 8:38pm
berdasarkan A-Sartek

It seems the amount of industrial districts were "hidden" but the district category was showing up when a planet wasn't colonized yet but fully surveyed, once a colony was established you could see the amount of industrial districts permitted.

The main issue was because of an "exists = owner" in the "allow" block causing or rather only allowing you to see the number of districts allowed once the planet was officially colonized/obtains an owner. Now this is fixed by simply erasing the "exists = owner" out of the "allow" block in industrial districts.

Thank you for the report @Pope Francis

Pembaruan: 31 Okt 2024 @ 9:23am
berdasarkan A-Sartek

At 00_giga_district_values.txt added a line at the end:

--- # The last line of this file must contain this comment ---

This is a safeguard to guarantee it is read properly.

Pembaruan: 31 Okt 2024 @ 8:51am
berdasarkan A-Sartek

district_rw_farming had a NOR gate that wasn't required since there was only one condition check, now is a NOT gate

Pembaruan: 31 Okt 2024 @ 6:17am
berdasarkan A-Sartek

Miscellaneous:
* Updated .png thumbnail (It was not showing before because .png exceeded 1000 KBs)

Pembaruan: 31 Okt 2024 @ 6:05am
berdasarkan A-Sartek

Initial compatibility patch for 3.14

Miscellaneous:
* Updated .png thumbnail

Districts:
* Added inline_script for jobs/entertainers_add under district_arcology_leisure

Economic Categories:
* Added triggered modifiers for starbase_shipyard_space_fauna_build under ships economic categories.
* Added triggered modifiers for starbase_shipyard_artificial_build under ships economic categories.
* Vanilla now has triggered_upkeep_modifier for science ships, this was already here in this mod.
* Added new category> planet_zoo_keepers; planet_primal_jobs; planet_treasure_gatherers; specimens AND vivarium.

Pembaruan: 13 Sep 2024 @ 2:44pm
berdasarkan A-Sartek

In common\districts district_city convert_to had "district nexus" instead of "district_nexus"

Thanks for the report @kNow Name!

Pembaruan: 11 Sep 2024 @ 3:08pm
berdasarkan A-Sartek

Districts:
* Added district_prison and district_prison_industrial scripts and their respective references (they were added by default from vanilla without adding them in the mod), the reason why they were added here is to add interactions with other mods like Planetary Diversity and other vanilla districts
* Added recently introduced urban and rural districts resource costs for -has_modifier = wooden_planet-
* Industrial districts for prisoners now also allow: has_modifier = pd_aw_core_tap; has_modifier = pd_aw_agriworld; has_modifier = pd_aw_stripmine.
* Added recently introduced rural districts resource costs for -has_modifier = metal_planet-

Economic Categories:
* In economic categories, planet_farmers now have: icon = "job_farmer"
* In economic categories, planet_miners now have: icon = icon = "job_miner".
* planet_technician was moved around within the file in vanilla but is unchanged.
* planet_entertainers now have generate_mult_modifiers in vanilla (but always had them with this mod)
* planet_enforcers now have generate_mult_modifiers in vanilla (but always had them with this mod)
* planet_telepaths now have generate_mult_modifiers in vanilla (but always had them with this mod)
* Added new economic categorie: country_storms; planet_astrometeorologists; planet_storm_dancers; planet_buildings_storm_tech; emergency_fund.


* This mod is now fully compatible with 3.13