地球不屈 Terra Invicta

地球不屈 Terra Invicta

[Outdated] Economic Equalization Overhaul
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更新于:2022 年 10 月 31 日 下午 7:41

0.2.0 - 2022-10-31:
-Changed IP of a country from 1 IP per 10 billion GDP, to 1 IP per 100 billion GDP, and adjusted all other values to reflect this shift
-Applied a diminishing returns exponential decay to education gain from knowledge, with countries with 0 education gaining 400% the education as countries with 10
-Applied a catch-up bonus to nations military tech levels, equal to 50% additional mil tech gain per 1 military tech behind the current global max tech level
-Spoils inequality, Spoils money, Spoils emissions, Economy inequality, and Economy emissions all now receive a diminishing returns effect from number of resource regions. This prevents unified nations from wildly over-responding to their number of resource regions
-Rebalance to research output, biasing somewhat less to highly educated nations (uneducated nations benefit in their place)
-Added a fifth technology, Accelerando, to the set of techs that reduce the exponent on control cost. With all five, control cost is base^0.80
-True army upkeep is now shown in the investment points tooltip on the nation screen

更新于:2022 年 10 月 19 日 下午 12:40

0.1.6 - 2022-10-19:
-Reworked economy investment GDP growth. Growth now receives a modifier determined by an exponential decay function of GDP per capita. This speeds up growth in poor nations, and slows down growth in rich nations.
-GDP gain from resource and core economic regions now has diminishing returns, with the first region giving 20% more growth, the second giving 10%, the third 5%, and the fourth and beyond 2%.
-Additional changes to base GDP gain, and impact from demographic stats such as education, that go alongside the exponential decay system.
-These changes together should result in a country with 20% economy priority gaining 15% annual GDP growth if poor (<15k GDP per capita), 5% if moderately rich (~50k GDP per capita), and <1% if very rich (80k+ GDP per capita).
-Reduced the money gained from spoils by around 40%.
-Reduced the annual money gained from funding by 50%.

更新于:2022 年 10 月 18 日 上午 11:35

0.1.5 - 2022-10-18:
-Added effect to four global technologies (Arrival International Relations, Unity Movements, Great Nations, and Arrival Governance) that reduces the control cost of a nation to be the base to the power of 0.98, 0.95, 0.90, or 0.85 depending on the number of these techs researched

更新于:2022 年 10 月 17 日 下午 4:54

Initial Steam Upload. Cumulative Patch Notes as of upload:

0.1.4 - 2022-10-17:
-Verified mod compatibility with game version 0.3.26
-Adjusted Ukraine's starting build army progress to reflect a vanilla change

0.1.3 - 2022-10-17:
-Changed IP costs of knowledge, unity, and military investments to 1, which fixes a math error causing these investments to be 2 or 3 times weaker than intended
-Doubled the impacts to democracy, unrest, military tech, cohesion, and inequality of all investments. This reflects a change in mod goals to mirror the behavior of larger vanilla nations as opposed to smaller
-Knowledge effects to democracy and education only improved by 33% this patch, as they were buffed 50% in an earlier patch
-Slightly increased GDP growth, and slightly increased the benefit of high education on GDP growth
-Vastly Increased yearly funding gain from the funding investment from 0.2 to 3 annual funding, which now means a funding investment gives you the same amount as a spoils investment after 20 years have passed
-Greatly increased effects of most events that grant investment completions

0.1.2 - 2022-10-16:
-Increased global research amounts by 30%, and increased impact from high education values, to better capture vanilla research values for large/developed nations
-Slightly increased the previously vastly reduced direct investment monetary cost
-Adjustments to AI evaluations of nations based on IP, should be in line with vanilla AI behavior as opposed to wildly over-valuing large nations.

0.1.1 - 2022-10-15:
-Fixed welfare and unity investments increasing, rather than decreasing, inequality and democracy, respectively
-Greatly reduced and equalized costs of direct investment
-Increased education and democracy gain from knowledge priority by about 50%
-Reduced GDP growth from economy investments by about 30%, to be less influenced by education, and greatly increased GDP growth from economy investments for nations with very low GDP per capita
-Adjusted monthly research values to be less impacted by high or low levels of GDP per capita, broadly reducing the amount of research produced worldwide

0.1.0 - Game Version 0.3.23 - 2022-10-15:
-Initial Release