Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Adonnay's Troop Changer
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更新:2023年12月14日 @ 23時17分
更新者:Adonnay

Recompiled for 1.2.7. Small bugfix to the log if Banner Kings is present.

更新:2023年4月26日 @ 0時54分

Small compatibility fix for Banner King to allow for 10 recruitment slots.

更新:2023年3月1日 @ 5時27分

Recompiled for Bl 1.1.0

- Added the option for troop tree creators to provide their own ATC.settings.xml to overwrite some settings

更新:2022年12月2日 @ 4時55分

Only changed the dependency back to Bl 1.0.2

更新:2022年11月23日 @ 10時51分

Only changed the dependency back to Bl 1.0.1

更新:2022年11月17日 @ 23時51分

Re-compiled for BL 1.0.1

更新:2022年11月13日 @ 9時43分

Fixed elite spawns (again). Thanks to Raineh Daze (Discord)
New debug message available: DebugEliteSpawn

更新:2022年11月13日 @ 4時35分

Fixed ATC.settings.xml value for elite spawns not registering correctly

更新:2022年11月10日 @ 0時15分

Fixed a possible crash with tier 0 recruits and very short troop trees in conjunction with the automatic up-tier system

更新:2022年11月4日 @ 3時13分

Fixed default values for ATC.settings.xml. Delete ATC.settings.xml to revert ATC to its default settings.

Most important default values are:
- Debug settings all set to FALSE (debug messages may decrease performance on lower end systems or conventional HDDs)
- EliteOnlyInCastleVillages: TRUE- Spawn mechanic for elites set to mimic the Bannerlord default elite spawn, ignoring the notables' powers
- LevelRecruitsUpToTier: 1 - Recruits will no longer be leveled up to 3 automatically. This slipped into the initial steam release and had many people wondering. Sorry for that.

Other fixes:
- If EliteOnlyInCastleVillages is set to FALSE the notables' powers will be taken into account when determining whether a recruit will spawn as elite or not. The formula was correct as @Spy (on Discord) pointed out it was backwards, meaning that less powerful notables had a higher chance of receiving elites. This might have resulted in a lot of elites floating around.