Conan Exiles - Public Beta Client

Conan Exiles - Public Beta Client

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Update: 6 feb 2023 om 1:40

Adding barriers on the lower section of the three arrowslit pieces, as when using Shani's stuff, the Cosy Collision option otherwise allows easy walking through arrowslits.
Added a fat "pillar" to represent rubble in a wood cage as used for castle wall fill.
Added some mod arrows to the Hyrkanian recurve
Added Start and End sockets to all mellee weapons
Added a T3 (reinforced stone) murder hole, aka ceiling piece with a hole in it
Changing longswords to a half half str & agi weapon. Although they tend to IRL be less a brute force thing than Katanas. They'll keep using the katana move set until such time as I work out (or outsource) animations.
Adding more realistic and thus craftable Eky Thump items, although there is no way of making an item both a truncheon and food.
Padding out alchemy recipes and changing some alchemy icons.
Making toxic sludge toxic.
Added a quick couple of benches, ore crusher and saltpetre leacher/crystalizer, incomplete

Update: 5 feb 2023 om 2:42

Adding barriers on the lower section of the three arrowslit pieces, as when using Shani's stuff, the Cosy Collision option otherwise allows easy walking through arrowslits.
Added a fat "pillar" to represent rubble in a wood cage as used for castle wall fill.
Added some mod arrows to the Hyrkanian recurve
Added Start and End sockets to all mellee weapons
Added a T3 (reinforced stone) murder hole, aka ceiling piece with a hole in it
Changing longswords to a half half str & agi weapon. Although they tend to IRL be less a brute force thing than Katanas. They'll keep using the katana move set until such time as I work out (or outsource) animations.
Adding more realistic and thus craftable Eky Thump items, although there is no way of making an item both a truncheon and food.
Padding out alchemy recipes and changing some alchemy icons.
Making toxic sludge toxic.

Update: 4 feb 2023 om 17:01

Adding barriers on the lower section of the three arrowslit pieces, as when using Shani's stuff, the Cosy Collision option otherwise allows easy walking through arrowslits.
Added a fat "pillar" to represent rubble in a wood cage as used for castle wall fill.
Added some mod arrows to the Hyrkanian recurve
Added Start and End sockets to all mellee weapons
Added a T3 (reinforced stone) murder hole, aka ceiling piece with a hole in it
Changing longswords to a half half str & agi weapon. Although they tend to IRL be less a brute force thing than Katanas. They'll keep using the katana move set until such time as I work out (or outsource) animations.
Adding more realistic and thus craftable Eky Thump items, although there is no way of making an item both a truncheon and food.
Padding out alchemy recipes and changing some alchemy icons.
Making toxic sludge toxic.

Update: 3 feb 2023 om 15:48

Adding barriers on the lower section of the three arrowslit pieces, as when using Shani's stuff, the Cosy Collision option otherwise allows easy walking through arrowslits.
Added a fat "pillar" to represent rubble in a wood cage as used for castle wall fill.
Added some mod arrows to the Hyrkanian recurve
Added Start and End sockets to all mellee weapons
Added a T3 (reinforced stone) murder hole, aka ceiling piece with a hole in it
Changing longswords to a half half str & agi weapon. Although they tend to IRL be less a brute force thing than Katanas. They'll keep using the katana move set until such time as I work out (or outsource) animations.
Adding more realistic and thus craftable Eky Thump items, although there is no way of making an item both a truncheon and food.
Padding out alchemy recipes and changing some alchemy icons.
Making toxic sludge toxic.

Update: 2 feb 2023 om 21:44

Adding barriers on the lower section of the three arrowslit pieces, as when using Shani's stuff, the Cosy Collision option otherwise allows easy walking through arrowslits.
Added a fat "pillar" to represent rubble in a wood cage as used for castle wall fill.
Added some mod arrows to the Hyrkanian recurve
Added Start and End sockets to all mellee weapons
Added a T3 (reinforced stone) murder hole, aka ceiling piece with a hole in it
Changing longswords to a half half str & agi weapon. Although they tend to IRL be less a brute force thing than Katanas. They'll keep using the katana move set until such time as I work out (or outsource) animations.
Adding more realistic and thus craftable Eky Thump items, although there is no way of making an item both a truncheon and food.
Padding out alchemy recipes and changing some alchemy icons
Experimenting with making toxic sludge toxic.

Update: 2 feb 2023 om 2:56

Adding barriers on the lower section of the three arrowslit pieces, as when using Shani's stuff, the Cosy Collision option otherwise allows easy walking through arrowslits.
Added a fat "pillar" to represent rubble in a wood cage as used for castle wall fill.
Added some mod arrows to the Hyrkanian recurve
Added Start and End sockets to all mellee weapons
Added a T3 (reinforced stone) murder hole, aka ceiling piece with a hole in it
Changing longswords to a half half str & agi weapon. Although they tend to IRL be less a brute force thing than Katanas. They'll keep using the katana move set until such time as I work out (or outsource) animations.
Adding more realistic and thus craftable Eky Thump items, although there is no way of making an item both a truncheon and food.
Padding out alchemy recipes and changing some alchemy icons

Update: 2 feb 2023 om 1:29

Adding barriers on the lower section of the three arrowslit pieces, as when using Shani's stuff, the Cosy Collision option otherwise allows easy walking through arrowslits.
Added a fat "pillar" to represent rubble in a wood cage as used for castle wall fill.
Added some mod arrows to the Hyrkanian recurve
Added Start and End sockets to all mellee weapons
Added a T3 (reinforced stone) murder hole, aka ceiling piece with a hole in it
Changing longswords to a half half str & agi weapon. Although they tend to IRL be less a brute force thing than Katanas. They'll keep using the katana move set until such time as I work out (or outsource) animations.
Adding more realistic and thus craftable Eky Thump items, although there is no way of making an item both a truncheon and food.
Padding out alchemy recipes and changing some alchemy icons

Update: 1 feb 2023 om 23:26

Adding barriers on the lower section of the three arrowslit pieces, as when using Shani's stuff, the Cosy Collision option otherwise allows easy walking through arrowslits.
Added a fat "pillar" to represent rubble in a wood cage as used for castle wall fill.
Added some mod arrows to the Hyrkanian recurve
Added Start and End sockets to all mellee weapons
Added a T3 (reinforced stone) murder hole, aka ceiling piece with a hole in it
Changing longswords to a half half str & agi weapon. Although they tend to IRL be less a brute force thing than Katanas. They'll keep using the katana move set until such time as I work out (or outsource) animations.
Adding more realistic and thus craftable Eky Thump items, although there is no way of making an item both a truncheon and food.
Padding out alchemy recipes and changing some alchemy icons

Update: 29 jan 2023 om 4:37

Adding barriers on the lower section of the three arrowslit pieces, as when using Shani's stuff, the Cosy Collision option otherwise allows easy walking through arrowslits.
Added a fat "pillar" to represent rubble in a wood cage as used for castle wall fill.
Added some mod arrows to the Hyrkanian recurve
Added Start and End sockets to all mellee weapons
Added a T3 (reinforced stone) murder hole, aka ceiling piece with a hole in it
Changing longswords to a half half str & agi weapon. Although they tend to IRL be less a brute force thing than Katanas. They'll keep using the katana move set until such time as I work out (or outsource) animations.
Adding more realistic and thus craftable Eky Thump items, although there is no way of making an item both a truncheon and food.

Update: 22 jan 2023 om 13:08

Adding barriers on the lower section of the three arrowslit pieces, as when using Shani's stuff, the Cosy Collision option otherwise allows easy walking through arrowslits.
Added a fat "pillar" to represent rubble in a wood cage as used for castle wall fill.
Added some mod arrows to the Hyrkanian recurve
Added Start and End sockets to all mellee weapons