Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Colosseum
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Uppdatering: 6 aug, 2014 @ 16:49

Uppdatering: 6 aug, 2014 @ 7:50

Uppdatering: 6 aug, 2014 @ 3:28

Uppdatering: 6 aug, 2014 @ 2:25

UPDATE:

PHEW! Lots of work done over the last 2 days.I don't even know where to start, so I'll just not the big changes.

- Dynamic King of the hill mode; The capture point changes based on what props load into the map.
- Capture the Flag mode! :D
- Another major prop/set piece.
- Bug fixes everywhere!
- More admin controls/commands.
- Better audio on some objects that didn't have distance fading audio.

And ...other stuff I can't think of :P

Uppdatering: 6 aug, 2014 @ 0:58

Uppdatering: 5 aug, 2014 @ 21:48

Uppdatering: 5 aug, 2014 @ 21:13

Uppdatering: 4 aug, 2014 @ 22:37

Uppdatering: 4 aug, 2014 @ 6:25

Uppdatering: 2 aug, 2014 @ 16:36