Total War: WARHAMMER III

Total War: WARHAMMER III

True World - IE Start Position Changes (2025 Update)
Ergebnisse 1–10 von 11
< 1  2 >
Update: 3. Jul. um 22:24

Update: 19. Apr. um 11:44

Omens of Destruction Update:

-Moved Taurox to Khuresh to make room for CA moving Wurzag and to take advantage of the new space
-Moved Golgfag to Skrag's old starting position in Border Princes, as fitting his lore
-Moved Skrag's new camp to match his new starting position

Update: 27. Mai 2024 um 10:09

-Moved Skarbran slightly to Daemon's Gate (helps his AI be more active by putting him on a collision course vs. Oxyotl and Lustria)
-Fixed Imrik's starting camera

Update: 25. Mai 2024 um 9:48

Thrones of Decay update:
-Undid Imrik changes (he returns to the plain of Bones)
-Moved Epidemius to Dragon Isles
-Moved Baltazar to Mordheim
-Nerfed Clan Carrion and moved Mannfred to kickstart his expansion

Update: 19. Dez. 2023 um 19:14

Update: 18. Okt. 2022 um 14:53

2.2 Update! CA made my Kairos/Teclis changes official, so I took those out. I updated my Skrag and Alith Anar scripts to be compatible with CA's changes as well.

Update: 13. Okt. 2022 um 14:20

Jungle climate is now suitable for Imrik to accommodate his new starting position

Update: 7. Okt. 2022 um 22:34

Hotfix to prior patch -- Kevin was not starting near Mannfred properly

Update: 7. Okt. 2022 um 14:40

Mixu compatibility update! Made the script commands more robust, so it should now work with even mods that add or remove factions!

Update: 6. Okt. 2022 um 20:17

Small change to Daniel's AI enemy to help address an issue where in rare instances Daniel's AI would not capture his starting settlement and die in the first few turns