XCOM 2
A Requiem For Man: The Requiem Legion
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更新于:2023 年 12 月 4 日 下午 7:55
作者:ReshiKillim

Some balance and QOL tweaks

更新于:2023 年 12 月 2 日 下午 11:28
作者:ReshiKillim

Added a new Introductory Enemy, and a new Mid-Game Enemy!

更新于:2023 年 11 月 14 日 上午 11:18
作者:ReshiKillim

A little fix for a minor issue

更新于:2023 年 11 月 11 日 下午 10:54
作者:ReshiKillim

Bugfixes,, some improved configurability, and some AI improvements!

更新于:2023 年 11 月 11 日 下午 12:22
作者:ReshiKillim

Added a easily configurable Easy Mode to the Requiem Legion Spawning Ruleset.
Easy Mode disables the reaction Mechanics, and alters some units to bring them more in line with vanilla mechanics.

更新于:2023 年 11 月 7 日 下午 9:40
作者:ReshiKillim

Added a little extra intermod support

更新于:2023 年 11 月 7 日 下午 9:05
作者:ReshiKillim

Improved Code to prevent certain Requiem Legion Units from destroying objectives by walking over them before having entered Red Alert.

Added a new lategame enemy.

更新于:2023 年 10 月 22 日 上午 12:58

Bugfixes - Some Kosma Grenade variants were not properly generating Death Fog, that has been fixed.

Titanic Fortitude's calculation methods have been restructured, and should no longer be able to be stacked to the point of being healed by attackers dealing negative damage.

更新于:2023 年 10 月 7 日 下午 5:13

Bugfix and nerf for Full Auto. Full Auto should no longer bypass sustaining effects

更新于:2023 年 10 月 3 日 上午 1:35

The Oh Gods Reshi, Why Would You Do This Update

120% more Warcrimes are included!
Though nobody, absolutely nobody, asked for it, Nightmares, and a few others are now a little more scary. (Thank you for having reminded me to implement this, Tedster!)

Various Bugfixes and a few small code improvements!
Tweaks to The Requiem Armory to reflect additions and changes here will soon follow.