Total War: WARHAMMER III

Total War: WARHAMMER III

Empire Master Engineers III
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Uppdatering: 28 dec, 2024 @ 17:47

-Renamed some things to prevent overwriting vanilla things

Uppdatering: 26 dec, 2024 @ 7:01

Updated for game version 6.0
-No major changes

Uppdatering: 20 aug, 2024 @ 11:09

Updated for game version 5.2
-No major changes

Uppdatering: 30 jun, 2024 @ 14:49

Updated for 5.1
Fixed mechanical steed, shouldn't affect vanilla's version now.

Uppdatering: 19 jun, 2024 @ 9:52

Fixed Jubal quest

Uppdatering: 2 jun, 2024 @ 20:10

Updated for 5.0
Not really any changes
Disabled the UI-editing script, so this mod's version engineers are just found under the captains section.
Fixed morning star attack animation on the von zeppel, it was switching to a whip model when attackiing

Uppdatering: 28 feb, 2024 @ 16:50

Updated for game version 4.2.0
The script for Jubal's mission has been tidied up, just added his stuff to the vanilla script that deals with unique agents.
Jubal's mission will now become activated when your faction leader gets to level 5.
Jubal can be got in the Old World campaign.
Tidied up some localisation and portrait things.

Uppdatering: 25 nov, 2023 @ 16:58

Updated for 4.1
Updated homing parameters for homing pigeons
Added support for the Old World campaign, just needed to reference the new Nuln building chain set.

Uppdatering: 8 nov, 2023 @ 20:56

Portraits updated by Snek

Uppdatering: 1 sep, 2023 @ 11:10

Updated animation sets