Barotrauma

Barotrauma

ClownOTrauma
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Update: Sep 19, 2024 @ 11:09pm

Added a Clown Radio Jammer based on the Vanilla one. Useful for stopping security calling for help or for pranking the crew harmlessly.

Update: Sep 18, 2024 @ 11:25pm

Made the exosuit compatible with the enhanced reactors mod. (Added tag to stop ore from irradiating you)

Update: Sep 15, 2024 @ 12:53am

Suprise bugfix!

Made it so that the travelling circus can now be accessed in the sub editor.

Update: Sep 15, 2024 @ 12:30am

Last update of the day, made the clown cigars cheaper to craft for pranking.

Update: Sep 15, 2024 @ 12:11am

Buffed "Truest Potential" by doubling the likelyhood of imploding someone or something.

This change is experimental and feedback is appreciated.

The reasoning is that while powerful, it should be likely enough to take the chance of placing yourself in melee range of the more powerful creatures like end worms. It didn't seem to be a popular pick so this hopefully makes it in line with vanilla and more fun. HONK!

Update: Sep 14, 2024 @ 11:54pm

Updated Travelling Circus use position when inside to be move reliable and NOT put the user in the roof.

Some unfortunate clowns were being ejected from the sub!

Update: Aug 19, 2024 @ 2:02am

Fixed the Husk Costume so it works again.

Tried to add the custom animations to make you walk like a husk but i cant figure out what the root for animations is, any path I give fails to reference the husk animations.

Update: Aug 19, 2024 @ 1:43am

Fixed the Clown Smart Zombie at last, the details are in this ticket: https://github.com/FakeFishGames/Barotrauma/discussions/14413

This update re-enables the Indentured Intellect Knife as a result.

Update: Aug 18, 2024 @ 10:27pm

Updated the Fun Police to have a damage reduction of 15 percent, make enemies target you and ignore you if you ragdoll for more than 2 seconds.

The intent here is to get more pople to use these combat focused abilities, whats more clown than throwing yourself at the enemy?

Update: Aug 8, 2024 @ 2:18am

Tweaked the Clown Mechs to be faster, I have no idea how the fuck vanilla sets the exosuit movement speeds these days, it used to be a movementspeed modifier now its just magic.

Anyways, with that in mind i just made them match vanilla exosuits so they are less sluggish.