Barotrauma

Barotrauma

ClownOTrauma
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Update: 19 sep 2024 om 23:09

Added a Clown Radio Jammer based on the Vanilla one. Useful for stopping security calling for help or for pranking the crew harmlessly.

Update: 18 sep 2024 om 23:25

Made the exosuit compatible with the enhanced reactors mod. (Added tag to stop ore from irradiating you)

Update: 15 sep 2024 om 0:53

Suprise bugfix!

Made it so that the travelling circus can now be accessed in the sub editor.

Update: 15 sep 2024 om 0:30

Last update of the day, made the clown cigars cheaper to craft for pranking.

Update: 15 sep 2024 om 0:11

Buffed "Truest Potential" by doubling the likelyhood of imploding someone or something.

This change is experimental and feedback is appreciated.

The reasoning is that while powerful, it should be likely enough to take the chance of placing yourself in melee range of the more powerful creatures like end worms. It didn't seem to be a popular pick so this hopefully makes it in line with vanilla and more fun. HONK!

Update: 14 sep 2024 om 23:54

Updated Travelling Circus use position when inside to be move reliable and NOT put the user in the roof.

Some unfortunate clowns were being ejected from the sub!

Update: 19 aug 2024 om 2:02

Fixed the Husk Costume so it works again.

Tried to add the custom animations to make you walk like a husk but i cant figure out what the root for animations is, any path I give fails to reference the husk animations.

Update: 19 aug 2024 om 1:43

Fixed the Clown Smart Zombie at last, the details are in this ticket: https://github.com/FakeFishGames/Barotrauma/discussions/14413

This update re-enables the Indentured Intellect Knife as a result.

Update: 18 aug 2024 om 22:27

Updated the Fun Police to have a damage reduction of 15 percent, make enemies target you and ignore you if you ragdoll for more than 2 seconds.

The intent here is to get more pople to use these combat focused abilities, whats more clown than throwing yourself at the enemy?

Update: 8 aug 2024 om 2:18

Tweaked the Clown Mechs to be faster, I have no idea how the fuck vanilla sets the exosuit movement speeds these days, it used to be a movementspeed modifier now its just magic.

Anyways, with that in mind i just made them match vanilla exosuits so they are less sluggish.