Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

(RBM) Realistic Battle Mod
11-20 van 53 items weergegeven
< 1  2  3  4  5  6 >
Update: 8 jun 2024 om 8:37
door Sharkan


Version 3.8.4

Crashfix (courtesy of Order Without Power), added localization support and French and Turkish translation (courtesy of KioYa), minor tweak to javelin throwing angle from horseback.

Update: 18 mei 2024 om 8:33
door Sharkan


Version 3.8.3

Recruits strike back! All tier 1 faction units (recruits) were rebalanced to be roughly equal (in 200 vs 200 situation) and to be bit more diverse and interesting.

Update: 21 apr 2024 om 10:48
door Sharkan



Version 3.8.2

Fixed the long crossbow aim time.




Update: 29 mrt 2024 om 14:11
door Sharkan


Version 3.8.1

Updated lozalization and colours of certain items (implemented from Healerbob´s branch).
Slight buff to mail armor.
Tweaked formula of thurst damage - will scale less extremely with speed now.


Update: 25 feb 2024 om 11:48
door Sharkan


Version 3.8.0

Reinforcement System mod should be now compatible with RBM.

Update: 21 feb 2024 om 14:33
door Sharkan


Version 3.7.9

Crash fix.

Update: 20 feb 2024 om 16:19
door Sharkan


Version 3.7.8

Fix to javelin skirmisher behaviour.

Spears will need to hit with their spearhead to deal full damage (gladius in ER should work fine), pushback from two handed polearms was toned down.

Update: 4 feb 2024 om 15:26
door Sharkan


Version 3.7.7

Bug and crash fixes.

Improved archer AI.

Conspiracy warriors will no longer participate in the tournaments, mercs from unique cutures will now participate in the tournament as well as general mercenaries.

Update: 3 feb 2024 om 13:53
door Sharkan


Version 3.7.6

Bug and crash fixes. For example AI not shooting correctly in snow and rain.

One more Khuzait town (khuzait_town_g_19/21/25) defender positions updated.

Tweaks to AI.

Support for pike and shot mod added.

Basic stamina system introduced, everytime posture is fully depleted it will be replenished less next time it is fully depleted, fatigue stacks until posture replenishment is at 50%, stacks will slowly go away over time (stamina regen). Affects only burst regen you receive when someone breaks your posture after receiving some negative effect not the overall pasive regen.

Posture and stamina applied to bows. Everytime you shoot a bow you will lose some posture, everytime you receive fatigue stack (complete posture depletion) your accuracy will slightly decrease. Debuff will go away together with fatigue stacks. Higher skill has lower posture drain, will be probably connected to difficulty of the weapon in the future as well. This represents that warbow archery is tiring and should give some advantage to crossbows in prolonged skirmish (xbows will not be tired).

Update: 11 jan 2024 om 17:40
door Sharkan

Version 3.7.5

Further improvement of forced retreat logic. Training field (tutorial) again provides XP during melee combat training.