Rusted Warfare - RTS

Rusted Warfare - RTS

Supremacy War v1.3
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更新于:2024 年 5 月 25 日 上午 11:29
作者:PsYcHo

-----| V1.3 | -----

-Coil no longer has access to Heavy Flak Tank

-Coil Extractor T4
Generation: +50 > +45

-Barracks
BuildSpeed:13s > 18s
Power Drain T1: 6 > 10
Power Drain T2: 12 > 14
Power Drain T3: 16 > 18

-Light Factory
Power Drain T1: 8 > 10
Power Drain T2: 12 > 16
Power Drain T3: 16 > 20

-Air Factory
Power Drain T1: 12 > 16
Power Drain T2: 16 > 22
Power Drain T3: 20 > 26

-Supression Gunship
No longer stares at fighters and bombers with killing intent

-Siege Tank
Damage vs Infantry: 80 + 70 AoE > 110 AoE

-Pounder
Health: 800 > 650
Damage vs Infantry: 80 + 70 AoE > 110 AoE

-Heavy Tank
MoveSpeed: 0.7 > 0.8

-Crusader Tank
MoveSpeed: 0.7 > 0.8

-Kiilo Tank
Cost: 1375 > 1100
MoveSpeed: 0.6 > 0.7

-Bolt
BuildSpeed: 20s > 18s
Health: 1800 > 2000

-Hover Missile Tank
Cost: 1500 > 1350
Health: 1400 > 1250
Damage vs General: 100x2 > 150x2
Damage vs Infantry: 50x2 > 30x2
Damage vs Heavy: 150x2 > 225x2
Damage vs Air: 80x2 > 100x2
Damage vs Bomber: 120x2 > 150x2
Damage vs Gunship: 120x2 > 150x2

-Hover Heavy Tank
Cost: 1300 > 1100
Health: 1750 > 1825

-Battle Tank
MoveSpeed: 0.72 > 0.8

-Heavy Missile Tank
Range: 325 > 300
MoveSpeed: 0.65 > 0.6
Reload: 3s > 4s

-Kovas Tank
Health: 2200 > 2000
MoveSpeed: 0.65 > 0.62
Range: 375 > 325

-Brawler
Health: 3800 > 4000
MoveSpeed: 0.55 > 0.65

-Artillery Tank
Damage vs Infantry: 100 > 250

-Rocket Scrye
Cost: 575 > 675
AoE: 30 > 15
Damage vs General: 50 > 75
Damage vs Infantry: 10 > 15
Damage vs Heavy: 85 > 105

-Dasher
Damage vs Infantry: 7 AoE > 12 AoE

-Magi
Cost: 700 > 650
MoveSpeed: 0.6 > 0.65
turnSpeed: 1 > 1.5

-Siege Quad
*New* Damage vs Infantry: 60

-Shotgun Trike/Raider
Projectiles dont do reduce damage to shields.

-Pokeret
Damage vs Infantry: 15 > 20

-SA Mines
Can now be deactivated, prevents it from exploding on enemy units while on this mode. (only when burrowed)

-Flame Mech
Damage vs Infantry: 40 AoE > 45 AoE
Damage vs General: 25 AoE > 22 AoE
Damage vs Heavy: 15 AoE > 12 AoE

-Catapult
body Freeze: 0.5s > 1s
AttackSpeed: 4s > 4.5s
Damage vs Infantry: 50 > 60
Damage vs General: 100 > 75
Damage vs Heavy: 175 > 100

-Kraken
Health: 650 > 600
Cannon AttackSpeed: 4s > 5s
MoveSpeed: 0.65 > 0.6

-Sorcerer
Cost: 900 > 875
MoveSpeed: 0.6 > 0.7

-Lightning Quad
Cost: 600 > 550
Health: 475 > 525
Range: 180 > 200
Damage vs Infantry: 95 > 160
Damage vs Vehicle: 75 > 125
Damage vs General: 50 > 75

-Vanguard
Cost: 100 > 75

-Alpharius Vanguard
Cost: 125 > 100

-Contractor
Cost: 175 > 125

-Grenadier
Cost: 175 > 125

-Flamethrower
Cost: 200 > 125

-Blader
Cost: 225 > 150

-Assassin
Cost: 250 > 180

-Mortar
Cost: 200 > 175

-AA Trooper
Cost: 150 > 125

-Engineer
Cost: 200 > 175

-Heavy Trooper
Cost: 175 > 125

-Guardian
Cost: 200 > 160
Melee Charge Damage: 85 > 100
AttackSpeed: 1.45s > 1s

-Sapphire Guard
Shield: 125 > 150

-Rocketeer
Cost: 225 > 200

-Royal Elite
Cost: 450 > 400

Chemical Trooper
Cost: 250 > 200

更新于:2024 年 5 月 7 日 下午 3:52
作者:PsYcHo

-----| V1.2 | -----

-Carrier
Aircraft Slots: 10 > 8
Changed engagement range to 600 instead of 700

-Carrier Fighter
Health: 300 > 250
Bullet Damage: 40 > 30
Rocket Damage: 100 > 80

-DEV
Cost: 200 > 300

-Mobile BS
Cost: 200 > 500

-Barracks
Cost: 500/150 > 500/375
Power Drain: 8 > 6

-Hybrid Tank
Health: 650 > 600
MoveSpeed: 0.75 > 0.7
Missile AttackSpeed: 3.75s > 4.5s
Bullet Damage vs General: 15 > 10
Bullet Damage vs Heavy: 9 > 6

-Combat Tank/Vari Combat Tank/Xaiver Combat Tank
Damage vs Infantry: 35 > 30

-Sorcerer
Shield: 250 > 275
Health: 700 > 1000
Damage vs Heavy: 75 > 65
turnSpeed: 1 > 1.5

-Heavy Tank
Bullet Damage: 10 > 8

-Hornet
BuildSpeed:15s > 18s

-Avian
BuildSpeed:18s > 23s

-Vespa
BuildSpeed: 18s > 22s
Cost:1125 > 1300
Health: 825 > 800

-Heavy Bomber
Cost: 1000 > 1500
BuildSpeed: 22s > 32s
Shield: 125 > Removed
Health: 650 > 700

-Valor
Cost:22,000 > 25,000
Health: 13,500 > 11,000

-Creation
Health:4000 > 8000

-Coil Extractor T4 Upgrade
Requires Armor lab now

-Armor Lab
BuildSpeed: 40s > 50s
Yorium BuildSpeed: 30s > 40s
Cost: 3000/875 > 4200/875
Yorium Cost: 2400/675 > 3000/675

-Weapon Lab
Cost: 3000/875 > 3500/875
Yorium Cost: 2400/675 > 2800/675
BuildSpeed: 40s > 50s
Yorium BuildSpeed: 30s > 40s

-Scatter Cannon
Projectile Deflection strength: 46 > 40

-MTD has been added to all factions (except Yorium)
Expensive and fragile unit but can shoot down enemy tactical missiles, has no way to protect itself.

-Deftic has been added to Yorium
Expensive and fragile spider mech but can shoot down enemy tactical missiles, has no way to protect itself.

更新于:2024 年 5 月 4 日 上午 5:52
作者:PsYcHo

-----| V1.1 | -----

-Removed Reclaim function, use sell building from now on

-Scatter Cannon
Cost: 100,000 > 150,000

-Anti-Air Turret
Damage: 12 > 14
Flak vs Bomber Multiplier: 1.25 > 1.5

-Hybrid Anti-Air Turret
Flak vs Bomber Multiplier: 1.25 > 1.5

-Heavy Hybrid Anti-Air Turret
Flak vs Bomber Multiplier: 1.25 > 1.5

-Air Factory
BuildSpeed: 40s > 45s

-Research Center
BuildSpeed: 35s > 45s
Yorium BuildSpeed: 27s > 30s

-Supply Center
BuildSpeed: 35s > 45s
Yorium BuildSpeed: 27s > 30s

Cost: 2000 > 2500
Yorium Cost: 1750 > 2250

-Extractor X rework
New Visual
Takes up 2x2 space
Goes volitile on death causing damage to everything around it
When low power no longer generates half income, now gives 0 income
BuildSpeed: 40s > 60s

=========================
=Common Aircraft=
-Fighter/ Combat Fighter/ Superiority Figher
Figher BuildSpeed: 5s > 8s
Combat Figher BuildSpeed: 10s > 14s
Superiority Figher BuildSpeed: 16s > 20s

-Gunship
BuildSpeed: 9s > 11s

-Bomber
BuildSpeed:7s > 9s
=========================
=Vari Aircraft=
-Vari Fighter/ Wasp/ Zapper
Vari Figher BuildSpeed: 10s > 8s
Vari Fighter Cost: 425 > 375
Wasp BuildSpeed: 14s > 17s
Zapper BuildSpeed: 16s > 20s

-Vari Bomber
BuildSpeed:9s > 11s
=========================
=Alpharius Aircraft=
-Alpha Figher/ Hornet/ Vespa
Alpha Figher BuildSpeed: 7s > 8s
Hornet BuildSpeed: 13s > 15s
Vespa BuildSpeed: 16s > 18s

-Shrike Gunship
BuildSpeed: 7.5s > 10s

-Alpharius Gunship
BuildSpeed: 11s > 13s

-Alpharius Bomber
BuildSpeed: 8s > 11s

-Alpharius Heavy Gunship
BuildSpeed: 15s > 17s
=========================
-The Creator
Creation Cost: 15,000 > 12,000


-Rocket Trooper
Range: 150 > 160
Damage vs General: 32 > 40
Damage vs Building/Turret: 96 > 80

-Footman
BuildSpeed: 9s > 10s
Damage vs General: 20x3 > 16x3

-Swatter
Cost: 500 > 450
BuildSpeed: 11s > 10s
Damage vs General: 40 > 45
Damage vs Air: 40 > 60

-AA Trike/Hover AA Trike
Damage vs Air: 45 > 60


-Anti-Air Trooper
Damage vs Gunship: 150 > 175
*New* Damage vs Bomber: 150

-Striker
Cost: 700 > 650
*New* Bonus Damage vs Bomber (50%)
All 3 turrets now do the same amount of damage (buff)
Damage: 10x2/9 > 12x3

-Shredder
*New* Bonus Damage vs Bomber (40%)
All 4 turrets now do the same amount of damage (buff)
Damage vs Air: 14x2/12x2 > 18x4
Damage vs Ground: 8x2/6x2 > 8x4

-Shrapnel
Damage vs Air: 80x2 > 100x2
(Vari UPG) Damage vs Air: 85x4 > 100x4

-Flak Tank
Cost: 600 > 550
*New* Bonus Damage vs Bomber (50%)
All 4 turrets now do the same amount of damage (buff)
Damage: 9x2/8x2 > 10x4

-Heavy Flak Tank
*New* Bonus Damage vs Bomber and Gunship (25%)
All 4 turrets now do the same amount of damage (buff)
Damage: 15x2/12x2 > 16x4

-HAAS
Made it more responsive

-Valor
Build time: 240s > 300s
Shield: 4000 > 2000
MoveSpeed: 0.56 > 0.5

-Laser Quad
BuildSpeed: 9s > 10s
Health: 375 > 350
Damage vs General: 18 > 16
*New* Damage vs Building/Turret: 8


-Laser Gunship
BuildSpeed: 12s > 20s
Laser AttackSpeed: 0.5s > 1s
Rocket Damage vs General: 50 + 30 AoE > 40 + 20 AoE
Rocket Damage vs Infantry: 15 + 21 AoE > 12 + 10 AoE

-Virka
Range: 475 > 445
MoveSpeed: 0.45 > 0.4
turret turn speed: 3 > 1.5
ChargeSpeed: 0.4 > 0.3
Turret energy cost: 0.5 > 1

-Devastator Tank
MoveSpeed: 0.55 > 0.65
TurnSpeed: 1 > 1.5

-Heavy Missile Tank
MoveSpeed: 0.57 > 0.65
TurnSpeed: 1 > 1.5

-Kovas Tank
MoveSpeed: 0.55 > 0.65
TurnSpeed: 1.5 > 2

-Battle Tank
MoveSpeed: 0.63 > 0.72

更新于:2024 年 5 月 4 日 上午 5:51
作者:PsYcHo

Error, Ignored

更新于:2024 年 4 月 28 日 上午 11:38
作者:PsYcHo

To many changes to list here but to summarise.

-Fixed bugs

-AI Can nuke

-Balance changes

-New Faction (Xaiver)
Which has access to laser tech

New units for all factions

New Experimental for new faction

更新于:2023 年 10 月 11 日 上午 6:19

-----| V0.55 Coil Update | -----

This update introduces a new faction named Coil, they're a very powerful corporation and because of that focus on making money in the late game allowing them to fund more troops than other factions.

This update focuses more on making the factions a bit more unique and stand out while also tweaking the AI, fixing bugs and issues with it. I don't plan to make the AI "smart" as that would involve a lot of things that would make the mod not optimal however I can atleast allow the AI to use its money more while letting it make its own decisions. The result is a more relentless AI, I hope you enjoy the tweaks to it.


TO THE PLAYERS:
Thank you for the support, I never thought I would make it this far with the mod. I appreciate you playing the mod and having fun as thats the goal in the end, There will be 1 more faction being added which will be the main faction of this universe, the rulers of the planet this mod's lore is based on. Stay tuned for that. If you haven't already and would like to see updates, report issues, make suggestions, find matches or just say hello and hangout feel free to join the discord. :)

Summary of the Update:
New Faction - Coil

-AI update, fixing bugs as well as adding a production system allowing the AI to make more units.
-Updated Chaos mode Kaldius as well as added 2 new chaos modes. Vari and Yorium.

- 1 new structure
- 22 new units
- 1 new experimental

-Gameplay tweaks as well as visual updates to some units and structures

Balance changes of some units, I cannot post all the changes here but I do have them included in the mod folder as well as on the discord.

更新于:2023 年 5 月 20 日 上午 4:19

Discovered and Fixed a issue that was making an experimental unusable.

更新于:2023 年 5 月 17 日 下午 3:43

-----| V0.40 Alpharius Update | -----

This update introduces a new faction named Alpharius, they have a focus on naval and air and thus suffer in their heavy line.

This update comes a bunch of new buildings, units, variants and experimentals as well as a revamp of naval combat visually and mechanically.

Adjustments have been made to aircraft as well to increase their usefulness.

There was also work done to the current existing factions to tweak and balance them as well as make them more unique.

I've also included a bunch of maps I put together that are designed with Supremacy War in mind.

Supremacy war works best on maps with atleast 2 starting res pools and an extra 2-3 nearby res pools per player.

2 player maps = 4

3 player maps = 2

4 player maps = 8

6 player maps = 4

8 player maps = 3

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+++ GAMEPLAY CHANGES/FIXES +++
++++++++++++++++++++++++++++++

-Updated some tooltips to be more accurate/less confusing.

-Intercepter aircrafts have been adjusted so they shouldn't fly in circles around large aircraft anymore.

-Torpedo and Torpedo Defense mechanics refined and added

-Torpedo Defenses Explained:
Light Anti-Torpedo = blocks 2 torpedos
Medium Anti-Torpedo = blocks 4 torpedos
Heavy Anti-Torpedo = blocks 6 torpedos
Heavy Torpedos = takes 2 anti-torpedo to stop

-When building Experimentals they now have proper size requirements meaning no more building exp with 1x1 grid

-Jammer removed from Vari (to keep with the poor infantry focus of vari they have a unique gimmick with the mechanic but no tier 2 spam unit)

-Bane has been removed from the heavy factory and is now only available in the naval factory

-Visual update for Missile Tank/Vari Missile Tank

-Vari Missile Tank
Attacks have been changed, shoots 6 missile barrage instead of 4 and had damage values adjusted for this change.

-Visual Update for Outpost

-Naval Factory T2
Now requires Weapons Lab

-Naval Factory T3
Now requires Weapons Lab and Armor Lab

-Atomic Defense
Made the anti-missile more responsive
Now disables if you are low power.

-Atomic Silo
Now disables if you are low power.
Can no longer shoot multiple missiles at once, 5 second delay per shot now

-Fixed Repair Station being able to heal while out of power

-Build Station made from Mobile BS Vehicle
Cost: 500/100 > 650 no longer requires power to build.

-Construction Yard UPG 2
Can now build Build Station T3 and Build Beacon T3

-Gates
Fixed the draw layer issue, gates that are open will not appear on top of units going over them.

-Atomic weaponry got new visuals for missiles.

-Rocket/missile visual update

-Air Light/Heavy Transport visual update

-Infantry now have spot shadows

-Air Staging Pad is now cheaper

-Artillery Turret now does bonus damage against naval

-Artillery Turret now does 2x damage vs buildings, this also applies to the heavy artillery turret


-Gunships/Alpharius Gunships/Heavy Gunships/Railgun Gunships
They're always flying now
Fixed up their behaviour so hopefully they function correctly and dont need to be babysitted 24/7

-Rocket Troopers and Rocketeers can no longer attack air targets.

-Fixed Rail Gunships turning into heavy gunships on air staging pads.

-Fixed up AI, should function better now.

-Fixed Air Staging Pad not requiring research center on build stations

-Anti-Air Turret/Hybrid Anti-Air Turret no longer require research center

-New explosion effects for artillery/Siege units

-Fixed missing healthbar and selection for water versions of hybrid and anti-air turret

-added area of use when you select the scan action

-Removed some obsolete files

-Removed a bunch of duplicate files

-Optimized infantry code

-Naval Rebalance as well as changes to some land units giving them specific damage values vs Naval units. Quad, Cavalry, Siege Tank (Vari Variant as well), Cannoneer, Pounder, Artillery Tank, Rocket Trooper, Rocketeer

-Visual Update for Naval Factory

-Visual update for Naval units, Light Frigate, Light Cruiser, Light Transport Craft, Heavy Transport Craft, Heavy Frigate, Battleship, Heavy Battleship, Missile Ship

-Bombers now have a sprite for the bombs they drop.

-Outpost can detect underwater units as well

-Anti-Naval Turret can shoot submarines if the sub is spotted.


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+++ BALANCE CHANGES +++
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-Experimental Paragon
Cost: 50000/6000 > 38000/6000

-Vari Captain
Reduced the movement speed buff from +0.5 to +0.4

-Marksman
Cost: 150 > 175

-Battleship
Build Time: 38s > 45s

-Heavy Battleship
Build Time: 45s > 60s

-Missile Ship
Build Time: 38s > 42s

-Quad
Cost: 380 > 400
Build Time: 7.5s > 8s

-AATrike
Movespeed: 1.75 > 1.85
Damage Vs Air: 38 > 45

-DEV
Build Time: 8s > 10s

-APC
Moved from T3 to T2

-Trike Shotgun
Cost: 450 > 425
Health: 400 > 450

-Raider Shotgun
Cost: 500 > 475
Health: 450 > 500

-Flak Tank
Damage: 8/9 > 7/8

-MultiTank
Cost: 1250 > 1100
BuildTime: 16s > 14s

-Railgun Tank
Cost: 1200 > 1250
Health: 800 > 725

-Kaldius Railgun Tank
Cost: 1375 > 1500
Health: 900 > 800

-Heavy Railgun Tank
Cost: 1600 > 1800
Health: 1100 > 1000

-Heavy Kaldius Railgun Tank
Cost: 2000 > 2200
Health: 1350 > 1200

-Piercer Tank
Cost: 1500 > 1750
Moved to T3, Replaces Battle Tank
HP: 1600 > 1675
Attack Range: 240 > 250
Mechanic Upgradable: Adds an extra barrel doubling the damage output

-Vari Combat Tank
Mechanic Upgradable: Adds an extra barrel doubling the damage output

-Vari Missile Tank
Mechanic Upgradable: Adds a artillery missile pod allowing it to barrage far away targets and bonus damage vs buildings

-Vari Siege Tank
Mechanic Upgradable: changes the turret to a hellfire artillery cannon, has slightly shorter range but sets the target location on fire damaging anything that touches it.

-Footman
Cost: 480 > 450

-Cavalry
Cost: 525 > 500

-Lancer
Shield: 125 > 150
General Damage: 27 > 28

-Bandit
Sight Range changed to 14 and when standing still it becomes 20.
No Longer uncloaks near enemy buildings
Can hold fire or fire at will, if uncloaked will automatically swap to fire at will if hold fire is active
Health: 320 > 285
Range: 150 > 185

-SA Mine
Cost: 300 > 225
MoveSpeed: 0.6 > 0.9
BuildTime: 14s > 11s
Health: 200 > 250
AttackRange: 50 > 100
Can move over cliffs now
Considered a light mech instead of combat mech

Will now leap at enemies in 100 range to explode (burrow functions the same, no leap). The melee distance has been set to double the attack range meaning it will aggro to enemies within 200 range.

Burrow Damage is calculated via edge to make the damage more likely to affect more units


-Breacher
Adjusted fog of war sight
Attack Range: 375 > 400
MoveSpeed: 0.45 > 0.5
Mechanic upgradable now, gets more range and damage

-Cannoneer
General Damage: 85+15 > 95+25
MoveSpeed: 0.45 > 0.55

-Bane
MoveSpeed: 0.4 > 0.5
MoveSpeed Water: 0.8 > 1

-Brawler
Cost: 2200 > 2300
MoveSpeed: 0.55 > 0.6
Machine Gun vs General: 12 AoE > 15 AoE
Cannon Damage vs General: 100+30 AoE > 150
Cannon Damage vs Heavy: 168x2+62 AoE > 225

I cannot post all the patch notes here, you can find them all on the discord.

更新于:2022 年 12 月 25 日 下午 7:18

-New faction: Yorium - Crawlers and walkers, they have a strong end game but all their units lack any good mobility in favor of ignoring terrian.

-Rebalancing of Infantry and Aircrafts as well as changes to economy for better pacing. Lots of stat changes for many units.

-Turrets got changed up so Gun Turrets are better against infantry and lightly armoured targets while rocket turrets miss infantry often but still have good damage

-Frontline units now take reduced damage from all turrets making them good pushing units.

-Chaos mode AI: Currently exist for Kaldius and can be set as starting unit in the lobby (only works for AI) This isn't ment to be fought alone and will send large armies so recommended 2 or more players to take 1 of these on.

-Cloaking has been removed or replaced with camouflage, currently only the new SA Mine uses cloaking mechanic.

-Competitive startup: Matches start when all players pick a faction, no one gets a head start now.

-22 New units have been added
-1 New experimental has been added

更新于:2022 年 9 月 5 日 上午 7:53

Changes.