全軍破敵:戰鎚3

全軍破敵:戰鎚3

Lily's Bretonnia Overhaul: Definitive Edition - Immortal Empires - 6.3.1
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更新:4 月 30 日 @ 下午 2:58
Zaylidin 發表

Tier III and Tier IV Guilds cost 1000 more each
Tier III and Tier IV Guilds increase your commodities production, faction wide by 1% and 2% respectively
Tier IV Guilds give 12% province income, down from 15%

Cheese is 50% more valuable
Cheese is produced at half the rate (8/16/24 down from 15/30/45)

Venerate the Lady Edict gives +4 control down from +5
Levy Tithes Edict gives +5% income down from +8%

Developer thoughts:
This will make Guilds more valuable to build in provinces with few regions, such as all of the Bretonnia provinces, whilst being less dependant on being used in high region dense provinces.

Cheese buildings can scale more powerfully with lots of guilds and will be more useful when built en-mass as you will no longer have more cheese than you are able to trade away.

更新:4 月 29 日 @ 上午 1:58
Zaylidin 發表

Increased cost of Pox Shelters and Royal Barracks
Tier IV Smiths give +2 Local Recruitment down from +3

更新:4 月 28 日 @ 上午 7:32
Zaylidin 發表

New faction effects for all four main Bretonnia Factions, such as:

• Improved Almshouses for the Fay Enchantress
• -8% upkeep for Peasants for the Fay Enchantress
• Foot Squires from Ports for Alberic
• Faster research for Feudal Realms techs for Repanse
• More Royal Men-at-Arms for Louen

Tier IV Almshouses give -10% recruitment cost to Men-at-arms, Peasant mob and Peasant Bowmen

更新:4 月 27 日 @ 上午 7:38
Zaylidin 發表

Royal Men-at-Arms (Polearm) renamed to Royal Men-at-Arms (Polearms) to match CA's change

Alberic may now recruit Foot Squires from Ports

更新:4 月 27 日 @ 上午 4:57
Zaylidin 發表

Grail Knights cost reverted to 1600.
Grail Knights Charge Bonus increased to 80 up from 75.
Grail Knights Melee Attack decreased from 40 to 38.
Grail Knights Weapon Strength increased from 20/36 to 20/40.
Grail Knights Hit points per model increased by 3.
Grail Knights Melee Defence increased from 36 to 40.

Blessed Blades tech gives +4 Melee Attack and -1 Recruitment Duration to Grail Knights and Grail Guardians, instead of +5 Melee Attack.

Blessed Blades and Blessing of the Grail Correctly take 8/10 turns to research, instead of 3 turns.

Mystic Medicine unlocks income generation from Pox Shelter buildings (+50/+100/+150 per turn)

更新:4 月 27 日 @ 上午 4:54
Zaylidin 發表

更新:4 月 26 日 @ 下午 1:37
Zaylidin 發表

New 2D portraits for Royal Men-at-Arms should now work correctly.

更新:4 月 26 日 @ 下午 12:59
Zaylidin 發表

Hotfixed 2D portrait bug for Royal Men-at-Arms units

更新:4 月 26 日 @ 上午 10:36
Zaylidin 發表

Grail Knights cost 1500, down from 1600
Grail Knights have 15 bonus versus large, down from 18
Knights of the Realm cost 900 down from 950
Knights of the Realm melee attack decreased from 35 to 32
Knights of the Realm and Knights Errant armour reduced by 5
The first tech at the start of all five tech trees now takes two turns to research, down from three

更新:4 月 26 日 @ 上午 2:38
Zaylidin 發表

Increased starting peasant limit to 14
Low-born militia ability gives +8/+8 leadership and melee defence to peasant mob and men-at-arms, up from +6/+6
Peasant Bowmen deal slightly more damage
Spearmen-at-Arms and Men-at-Arms (Polearm) have slightly more bonus versus large
Mills have +10/+15 growth in the province, up from +5/+10