Total War: WARHAMMER III

Total War: WARHAMMER III

Lily's Bretonnia Overhaul: Definitive Edition - Immortal Empires - 6.3.1
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Actualización: 20 ABR a las 17:12

Actualización: 20 ABR a las 16:16

Dairy Farm chain reworked:
• No longer generates income or reduces upkeep
• Now produces a new trade resources: Cheese. Cheese is worth 8 gold each.
• Tier one gives 15 Wheels of Cheese, Tier two is 30, Tier three is 45. This is the equivalent of 120, 240 and 360 income. Improves with increases to trade resources.

Actualización: 12 ABR a las 4:14

Autonomous Collective tech has been replaced with a new technology: Bountiful Harvest.

Bountiful Harvest does the following:
• +8 Growth.
• +8% income to ALL buildings.
• -5% construction cost for infrastructure buildings.
• -25% building construction time.


Empathy tech now gives +1 recruit rank to all units instead of -10% vigour reduction.
Empathy tech now gives +1 control to all regions instead of +10 growth.

Herbalists reduces the cost of Pox Shelters by -20% instead of -10%.

Trade techs give +8% income to ports, down from +10%, for a total of +16% instead of +20%.

Actualización: 10 ABR a las 7:44

Autonomous Copllective: Changed +5% weapon strength for men-at-arms for +2 peasants to peasants economy

Actualización: 10 ABR a las 7:21

Greatly increased the level requirement for most skills (Dominion Skills, Peasant Commander, Noble Commander etc.) but improved the effects to make them more worthwhile.

Most Dominion skills are now localised to the army that leads them, except for Alberic's which still gives faction wide recruit rank.

Custom techs (Feudalism, Men-at-Arms Reform, Heavy Armour) have new icons.

Men-at-Arms Reform gives +4 melee defence up from +2.
Heavy Armour gives +8 armour down from +10 but researches faster.

Foot Squires and Battle Pilgrims have 5 more base leadership, giving them 70 and 80 respectively (this is a reversion to their vanilla values)

Actualización: 8 ABR a las 17:59

Moved the piety system back to the Blessings mod, thus removing the need for Piety for techs and removing the rush construction option.

Actualización: 8 ABR a las 12:22

Actualización: 8 ABR a las 10:29

Men-at-Arms and Spearmen-at-Arms are no longer available at the Settlement chain.
Peasant Bowmen and Peasant Mob are now available at the Settlement chain instead.

All Fields and Guilds buildings are all available one tier earlier.
Royal Chapter Barracks buildings are all available one tier earlier.

Certain faction effects have been removed:
• Fay Enchantress upkeep reduction.
• Alberic's Foot Squire cost reduction.
• Louen's piety per turn.

Piety values have been reduced and removed in several areas.

Guilds are slightly weaker and no longer increase royal-men-at-arms caps.

Seamstresses gives more industry income.
Improved Construction costs 1000 more, but reduces construction costs by -5% up from -2%.

Feudalism and Cult of the Lady now cost piety.

Foot Squires have 14 bonus versus infantry, up from 9.

Actualización: 6 ABR a las 6:56

Guilds give 5% less income per tier (tier II guilds only give +1 royal men-at-arms cap now)
Guilds are cheaper

Techs that improve industry are slightly improved (again)
Expert Blacksmiths tech gives +4% industry income

Diary Pastures give slightly less income, 50/100/150 down from 100/175/250
Dairy Pastures give upkeep reduction in the region instead of casualty replenishment

Mystic Medicine gives +4% casualty replenishment up from +3%
Mystic medicine gives -10% chance of plagues spreading down from -20%

Actualización: 5 ABR a las 8:52

Almshouses made cheaper but give less Peasant Cap (+2/+3/+4/+5)
Alberic no longer makes Questing Knights cheaper
Noble Honour gives +3 Recruit rank down from +4
Royarch's Command gives -5% upkeep to Men-at-Arms down from -10%