Total War: WARHAMMER III

Total War: WARHAMMER III

Lily's Bretonnia Overhaul: Definitive Edition - Immortal Empires - 6.3.1
Viser 51–60 av 829 bidrag
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Oppdatering: 3. jan. @ 15.52

Foot squires have glorious end again
Glorious end gives +20% weapon strength, up from +10%

Developer thoughts:
This is something I'm always undecided upon, but i decided I would rather have foot squires back at tier IV but be a more valuable unit than be move down to tier III. The reason for this is although Foot Squires are much worse than many units recruit-able at Tier III for other factions, this is me acknowledging that Bretonnia is still meant to be bad with infantry, so our "best" infantry is a little better but comes a little later and I think that is a fair compromise than having the best of both worlds. Tier III Foot Squires didn't really feel right to me after trying it for a while, and that is hard to explain.

Oppdatering: 2. jan. @ 3.29

Fay Enchantress has two units of Men-at-Arms (Polearm) in her starting army instead of peasant mob.
Fay Enchantress Lady of the Land gives her army +4% replenishment, (making the skills icon more accurate)
Improved Fletching altered to 15% damage for archers (up from vanilla 10%, down from the recent 20% change I made)
Various techs take slightly longer to research (about 100-200 more research points requires) including Wardens, Royarch's Command, Herbalists and a few others.
Herbalists gives -10% cost to Pox Shelters, down from -20%

Oppdatering: 2. jan. @ 3.25

Oppdatering: 1. jan. @ 4.56

Royal Barracks gives +4 Core Royal Men-at-Arms, up from +3
Improved Fletchers gives +20% missile strength to archers, up from +10%
Improved Fletchers gives +5% range, down from +10% (This is because our unit upgrade mods are up and running again)

Oppdatering: 31. des. 2024 @ 18.56

Oppdatering: 31. des. 2024 @ 8.02

Moved Grail Reliquae and Battle Pilgrims to the Hovels building
Removed Peasant units from the Pox Shelter

Oppdatering: 31. des. 2024 @ 7.31

Farms and industry provide a small amount more income
Dairy Pastures give slightly less income, but now give replenishment and growth
Pox Shelters give more growth and give plague reduction faction wide
Louen now earns more piety from battle
Blessed Blades and Chivalric Code give +5% piety earned from battles

Oppdatering: 31. des. 2024 @ 7.10

Oppdatering: 21. des. 2024 @ 5.57

Oppdatering: 20. des. 2024 @ 17.38

Industry income reverted to 150/225/300
Peasant Economy reverted to -10% peasant upkeep
Ports generate 150/300/450 income up from 100/200/400
Alberic gives +50% port income, down from +80%
Diary Pastures are now FARMING economy, instead of Settlement income. Going over the peasant limit effects them. Mills and Farming techs improve them.

Industry techs give 2% or 3% income from industry, instead of 5%
Wardens give +4 Royal Men-at-Arms up, up from +2
Royarch's Command gives -10% upkeep to Men-at-Arms
Feudalism gives -2% upkeep to peasants instead of -5%
Economic investment gives 25% settlement income up from 5% (this effects settlement chain buildings and Almshouses, not ALL buildings. Many players are understandably confused by what this tech does...)
Almshouses (technology) no longer gives 5% settlement income

Going over the peasant limit now gradually reduces upkeep reduction from -10% for peasants, down to -0% (at 50% peasant capacity over the limit) in intervals of -1% per 5% over the peasant limit. In other words, instead of two brackets of -5% there's 10 brackets of -1%, making the upkeep decline much more gradual.


Developer thoughts:
These change makes Farming and Dairy Pastures the ideal economy for most players, as it generates a LOT more income. Going over the peasantry limit is more harmful to those players, thus making the difference between Industry and farms more pronounced.

Industries role is clearer. Its no longer dependant on techs that increase its income to be good, but instead on upkeep reduction techs for peasants, such as the new -10% for Men-at-Arms that has been added to Royarch's command.

Ports are now stronger, making port cities a lot more lucrative and desirable than before, especially the minor settlements.