Total War: WARHAMMER III

Total War: WARHAMMER III

Lily's Bretonnia Overhaul: Definitive Edition - Immortal Empires - 6.3.1
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Opdatering: 23. nov. 2024 kl. 5:19

Pox Shelters cost 1000/1500/2000 up from 500/800/1200
Pox shelters generate 40/60/80 income down from 50/100/150

Developer thoughts:
Pox shelters role being shifted like this makes it much more costly in the early game, and less of a financial investment worth keeping once Herbalists tech is researched. Overall, the focus is re-shifted to its growth bonus, and the value it provides in that avenue in the last game.

Opdatering: 22. nov. 2024 kl. 8:52

Siege Engineering given a new icon that's more fitting for Bretonnia (It's a Trebuchet now!)

Opdatering: 22. nov. 2024 kl. 7:45

Engines of War Skill reverted to Vanilla values (4%/6%/8% damage down from 6%/9%/12%)

Opdatering: 22. nov. 2024 kl. 5:01

Men-at-Arms Reform gives +2 Melee Defence down from +4

Opdatering: 22. nov. 2024 kl. 3:05

Virtous and Chivalrous tiers give +1 and +2 recruit rank to non-knight units

Improved mills gives +3% farming income, down from +4%

Dominion of Carcassonne gives +10% weapon strength to melee infantry instead of +4 melee attack
Banner Carriers, Expert Blacksmiths and Dominion of Bordeleaux now effect Peasant Bowmen

Peasant Bowmen base armour reduced from 20 to 15
Peasant Mob have +1 AP damage

Subsidised tools costs 800 to research, instead of 6 turns
Subsidised tools gives +10 melee attack to peasant mob

Autonomous collective no longer gives +20% weapon strength to peasant mob

Slightly updated the Spearmen-at-arms unit card

Developer thoughts:
Chivalry now presents more of a reward for people that like to use peasants even into the late game, albeit a small one.
Dominion of Carcassonne was a very powerful skill, this tunes it down very slightly, but retains the same core concept.

Peasant Bowmen are improved with more leadership and melee attack thanks to these technologies, but these are just a token improvement compared to the reversion to their vanilla 15 armour. I felt that giving them more armour diminishes the value of having a men-at-arms front line, as well as paying for units like Royal Men-at-Arms (Longbows).

Due to the sheer size of the tech tree, I decided to reverse the decision to make Subsidised tools take multiple turns to research instead of costing gold. This also ties into the other Peasant Mob Changes. Autonomous collective's +20% weapon strength equated to +2 base damage, so instead I just gave the unit +1 AP weapon damage as default, which is in fact better than more base damage in the later stages of a campaign where this unit starts to be phased out entirely. Improving Subsidised tools to give +10 melee attack further helps Peasant Mob actually deal any amount of damage, which is something some players may enjoy... "for the memes". Who doesn't love a good harvesting season?

Opdatering: 21. nov. 2024 kl. 3:13

Autonomous Collective gives -5% upkeep to non-knight melee infantry

Opdatering: 21. nov. 2024 kl. 3:10

Artesan Guilds gives 20% upkeep province wide, down from 25%

Opdatering: 20. nov. 2024 kl. 4:44

Removed the upkeep reduction from Dairy Pastures buildings
Dairy Pastures give +0/+1/+2 peasants to peasants economy up from +0/+0/+1

Improved Construction gives -2% building cost reduction, down from -10%
Improved Construction researches in one turn, but costs 1000

Opdatering: 20. nov. 2024 kl. 4:34

Opdatering: 20. nov. 2024 kl. 4:18

Reverted settlement chain building costs to vanilla values
Reduced upkeep reductions from Bureaucrat, Logistician, Heroism, Blessing of the Grail and Hay Stores from -5% to -4%
Farms, Dairy Pastures and Industry cost 1000/1500/2000 up from 500/1000/1500