Total War: WARHAMMER III
Lily's Bretonnia Overhaul: Definitive Edition - Immortal Empires - 6.3.1
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Обновление: 14 февр. 2024 в 2:56

Heavy Armour tech takes 10 turns to research up from 6

Обновление: 14 февр. 2024 в 2:52

Farms reduce Peasant recruitment cost removed
Tier I Farms give +1 Peasants to peasant economy
Tier I Ports give +150 income up from +100
Tier II Ports give +225 income up from +200
Armoury is cheaper, maintanence cost removed
Armoury gives +1 armour faction wide down from +2
Smiths and Armoury reduce unit recruitment costs by -5%
Armoury reduces construction costs by -10%
Steel Furnaces gives +15 armour up from +8
Heavy Armour gives +10 armour up from +6
Going over the Peasant limit incurs a global -10% income penalty
Tier I Guilds give +5% income down from +8% but cost less to build

Обновление: 13 февр. 2024 в 16:40

Bureaucrat Settlement income effect should now work correctly
Bureaucrat Settlement income increased to +20% from 10%

Обновление: 13 февр. 2024 в 16:30

Autonomous Collective reduces upkeep for non-knight units by -5%
Autonomous Collective +5 Peasants to peasants economy removed
Resource buildings give -2% upkeep up from -1%
Slightly Improved Growth from Ports and Settlements
Armoury costs 6000 down from 9000
Worship buildings take less turns to build
Improved Farming income from technologies
Alberic gives +3 melee attack to foot squires, up from +2
Alberic +6% weapon strength to foot squires removed
Barracks Tier IV costs 3000 down from 4000
Bug Fixed Desert Purge Decree not appearing for regular bretonnian factions
Logistician gives +4 armour to non-Knight units
Grail Reliquae has improved stats (hitpoints, melee stats and weapon strength)
Noble Steward gives +25 growth up from +20
Royal Men-at-Arms have +1 AP

Обновление: 13 февр. 2024 в 11:54

Extensive Patrols give +1 recruitment down from +2
Blacksmiths give +2 local recruitment up from +1
Guilds give +8%/+15% income up from +5%/+10%
Vows reverted to -10% upkeep
Decrees cost 3000 down from 4000
Diplomatic techs cost 2000 down from 4000

Обновление: 13 февр. 2024 в 2:35

Farms, Industry, Mills and Storage no longer have building requirements (this is Datacored, will require some updates to other mods!!)

Settlement buildings give more income
Mills and Storeage reverted to 25% / 50% income
Smiths upkeep reduced to 120
Steward of the Realm no longer gives +3% replenishment rate
Logisicitican and Dominion of Carcassonne give +5% replenishment down from +8%

Обновление: 11 февр. 2024 в 18:00

Main Changes:
Tier II and Tier III Almshouses gives 1 less peasant
Farms reduce peasants recruitment cost in the region by -10%/-15%/-20%
Improved Construction gives -10% to construction cost, up from -5%
Mills/ Storage give +20%/+40% income
Staying within the peasant limit reduces Peasant upkeep by -10% down from -15% (reverted to vanilla)
Bureaucrat -3% upkeep removed, but now gives +10% income to settlements in province
Bailiff gives -5% upkeep to army, up from -3%
Bailiff no longer improves settlement income
Settlement buildings income reverted to vanilla


Minor Changes:
Farms give +150/+225/+300 income, Industry gives +200/+300/+400 income
Almshouses no longer have garrisons
Almshouses, Pox Shelters and Ports give less growth
Settlements give more growth
Almshouses give +20 income more
Pox Shelters give more income once Herbalists is researched
Pox Shelters cost less
Almshouses tech gives +3% settlement income, growth/leadership improved
Going over Peasant limit does not effect Settlement buidlings any longer (reverted to vanilla)
Blacksmiths cost 1500 down from 2000
Blacksmiths take 2 turns to build down from 3
Bureaucrat gives +1 to all royal men-at-arms capacity, not just special royal men-at-arms
Noble Steward gives +2 Public Order up from +1
Noble Steward gives +20 growth up from +5
Noble Steward no longer improves settlement income
Logistician gives +8% replenishment up from +4%
Heroism gives +5 melee attack up from +4
Heroism gives +4 armour to knights up from +3
Subsidised Tools gives -20% recruit cost for Peasant Mob, up from -10%
Autonomous Collective no longer improves farm income
Autonomous Collective increases peasant economy by +5 down from +8
Apprentice Guilds and Journeymen Guilds give +5% income province wide
Apprentice Guilds no longer give +1 Core Royal Men-at-Arms
Master Guilds give +10% income to the province, down from +15%
Guilds cost less and build faster
Storage Tier III gives +20% campaign movement up from +15%
Water mills give +1 local recruitment capacity down from +2
Lordly Conquerer gives +0%/+2%/+4% campaign movement range instead of +0%/+0%/+5%
Seamstresses give -5% recruitment cost down from -10%
Feudal Realm gives +1 Peasants to peasants economy instead of -5% recruitment cost to peasants

Обновление: 9 февр. 2024 в 10:56

"Industry now consumes peasant economy capacity" removed
Mills and Storage reduced to +15%/+30% income
Industry costs the same as Farming to construct
All Almshouses cost less to build
Peasant District give +5 Peasants down from +6
Industry gives +200/+325/+450 income down from +250/+375/+500

Обновление: 9 февр. 2024 в 10:55

Обновление: 9 февр. 2024 в 10:19

Vows give -5% upkeep down from -10%