武装突袭3

武装突袭3

VIO-BECTI Vanilla MSKE 2.0.6
正在显示第 1 - 7 项,共 7 项条目
更新于:9 月 10 日 上午 2:30
作者:dukee02

[V2.0.6] Changelog:

Added: Zombiemode
Added: gear purchasing for vehicle player sit in
Added: backpacks to purchasing stuff for vehicles
Added: remote controll if set CTI_RESPAWN_AI >= 3
Added: dmg indicator for buildings and HQ
Changed: time to capture camps now same for all SV
Changed: set LOG to warning to got infos about arty ammo bug
Changed: commander now gives squads more money
Changed: default - Inf Marker now show icon for own units
Changed: deleting units/defenses behavior
Changed: default value for town purchase to 1
Changed: no arty cooldown if EAT <= 0
Changed: range check for Artys
Changed: price for crews
Changed: spawn distance from factory +5m
Changed: AI skill param
Changed: better persist gear handling
Changed: calucation of the town forces
Fixed: HC didn't work if added after mission start
Fixed: OPFOR didn't shoot GUER
Fixed: AI shoots player if nation didn't have original side
Fixed: some minor typos
Fixed: Ai Com didn't place Radar
Fixed: some positions in Altis and cherna
Fixed: Town purchase param not same in all mods

[V2.0.5] Changelog:

Added: gear purchasing for vehicle player sit in
Changed: AP-AT-AA launcher missiles price (~-50%
Changed: lowered T100X Tier -1
Changed: town spawn changes, see Issue#34
Changed: better persist gear handling
Changed: AI skill param
Fixed: Salvager view as client not working

更新于:2024 年 6 月 26 日 上午 7:38
作者:dukee02

[V2.0.4] Changelog:

Added: commander ability to setup statics
Added: default "MANW" Insignia
Added: toggle mode for earplugs
Added: Option to disable tokeover distance for units on respawn
Added: Option to respawn with last gear
Added: internal statistic, maybe we'll show it on endscreen later
Added: Salavgers to Units camera - unflip for all if stuck
Changed: positioning of vehicles after loading
Changed: rearming behavior for statics
Changed: Max Queue amount in factorys
Changed: discount for AI only in harderAI skills
Changed: AI skill calculation
Changed: price calculation of all statics
Changed: salvagers now in one single group
Changed: better vehicle lock behavior - locked by player
Fixed: must allways hack UAVs+UGVs
Fixed: some old Arma2 damage stuff
Fixed: error on loading the supply
Fixed: building blocked in not in restricted area
Fixed: firefighter siren not working
Fixed: AI commander didn't take command
Fixed: more old Arma2 dammage stuff found
Fixed: Opfor AI squads hire parade units
Fixed: Error picture not found

更新于:2023 年 9 月 4 日 上午 9:32

V2.0.2_c230817
Fixed: disband team not working

更新于:2023 年 7 月 22 日 上午 2:31

VIO-BECTI V2.0.2

Added: UAV 06 antimine backpack
Changed: Some Arty UI improvements
Fixed: HQ spawns twice
Added: Param to start near Town is back
Changed: larger capture bar
Added: Chernarus and Takistan

更新于:2023 年 6 月 18 日 上午 4:35

V2.0_230618 (final 2.0)
Added: Artillery can change mode + max range in params
Added: Save empty vehicles and player funds by ID
Added: units count in towns
Added: VAM (Vehicle Appearance Module)
Added: charlies civilian medic support
Fixed: load and save user funds
Fixed: only one pylon setting can be saved
Fixed: Stuck in building cam if build on water
Fixed: vanilla rearm works in CTI
Fixed: Town capture gets broadcasted
Fixed: exception at townspawn
Fixed: some gear issues
Fixed: naval upgrade cost too high
Fixed: error on using arty
Fixed: map markers for loaded vehicles
Fixed: ammo truck has fuel model
Fixed: some upgrade times
Fixed: price calc for items sometimes wrong
Fixed: cant disband Team on dedicated servers
Fixed: Salvagers not working
Fixed: Damage <null> on building hit
Changed: Option to enable only special salvager units
Changed: code cleanup - tech matrix changed
Changed: only 1 infoline on artyshots
Changed: Desc and values "TOWNS: Protection Range"
Changed: Town vehicles spawn heading north now
Changed: info if you in restricted area for basse
Changed: Upgrade descrioption
Changed: Tanoa map update (spawns)
Changed: capture bar now wider for long names
Changed: more medics in AI groups
Changed: HQ to truck on tanoa, mske for transport
Changed: lowerd tank amount in 60SV towns
Changed: spawn chance of some units
Changed: some param default values

更新于:2023 年 1 月 9 日 上午 6:19

V2.0_230109
Added: Integrated Phylon Management

Added: new additional preset param
Added: buildtime of units in purchaselist
Added: time to reseach window
Added: time to fire artillery misson
Added: LDF units
Added: Map Livonia
Added: Infantry spawn prevention to spawn under the map
Added: More options for Stamina System
Added: param for bounty upon entity killed
Fixed: Automatic max upgrade calculations
Fixed: Infantry spawn to high an gets injured
Fixed: AI squads waiting to long for units in base
Fixed: AI Commander don't reseach all tech
Changed: respawn params (now one mobile / one static)
Changed: unflip vehicle function to make it safer
Changed: Reactivated reammo costs (Phylan Man. workaround)
Changed: default start Funds/Supply
Changed: buildtime calculation, now wider scalable
Droped: Phylon Manager support (now integrated)

更新于:2022 年 9 月 1 日 上午 12:53