Conan Exiles - Public Beta Client

Conan Exiles - Public Beta Client

Exile Armory
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更新于:2024 年 10 月 14 日 下午 1:30
作者:Solvita

- Check out the Discord for Patchnotes

更新于:2024 年 10 月 14 日 上午 10:36
作者:Solvita

- Check out the Discord for Patchnotes

更新于:2024 年 3 月 23 日 上午 5:24
作者:Solvita

- Test for Betaclient

更新于:2024 年 3 月 22 日 上午 8:33
作者:Solvita

- Test for Betaclient

更新于:2024 年 3 月 21 日 上午 7:54
作者:Solvita

- Test for Betaclient

更新于:2024 年 3 月 9 日 下午 2:19
作者:Solvita

- Test for Betaclient

更新于:2024 年 3 月 9 日 上午 8:58
作者:Solvita

- Test for Betaclient

更新于:2023 年 9 月 5 日 上午 9:27

Hello Folks!
Changelog Exile Armory
------------------------

Hotfix

- Fixed Description Issues from Items/Recipes/Feats

- Added "Forge Soul Essence" Recipe to the Master Jeweler Thrall. There you can convert your Hellfire Bars into Soul Essence. You get randomly 1-8 Soul's for each craft and one random Sigil

Fixed Thralls (Fuck my life that took for ever)
*Fixed HP from Raja - Enchanter of Hellfire
*Fixed HP from Hellfire Smelter
*Fixed HP from Hellfire Cook
*Fixed HP from Hellfire Tanner
*Fixed HP from Hellfire Smelter
*Fixed HP from Hellfire Master Hunter
*Fixed HP from Hellfire Master Jeweler
*Fixed Craftingspeed from Hellfire Smelter
*Fixed Craftingspeed from Hellfire Cook
*Fixed Craftingspeed from Hellfire Tanner
*Fixed Craftingspeed from Hellfire Smelter

- Fixed Leadership 20 (Warparty) Perk-Rune
- Fixed Agility 20 (Double Jump) Perk-Rune

- Fixed some Problems with Loot
- Fixed missing Textures on specific Weapons
- Fixed Small Bounty Hunter that he have a Thrall Slot too

- Removed the Exile Armory Journeys and the Exile Armory Journey Feats. There will come something new after Age of War Chapter II

- Replaced the Journey Help Potion with a Potion that finish your active Journeys. This works only with Vanilla and Exiles Extreme Journeys. Can be crafted in Inventory for 1 Plant Fiber. Keep in mind to activate your Journey which you want to finish. For some Journeys you need to spam the Potions. Give it few Minutes after the first 20 Uses to get through all "Complete" Messages.

I hope mostly everything works rightful now. If you find any bugs, you can report them through Discord.
If you are still not part of the Exile Armory Family you can join the Discord here:
https://discord.gg/Q47Y8ad9VQ

更新于:2023 年 9 月 1 日 上午 7:36

Hello Folks!
Changelog Exile Armory
------------------------

Hotfix

- Fixed Description Issues from Items/Recipes/Feats

- Added "Forge Soul Essence" Recipe to the Master Jeweler Thrall. There you can convert your Hellfire Bars into Soul Essence. You get randomly 1-8 Soul's for each craft and one random Sigil

Fixed Thralls (Fuck my life that took for ever)
*Fixed HP from Raja - Enchanter of Hellfire
*Fixed HP from Hellfire Smelter
*Fixed HP from Hellfire Cook
*Fixed HP from Hellfire Tanner
*Fixed HP from Hellfire Smelter
*Fixed HP from Hellfire Master Hunter
*Fixed HP from Hellfire Master Jeweler
*Fixed Craftingspeed from Hellfire Smelter
*Fixed Craftingspeed from Hellfire Cook
*Fixed Craftingspeed from Hellfire Tanner
*Fixed Craftingspeed from Hellfire Smelter

- Fixed Leadership 20 (Warparty) Perk-Rune
- Fixed Agility 20 (Double Jump) Perk-Rune

- Fixed some Problems with Loot
- Fixed missing Textures on specific Weapons
- Fixed Small Bounty Hunter that he have a Thrall Slot too

- Removed the Exile Armory Journeys and the Exile Armory Journey Feats. There will come something new after Age of War Chapter II

- Replaced the Journey Help Potion with a Potion that finish your active Journeys. This works only with Vanilla and Exiles Extreme Journeys. Can be crafted in Inventory for 1 Plant Fiber. Keep in mind to activate your Journey which you want to finish. For some Journeys you need to spam the Potions. Give it few Minutes after the first 20 Uses to get through all "Complete" Messages.

I hope mostly everything works rightful now. If you find any bugs, you can report them through Discord.
If you are still not part of the Exile Armory Family you can join the Discord here:
https://discord.gg/Q47Y8ad9VQ

更新于:2023 年 6 月 20 日 上午 5:53

Hello Folks!
----------------------------------
Changelog Exile Armory
----------------------------------
- Factions

*Reworked the Factions
*Added Hellfire Scholar Faction
*Added Faction Wipe Tonicum
Its craftable for everyone, you can change your faction at anytime with this. Carefull, its expensive!
*Removed "Choose your Faction" from General Merchant
*Reworked the "Join XXX" Faction Tokens, they are still craftable at the General Merchant
*Added [ADMIN] Hellfire Scholar Faction
This allows Admins to give out Multiple Factions. Hunters and Warriors have them already too.

- All of the 3 Factions have now some diffrent stuff.
Light, Medium, Full - Warrior/Hunter Gear got renamed into T1 T2 T3 Stuff.
*Added T1 - T3 Scholar Gear
*Added T1 - T3 Arcane Staff (Scholar Magic Staff Weapon)

Biggest Change is T5 and T6 of the Faction Feats:

- Hunter T5
*Hellfire Hunter Warhorn
*Efficent Fish Trap
*Efficent Tannery
*Efficent Composter
*Pedestal of Pain
*Efficent Fermentator

- Warrior T5
*Hellfire Hunter Warhorn
*Efficent Dismantler (welcome back)
*Efficent Improved Beehive
*Efficent Thrall Feeder
*Efficent Fluid Press
*Efficent Dryer

- Scholar T5
*Hellfire Scholar Warhorn
*Efficent Grinder
*Efficent Delving Bench
*Hellfire Thaumaturgy Bench (without Idle Sounds)
*Efficent Furnace
*Efficent Planter

The Warhorns have diffrent Sounds if you or any player interact with them
The Delving Bench is the ones for/from Siptah.

- Hunter T6
*T3 Gear
*Hunters Enchantment
*Hunter's Deadshot
*Task Lead*

- Warrior T6
*T3 Gear
*Warriors Enchantment
*Undead Penetration (got overhauled)
*Task Lead*

- Scholar T6
*T3 Gear
*Scholars Enchantment
*Task Lead*
*Archmage Staffs
*These Staffs are introduce a new Magical System to Exile Armory.
*You can trade your "Magic V" to the Staff of each Magic.
I.e.: Darkness Magic V can be transformed into Archmage Darkness Staff.
These Staffs combine Magic and Meele Attacks, also powerful AOES.
They are stronger than the V Magic, dont need ammunation and scales with Agility.
They come with a full Moveset, Idle Animation and some of them with new Magic Attacks. I hope you can enjoy them.

*Task Lead is a new System in Exile Armory which delivers something like a "Daylie Quest" System. Its not perfect, its not super insane but it took some hours to get it to work and i dont wanted to delete it.

Every Faction have 3 Tasks, which you can complete for some Rewards and Bonus XP. Factions Tasks needs 7200 Seconds to finish.
Also you have a switching Daylie Quests System, called "Quest" - If you finsih one (which takes 20 Hours to finish) you get a bigger reward, more XP and you get the next "Task", while the previous Task is gone. Actually it has 5 diffrent Tasks, i need to try it out much more and polish it, before i would add more Tasks.

- Also added a "short" Journey, you can start it if you have the learned the "Exile Armory Basic" Feat.
Then you need to learn the "General Merchant" Feat, then a "Level 60 Check" Feat to recive the Reward of a FREE Factionwipe Tonicum, due to the Faction Changes. Enjoy!

- Path-Classes

Changed every Class Path Item that you cant equip it, if you dont have the Class Feat
i.e. you cant Equip the Class Path: Monk if you are a Warrior

Class Changes
Due to the new Gamechanges i made a decision to give the classes more impact on the diffrent playstyles but also removed the Bonus %-HP.

- Knight
Replaced +25% HP with 7000 Armor
Reduced the Damage from -25% AWD/SWD to -30% AWD/SWD
Replaced +3 VIT with +100 HP

- Beastmaster
Reduced the Damage from -15% AWD/SWD to -25% AWD/SWD
Increased the Follower Damage from +35% to +50%
Replaced +3 AUT with a general Increase of 10% to your total Follower Damage. (If you stack up to 200% you will get 20% as bonus on top)

- Berserker
Reduced Armor from -20% to -30%
Replaced 1 STR and 1 AGI with 10% AWD/SWD

- Hunter
Increased the AWD from +15% to +35%
Increased the Stamina Bonus from +35 to +50
Replaced +3 AGI with 10% Bonus Stamina

- Nomade
Increased the CC from 15k to 30k
Increased AWD/SWD from +5% to +10%
Increased the Stamina from 30% to 40%
Replaced the +5 Grit with +10% Movementspeed

- Monk
Reduced Damage from -15% AWD SWD to -25% AWD SWD
Replaced +10% HP with +40 HP
Replaced +3 VIT with +20 Stamina

- Rogue
Increased Damage from +25% AWD SWD to +40% AWD SWD
Replaced AGI/STR with -30% Armor
Increased the -HP from -15% HP to -10% HP
Removed the Stamina Bonus

- Survivalist
Replaced +3 VIT with 50HP
Removed +10% max HP
Increased the Armor from +10% to +20%

- Warrior
Increased Damage from 15% SWD to 30% SWD
Replaced the 10% max HP to +35 HP
Replaced the +3 STR to +25 Stamina

Updated Class Introduction Notes to new Changes. The new Changes will also be visible in ?class-path-informations soon.

I know that i told that there are extended classes are coming, but at that point where i wanted to release them, i dont knew that Funcom changed so much at the Stamina and HP Settings, that i decided to put this back to the end of my to-do-list. Sorry!

- General Stuff and Fixes

*Removed the Triple Rapid Bow. Im sorry but this "Thing" is unbalanceable. If you had wear it to a Thrall, you thrall was able to do 3k Hits. Put your Triple Rapid Bow(s) in the Enchanting Table if you have learned the Feat "Exile Armory Enchanting" to get some stuff back.

*Updated the Hellfire Scrapper with a "Buy-Mode". Learn the Feat "Scrapper Merchant Mode" and you can also buy Materials for "Ressource Tokens" - these Tokens can be get if you scrap Materials at the Scrapper.

- Added 4 new Crafter Thralls. They have Stars in there Name but not specific Name
*Hellfire Smelter
*Hellfire Alchemist
*Hellfire Tanner
*Hellfire Cook
They have very good crafting Stats. Maaaybe they spawn a bit to much... not sure yet and cant test it out. If its way to much i will adjust it.
Smelter is a Lemurian, Tanner is a Aesir, Cook is a Darfari (lol) and the Alchemist is a North-Dude. Happy hunting.

- Hellfire Cauldron
*Removed Hellfire Gem Recipe because its no longer needed
*Changed the HP from Potion of Health from 5 to 100
*Changed the Stamina from Potion of Grit from 5 to 50
*Removed Extended Warpaints due to the Attribut Changes
*Increased the Output Items by crafting Demonsteelbar from 2 Bars to 3

*Increased the Drop Amount from "Generic Remnants" from 1 to 2

*Changed Recipes from Weapon and Armor Repair Kit

*Added Golden Key to the Drop Table of the King Beneath (Savage Wilds Support)

*Changed the Stacksize from Flesh of Remembrance from 1 to 1000

*Added the Craftingroup of "Casting Table" to the Master Blacksmith and Small Master Blacksmith Bench

*Fixed Hellfire Turtle Pickup

*Fixed Recipe from diffrent +5 Weapons like Aesi Dagger, Savage Axe...

*Fixed a Problem where Aesi Daggers and Derketo's Kisses disappear on death

*Normal Coal can now be used in Enchanting Table too

*Increased the -corruption from -15 to -100 each 30 Seconds from the Rune Buff Corruption Remove

*Changed many Gem Stats and fixed that some Animalus Gems dont had the Stats what are shown in the tooltip

*Fixed the Mesh of the Compost for the Small Efficent Composter to fit into the smaller Box-Mesh

And now me move over to the last Part of the Update: Weapons, Armor, Damage....

- Weapons, Stamina, Damage and Stats

*Added Mount-Combat-Support for EA Weapons. This was a very hard point on my list. I made nearly all EA Weapons aviable for Mounted Combat (not the Magic) and some of them looks a bit weird if you unequip your weapons after slashing... i.e. the Daggers. This is a thing from Funcom, because Daggers are never made for Mounted Combat. Just dont unequip them until you ride or just accept the weird daggers on your back. At least its working for not-supported-funcom-weapon-arts.

Funcom decided to lower the general HP of EVERY Enemy. So i decided to remove/reduce some Stats to fit more into the "new Funcom World". Please keep in mind that this are much changes and not the 100% final state. I need to do much tests and