Garry's Mod
[ArcCW] [FIXED!!!] NEW UPDATEx2! Quake Champions Rocket Launcher and Super Shotgun
กำลังแสดง 1-6 จาก 6 รายการ
อัปเดต: 6 ม.ค. 2023 @ 10: 42pm

Replaced my hook with "SWEP.BottomlessClip" No idea why it took me this long to actually do that. The "no reload" system of the guns will be less janky.

Also, I put the guns in a new category that I'll be using for all my ARCCW sweps going forward. They'll all be in one convenient category.

อัปเดต: 7 ต.ค. 2022 @ 8: 42pm

Added ammo specific to the quad barrel shotgun. Super shotgun incendiary, slugs, sabot, etc. Also added a comfy grip just for fun.

อัปเดต: 9 ส.ค. 2022 @ 11: 28pm

Quick fix to the missile 2.0 showing an error

อัปเดต: 9 ส.ค. 2022 @ 3: 21am

-new rocket system: Quake missile 2.0- rockets will now damage combine air forces, such as the gunship and the chopper

-rocket fuze timer, mostly to prevent suicides by rocket. The blunt impact is lethal to most enemies.

-rocket attachments: old rockets in case you preferred how it used to work, and a version of the new rockets affected by gravity that could be used by other rocket launchers that are compatible with the "ammo_rpg7_rocket" accessory slot, along with one that doesn't have a fuze because why not?

อัปเดต: 6 ส.ค. 2022 @ 1: 22am

Added a line of code that prevents the shotgun from creating small explosions.

It's definitely a bug, not a feature.

อัปเดต: 6 ส.ค. 2022 @ 12: 19am