Noita
Graham's Things
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Actualización: 10 AGO 2024 a las 17:07

- Wand Capacity + should no longer cause issues (blame Nathan if something breaks, I don't know what this does)
- The UI icon of Bloody Bonus now lights up when you have a bonus ready

Actualización: 23 JUL 2024 a las 11:20

- Golden Glimmer now appears with the other Glimmers in the lake bunker

Actualización: 23 JUL 2024 a las 11:08

- Invisibolt no longer displaces liquid when it moves
- Secret secret

Actualización: 11 JUL 2024 a las 15:19

Seems like the patch notes for yesterday's update got eaten by Steam. They're listed in my Discord server if you're interested in seeing them. As for today, though:
- Tentatively fixed Drone sprites lingering behind when in-hand
- Fixed Mini Midas Meat creating Wormy Gold in too many circumstances

Actualización: 7 JUL 2024 a las 12:57

- Bloody Bonus now gets its kill count from depth. Hopefully this is the last time I change it

Actualización: 7 JUL 2024 a las 12:12

- Bloody Bonus no longer encounters rounding errors when displaying the amount of kills you need
- Lowered kill requirements of Bloody Bonus by 5 across all biomes
- Lucky Day now ignores damage that's too low compared to your max HP

Actualización: 26 MAY 2024 a las 21:12

- Zap Tap should stunlock you even less than before. Hopefully. Stun duration has also been decreased slightly.
- Nerfed Viscous Liquid. Not sorry.

Actualización: 20 MAY 2024 a las 11:57

- More tweaks and fixes for the Russian translation

Actualización: 17 MAY 2024 a las 23:48

sleepy
- IOU now pauses its timer if you are in a mountain or other tinkering point. Take all the time you need
- Fixed some missing translations in Russian

Actualización: 17 MAY 2024 a las 21:08

Happy Saturday! It's been exactly one months since the previous patch, how interesting.
- Added a full Russian translation to the mod settings menu! (thanks to RaB)
- Cleaned up some language files (and restored some secret books that went missing)
- Added a spell weight multiplier to the mod settings menu
- Hopefully fixed some mod settings acting strangely when unset
- Cleaned up the VFX of Toxic Flask, Panic Bomb, and Immunity Aura
- Circle of Translocation now displays its remaining lifetime via an indicator circle
- Safe Exploration now gives you some extra shield particles
- Re-coded Bloody Bonus to make it more intuitive and less cheesable
- Improved and cleaned up the textures of some materials
- Smoothed some edges on the Maze pixel scene
- Warp Teleport Bolt no longer moves much faster than terminal velocity (in case you were using my No Speed Limit mod)
- Rollout now has to be moving slightly slower to break
- The final Holy Mountain now can spawn fish and Pacifist/Bloody chests (new from vanilla)
- Foam Armor now only damages you for the amount that you were actually healed, and it can be blocked with Ambrosia
- "Perhaps your life has become too easy." - THE NERFS:
-- Technical Chests will now only appear in a random 5 of the 10 possible spawn locations
-- Healthy Hearts (the pickup) can no longer appear naturally (but the perk will now convert them retroactively)
-- Decreased the healing from weak Campfires to 25% (from 50%)