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Graham's Things
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Update: Nov 6 @ 6:56pm

It's getting cold out... sleepy...
- Fixed Steam tags (thanks UserK and Nathan)
- Slightly tweaked Trick Betrayal's description (only in EN)
- Mix-Up now changes its sprite when cast depending on its current mode
- Added some unstuck to Lukki Mount. It's a bit unstable... but should be less unstable than before...
- Vials now are replaced with Chemical Curiosities vials if that mod is enabled

Update: Sep 1 @ 11:33am

Probably fixed a bug with Gokith

Update: Aug 27 @ 12:18pm

Hi
- Reworked Tipsy Ghost. It now has 4 types of attacks which it will unleash on enemies you've hit before. Also now you should drink the whiskey.
- Moderately decreased the digging power of Invisibolt
- Stuff that spawns perks (unlocks, Magic Skin, etc.) should no longer disappear other nearby perks when picked up
- Creepy Polymorphine now finally has the [magic_polymorph] tag. Oops.

Update: Jul 19 @ 9:51pm

- Fixed excessive Bramball recursion :)

Update: Jul 13 @ 5:55pm

- Alt fire spells should now defer to Apotheosis binds if enabled (thanks yuuko!)
- Candy Heart should now be placed correctly in Apotheosis (also thanks yuuko!)
- Tweaked some values with Bramball's lifetime and tickrate
- Elemental Adaptation no longer decreases negative (healing) damage
- This mod no longer causes glimmers to affect plasma beams. Download Glimmers Expanded for that!!

Update: Jun 15 @ 10:19pm

- Repossession now increases the lifetime of projectiles, and minimum healing is now 2
- Fixed prompts of Fortune Teller and Lukki Mount to use your interact key instead of just "Interact"
- Stacking Fortune Teller now makes more crystal balls instead of lowering the price
- Slightly decreased the reflection damage and max health of Wandering Eyes
- Campfires now has a nice little snack so you don't miss out on max HP
- Campfires now has translations for other languages (oops)
- Re-coded the toxic gas of Toxic Flask to interact better with other effects (and the flask no longer can dig)
- Fixed some bugs with Connection Trail on low-lifetime projectiles
- Decreased tickrate of Bramball to 18f (from 12f)
- Slightly increased mana cost of Hail Cloud

Update: Jun 14 @ 7:18pm

- Fixed a stray typo in Repossession particle code

Update: Jun 14 @ 6:48pm

This one's a bit of a 'thank you'.
- Reworked/buffed Repossession: Enemy bullets now provide healing instead of just becoming intangible.
- Reworked Elemental Adaptation: You take 200% Projectile damage and 25% other damage instead of the other way around
- Buffed Revenge Freeze's projectiles greatly, and they now go through walls
- Wandering Eyes now orbit a bit farther away, and have improved visuals
- Wandering Eyes should now always be targeted by enemies before the player
- Bleeding Edge can now (finally) be used by enemies :)
- Salt Blood now only absorbs [liquid_common] instead of [liquid], and does so more reliably
- Salt Blood now affects its damage multipliers evenly (25% reduction to Proj, Expl, Ice, Elec, Melee)
- Heat Wave's particles are now less intrusive
- Heat Wave and Freeze Field should now always interact as intended
- Trick Betrayal has some new glowy visuals to catch your attention
- Improved descriptions of Powder Evaporation, Red Hands, and Salt Blood
- Made Chunk of Rotten Wood slightly more common
- Added mostly-complete compatibility for Removable Perks and Conjurer Reborn
- Attempted to clean up the spritesheets of the Hazmat Hiisi and Hell Hazmat Hiisi
- General code cleanup for perks

Update: Jun 9 @ 10:32pm

- Greatly increased the base health of mini tanks. Hopefully fun now.
- The mod no longer concatenates like a kajillion strings at init. Maybe this helps with lag???? please help

Update: Apr 5 @ 6:31pm

OK, now I might finally be out of things that need reworking. (Probably not)
- Quiver is now less random and annoying, and aims towards nearby enemies if possible
- Bramball has been re-coded to no longer transform into a different projectile on impact, meaning modifiers persist into its brambles form
- Reduced the max damage of Ominous Orb (+ Orbit) to 20 (from 30). Note that the Venomous Curse effect when fully grown remains the same
- Foam Armor has some nice foamy particles when active
- The Bleed Altar (why is everything an altar?) has been fleshed out a bit more, sort of like a mini quest now. Check it out
- Repossession and Trick Betrayal have been added to the global perks list for Entangled Worlds
- Fixed some miscellaneous errors