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Graham's Things
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Opdatering: 1. sep. kl. 11:33

Probably fixed a bug with Gokith

Opdatering: 27. aug. kl. 12:18

Hi
- Reworked Tipsy Ghost. It now has 4 types of attacks which it will unleash on enemies you've hit before. Also now you should drink the whiskey.
- Moderately decreased the digging power of Invisibolt
- Stuff that spawns perks (unlocks, Magic Skin, etc.) should no longer disappear other nearby perks when picked up
- Creepy Polymorphine now finally has the [magic_polymorph] tag. Oops.

Opdatering: 19. juli kl. 21:51

- Fixed excessive Bramball recursion :)

Opdatering: 13. juli kl. 17:55

- Alt fire spells should now defer to Apotheosis binds if enabled (thanks yuuko!)
- Candy Heart should now be placed correctly in Apotheosis (also thanks yuuko!)
- Tweaked some values with Bramball's lifetime and tickrate
- Elemental Adaptation no longer decreases negative (healing) damage
- This mod no longer causes glimmers to affect plasma beams. Download Glimmers Expanded for that!!

Opdatering: 15. juni kl. 22:19

- Repossession now increases the lifetime of projectiles, and minimum healing is now 2
- Fixed prompts of Fortune Teller and Lukki Mount to use your interact key instead of just "Interact"
- Stacking Fortune Teller now makes more crystal balls instead of lowering the price
- Slightly decreased the reflection damage and max health of Wandering Eyes
- Campfires now has a nice little snack so you don't miss out on max HP
- Campfires now has translations for other languages (oops)
- Re-coded the toxic gas of Toxic Flask to interact better with other effects (and the flask no longer can dig)
- Fixed some bugs with Connection Trail on low-lifetime projectiles
- Decreased tickrate of Bramball to 18f (from 12f)
- Slightly increased mana cost of Hail Cloud

Opdatering: 14. juni kl. 19:18

- Fixed a stray typo in Repossession particle code

Opdatering: 14. juni kl. 18:48

This one's a bit of a 'thank you'.
- Reworked/buffed Repossession: Enemy bullets now provide healing instead of just becoming intangible.
- Reworked Elemental Adaptation: You take 200% Projectile damage and 25% other damage instead of the other way around
- Buffed Revenge Freeze's projectiles greatly, and they now go through walls
- Wandering Eyes now orbit a bit farther away, and have improved visuals
- Wandering Eyes should now always be targeted by enemies before the player
- Bleeding Edge can now (finally) be used by enemies :)
- Salt Blood now only absorbs [liquid_common] instead of [liquid], and does so more reliably
- Salt Blood now affects its damage multipliers evenly (25% reduction to Proj, Expl, Ice, Elec, Melee)
- Heat Wave's particles are now less intrusive
- Heat Wave and Freeze Field should now always interact as intended
- Trick Betrayal has some new glowy visuals to catch your attention
- Improved descriptions of Powder Evaporation, Red Hands, and Salt Blood
- Made Chunk of Rotten Wood slightly more common
- Added mostly-complete compatibility for Removable Perks and Conjurer Reborn
- Attempted to clean up the spritesheets of the Hazmat Hiisi and Hell Hazmat Hiisi
- General code cleanup for perks

Opdatering: 9. juni kl. 22:32

- Greatly increased the base health of mini tanks. Hopefully fun now.
- The mod no longer concatenates like a kajillion strings at init. Maybe this helps with lag???? please help

Opdatering: 5. apr. kl. 18:31

OK, now I might finally be out of things that need reworking. (Probably not)
- Quiver is now less random and annoying, and aims towards nearby enemies if possible
- Bramball has been re-coded to no longer transform into a different projectile on impact, meaning modifiers persist into its brambles form
- Reduced the max damage of Ominous Orb (+ Orbit) to 20 (from 30). Note that the Venomous Curse effect when fully grown remains the same
- Foam Armor has some nice foamy particles when active
- The Bleed Altar (why is everything an altar?) has been fleshed out a bit more, sort of like a mini quest now. Check it out
- Repossession and Trick Betrayal have been added to the global perks list for Entangled Worlds
- Fixed some miscellaneous errors

Opdatering: 23. mar. kl. 16:09

Slowly running out of features that I'm not fully satisfied with. Mostly spells this time around.
- Added a toggle option to the Flummoxium confusion shader in the mod settings. Hopefully this fixes the lag?
- Ominous Orb and Ominous Orbit now grow twice as fast, deal less maximum damage, and gain a stronger Venomous Curse effect when fully grown
- Intensify now intensifies the effects of various other components
- Snub and Foam Armor now stack their effects when cast multiple times instead of granting multiple of the same status effect
- Foam Armor's incoming damage can be seen by hovering over the status icon, and is set to 0 upon picking up a full heal
- Will-o-Wisp now lights up dark areas
- Powder Evaporation now makes poison gas instead of Ominous Gas
- Reaching Void has been removed (for now?)
- Tweaked the stats of Ominous Orb, Ominous Orbit, Spark Bolt?, the Mini Perk spells, Intensify, Invisibolt, and Hail Cloud
- Tweaked the spawn rates of Pure Liquid, Guardian Angel, Circle of Translocation and Intensify
- Mini Tanks now lose HP for each projectile they fire, rather than losing HP when simply targeting enemies
- Immunity Aura's special damage reduction is now a flat 10 damage resistance from all sources, rather than a halving
- Immunity Aura no longer spawns a Flummoxium potion when picked up, but now grants Confusion immediately to roll the immunity
- You can now soap other enemies and allies with the Soapstone
- Fixed a bug that caused the Hunger to be entirely non-lethal (Turns out you can't inflict damage to a component)
- Fixed a bunch of bugs related to Entangled Worlds.
-- Magic Skin, Bleeding Edge, Campfires, Lucky Clover, and Wand Capacity + are now shared perks