Crusader Kings III

Crusader Kings III

Historic Invasions
Mostrando 141-150 de 193 aportaciones
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Actualización: 19 SEP 2022 a las 8:36 a. m.

### Version 1.15.2
# moved character names to dedicated localization files for Chinese localization purposes

Actualización: 18 SEP 2022 a las 2:13 p. m.

### Version 1.15.1
# Rûm no longer conquers Nikaea, because in 1.7, the Byzantine AI rarely reconquers the area; makes for a boring 4th crusade

Actualización: 18 SEP 2022 a las 12:58 p. m.

### Version 1.15.0
# added Anushtiginid invasion (Khwarezmian Empire, 1172)
# added Yelü invasion (Qara Khitai, 1124)
# general localization improvements
# duchy of Balkh was excluded form Ghaznavid & Seljuk conquest regions because it naturally shifts into Transoxiana too often
# Terteroba: added fallback check for their starting duchy

Actualización: 18 SEP 2022 a las 5:13 a. m.

### Version 1.14.1
# Ghaznavid: spawn with more men at arms to offset smarter AI introduced in game patch 1.7
# Ludolfinger: slightly increased troop amount and upgraded onagers to mangonels, slightly sped up conquest speed, added flexible truces perk to invader
# Vlaanderen: if Byzantium is shattered and the Seljuks previously failed to form Rûm, then Armeniac becomes part of Trebizond, not Candar
# Terteroba: adjusted land acquisition effect; no functional changes
# Terteroba: changed de jure empire capital to prevent the invader from adopting a local culture
# Terteroba: added repeatable culture conversion decision to immitate the 1066 culture map mode
# Chola: spawn with less troops

Actualización: 17 SEP 2022 a las 6:19 a. m.

### Version 1.14.0
# added Terteroba Invasion (10th century, Cuman-Kipchak Confederation)
# added rise of the Rurikids (879, Kyivan Rus')
# added rise of the Cholas (920, southern India)
# introduced a few county modifiers

Actualización: 16 SEP 2022 a las 3:22 a. m.

### Version 1.13.4
# if a player receives an ultimatum from an invader of an equal or lower tier, they may now destroy their former realm and swear fealty if they personally hold a county within the targeted title (events .2001 and .2002)
# subjugation demand events now state which title the invader intends to conquer if their demand is refused
# swearing fealty to an invader via event adds a two-way truce (events .2001 and .2101)
# players become a duke and receive a few event troops when a game over is prevented; their new liege now receives a decaying opinion boost
# Krum: forming the first Bulgarian Empire destroys every held kingdom
# Vlaanderen: the AI no longer needs to personally hold Constantinople to restore Byzantium or expand the Latin Empire

Actualización: 15 SEP 2022 a las 11:11 a. m.

### Version 1.13.3
# Added a new mechanic that ends invasion stories after a player controlled character successfully defends against them. This includes wars where a player is not the primary defender (secondary participant)
# adjusted how often and where the story bankruptcy check triggers
# certain AI only story checks now also consider player controlled invaders
# custom invader titles are renamed to their vanilla counterparts after the end of a story (e.g. Seljuk Empire -> Persian Empire)
# renamed k_oman again, this time to 'Bahrain'
# Ayyubid: Saladin is now zealous instead of dilligent to prevent him from converting to a shiite faith
# Ludolfinger: Burgundy no longer mistakenly becomes de jure part of the HRE

Actualización: 10 SEP 2022 a las 11:21 p. m.

### Version 1.13.2
# Timurids can spawn if the Mongols are disabled
# Latin and Nicene Emperors are now rivals
# fixed various localization typos

Actualización: 10 SEP 2022 a las 8:20 a. m.

### Version 1.13.1
# fixed Ayyubids not receiving their empire title and spawning event troops too often
# the ruler of the Livonian Order now uses the correct coat of arms
# fixed various localization typos

Actualización: 10 SEP 2022 a las 12:15 a. m.

### Version 1.13.0
# added Wendish / Northern Crusade: Teutonic and Livonian Orders
# Fatimid: second story (Arabia) now targets kingdom tier titles instead of only duchies to speed up their conquests against the Abbasids
# Vlaanderen: story notifications are now handled within the story setup itself to prevent multiplayer event spam
# several stories now end after the invader has conquered the targeted areas; previously, that check was only run after the story owner had died