Garry's Mod
Submaterial Tool [Improved] July 2025 Update
กำลังแสดง 1-10 จาก 14 รายการ
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อัปเดต: 13 ก.ค. @ 2: 21am
โดย scalevizard

Rollback to version v1.3 for a while until a new fix is released

อัปเดต: 12 ก.ค. @ 9: 51am
โดย scalevizard

v 1.4 hotfix
- Fixed a bug that used the Russian localization option, although the game is in English

อัปเดต: 10 ก.ค. @ 1: 48pm
โดย scalevizard

v 1.4b
- full support of the Russian language
- Highlighting of the selected line only with a valid index.
- HUD does not break when there are no materials.
- When losing the target (AimEnt), the selection and HUD are now reset to avoid displaying outdated data.
- The code has become slightly more error-resistant and user-friendly.

PLEASE REPORT ANY BUGS AND SUGGESTIONS IN THE COMMENTS. THIS IS A BETA VERSION.

อัปเดต: 10 ก.ค. @ 5: 27am
โดย scalevizard

v 1.3b
- Fixed condition in SetSubMaterial.
- Added entity validity and method presence checks.
- Fixed table.Merge usage for arrays.
- Added checks for empty material arrays.
- Minor improvements to prevent errors when materials are missing

PLEASE REPORT ALL BUGS AND PROBLEMS IN THE COMMENTS

อัปเดต: 25 ก.ค. 2024 @ 5: 44am
โดย scalevizard

v 1.2.2

- Simplified code by removing redundant variables and conditions
- Improved readability and performance across the board
- Simplified material iteration in SetSubMaterial and UpdateSubMat functions
- Improved server and material override condition checks in SetMaterial function
- Enhanced TOOL:Scroll and TOOL:Think functions for better readability
- Simplified HUD drawing in TOOL:DrawHUD
- No changes in language additions, network string setup, or TOOL.BuildCPanel logic

อัปเดต: 25 ก.ค. 2024 @ 5: 11am
โดย scalevizard

temporary rollback to version 1.1

อัปเดต: 25 ก.ค. 2024 @ 4: 38am
โดย scalevizard

v1.2

- The code has been updated and optimised. (About 100 lines of crap have been removed)

อัปเดต: 26 เม.ย. 2023 @ 4: 12am

Fix

อัปเดต: 26 เม.ย. 2023 @ 4: 11am

Fix

อัปเดต: 26 เม.ย. 2023 @ 4: 08am

Russian language support added