Stellaris

Stellaris

Rescaled Tactical Combat
Zobrazuje se 1–10 z 110 položek
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Aktualizace: 28. zář. v 14.11
provedl HungryEye

version update

Aktualizace: 29. srp. v 12.01
provedl HungryEye

reduced naval capacity effect from orbital assembly complex on anchorages to 1, from 2

Aktualizace: 29. srp. v 11.45
provedl HungryEye

- reduced naval capacity from orbital anchorages to 0.5, from 4
- reduced naval capacity from orbital naval logistics offices to 0.5 per anchorage, from 2

Aktualizace: 28. srp. v 20.46
provedl HungryEye

- adjusted bonuses for ship sizes

Aktualizace: 28. srp. v 11.42
provedl HungryEye

version update

Aktualizace: 21. srp. v 13.42
provedl HungryEye

version update

Aktualizace: 21. srp. v 10.50
provedl HungryEye

* Decreased naval capacity:
- 0.5 naval capacity from soldiers and anchorages
- technologies are now 1/5 that of vanilla
- navy instructor trait now gives 1/6 of vanilla naval capacity
- commanding presence and gfp now provide a percentage bonus to command limit
* Icreased base costs of ships:
- 4x for corvettes, frigates, interdictors, and destroyers
- 2x for everything else
- increased cost, build time, and upkeep of bio-ships
- various other minor changes

Aktualizace: 14. srp. v 17.26
provedl HungryEye

* Added a +100% modifier to weapon damage, hull, armor, and shields to the following ship classes:
- Corvette
- Frigate
- Interdictor
- Destroyer
- Light Cruiser
- Heavy Cruiser
- Battlecruiser
- Battleship
- Titan

Aktualizace: 12. srp. v 16.46
provedl HungryEye

- set naval capacity from repeatable tech to 8, from 12
- set fleet command limit from repeatable tech to 4, from 6

Aktualizace: 9. srp. v 14.45
provedl HungryEye

* Reduced naval capacity from Doctrine technologies:
- max naval capacity and fleet command limit from all Doctrine technologies is now 40, from 60
* Increased naval capacity and fleet command limit from repeatable techs:
- naval capacity is 12 per tier, max 60, from 8/40
- fleet command limit is 6 per tier, max 30, from 4/20