Avorion
Torpedo Assembly
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Mis à jour le : 21 aout 2022 à 9h03

* Added naming support for Petty Rarity (just in case).
* Reworked naming mechanism: now it regenerates name independently.

Mis à jour le : 20 aout 2022 à 3h45

* Renamed some variables in code to better represent what they are used for.

Mis à jour le : 20 aout 2022 à 3h35

* Limited save/load designs only to the client-side, as it was never intended for the server-side in the first place.
* Switched to the "unpausedRuntime" that doesn't ignore paused state of the game. Although the UI progress bar updates less seamlessly, this method is more accurate.

Mis à jour le : 3 aout 2022 à 6h04

* Added validator that entity still exist in "fetchFactoryData()" for rare cases, when ship despawns due to transition into hyperspace.

Mis à jour le : 23 juil. 2022 à 2h10

* Fixed file path issue in script that prevented file read/write operations in mod data folder. Credits go to HalfTon#4122 for discovring the solution.

Mis à jour le : 22 juil. 2022 à 20h57

* Closed yet another infinite resource profit loophole.
* Now on UI initialization "Torpedo Assembly Control" section properly loads its stored data.
* Even more fail-safes for fail-safe throne: commandWithdrawCost() and commandRefundCost().

Mis à jour le : 22 juil. 2022 à 13h45

* Added fail-safes for "commandWithdrawCost()" and "commandRefundCost()" to ensure that received parameters aren't nil.

Mis à jour le : 22 juil. 2022 à 12h01

* Fixed critical bug, which prevented script from getting valid tech level of the ship.
* Added exception handling in case, if there are no disk read/write permissions. Script will no longer crash, but without read/write disk permissions, you won't be able to save/load torpedo designs either. Everything else should work without issues.

Mis à jour le : 20 juil. 2022 à 11h51

* Added available resources check for for repeat production mode.
* Added fail-safes and clean up mecahnisms for inexistent entities.

Mis à jour le : 18 juil. 2022 à 2h56

* Now TorpedoAssembly.onShipChanged() properly triggers TorpedoAssembly.updateAvailableConfigs() to update available torpedo parts.