Garry's Mod
Half-Life 2 Campaign
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Aggiornamento: 29 ago 2014, 18:39

* d2_coast_11 is now semi-playable again.
* Fixed global_newgame entities still spawning items on a few levels.

Aggiornamento: 26 ago 2014, 2:14

* Fixed the 'Restarting Map in' message.

Aggiornamento: 26 ago 2014, 1:13

No map.lua updates, yet.. Please atleast test those EP1 maps!
* Added a new ConVar to make it so players will respawn instead of the map restarting when everyone dies.

Aggiornamento: 19 ago 2014, 3:43

* Added EP1 support!
* Changed a few things in the code.
* Re-added Player Halos! hl2c_player_halo to toggle them.

Aggiornamento: 10 ago 2014, 10:19

* Removed something I accidently left in.

Aggiornamento: 10 ago 2014, 9:53

* Fixed some maps.
* Fixed some maps not making Alyx or Barney follow a player.

Aggiornamento: 5 ago 2014, 4:17

* You can now make your own map.lua file! ..lua/hl2c_custom/maps/mapname.lua.

Aggiornamento: 2 ago 2014, 22:54

* Flashlight now uses the AUX Power.
* Edited the doors that close in d1_canals_08 and d1_canals_11 so players don't get left behind.

Aggiornamento: 2 ago 2014, 0:52

* Made HL2C execute pl:RemoveSuit() or pl:EquipSuit() depending on PLAYER_IS_CITIZEN.

Aggiornamento: 31 lug 2014, 6:49

* Player Info is now saved properly! You will keep all your ammo/health/armor on the next level.
* Added ConVar hl2c_0102_shine as a small useless feature. It just makes me a cubemap material.