tModLoader

tModLoader

Spooky Mod
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Pembaruan: 14 Mei 2023 @ 5:36am

Version 0.6.1 has been published to Preview learn more @ https://discord.gg/WPNkrsxdPx
Update v0.6.1 (Bugfixing update)

-Fixed a lot of grammar/spelling issues in various spooky mod item tooltips
-Tortumor orbs now deal damage properly in master mode
-Fixed issue where the spooky forest would cause black spots on the map on large worlds
-Old wood platforms and living flesh platforms now have the correct journey mode research amount of 200
-Removed the spooky plasma crafting material dropped by spooky spirit, and he now drops one piece of the horseman armor (this was supposed to be added last update but i forgot)
-Gore monger armor now requires less monster meat to craft
-EMF reader now clarifies you can only use it at night
-Spooky spirit is no longer locked behind the evil bosses, it is still meant to be fought after them but you can now summon him whenever you want if you have the EMF reader
-Fixed issue where the sun would be offscreen and move down if you entered the world after having the spooky mod menu on
-Eye armor now requires demonite/crimtane bars to craft along with the existing materials




Pembaruan: 12 Mei 2023 @ 3:02pm

Version 0.6 has been published to Preview learn more @ https://discord.gg/WPNkrsxdPx
Changelogs for the new whatever update this is (name not decided yet) (version 0.6 in game)

If you want to figure out new features on your own, then avoid reading this, as this changelog describes all of the new changes and additions in detail

Additionally, you can scroll down to the "changes to existing stuff" category if you wish to read only changes made to existing things in the mod




~NEW STUFF~


New Friendly NPC, Little Eye the Alchemist:

-A little eye stalk with a wizard hat who lives in his house in the eye valley
-Has a total of four quests, each of which involve you gathering a large selection of materials to craft a special potion for him
-Upon completing a quest, you will get one monster chest food (which is basically just a chest key), and a few other rewards, as well as some unique rewards
-Upon completing his third quest, you will get the cotton swab to summon moco, and this is now the only way you can get it
-Upon completing his fourth quest, you will get the eye valley pylon, and this is now the only way you can get it
-After completing the four main quests, you must give him one of each mechanical boss soul, and he will then reward you with the acidic concoction
-After orro & boro are defeated, he will start giving you a selection of random quests you can complete in return for one sentient heart
(sentient hearts will be explained below in the sentient weapons section)



Sentient Weapons:

-A new mechanic where you can combine certain vanilla weapons with one sentient heart at little eye's cauldron
-Sentient weapons aren't meant to be direct upgrades, but rather taking vanilla items and turning them into something a little more crazy
-Sentient weapons are not limited to one place in progression, as many different items can be upgraded
-If you are unsure, you can put a sentient heart into the guide's recipe helper to see what items can be upgraded (Not sure if it works with recipe browser, was too lazy to test it)

Sentient hearts can be obtained in three ways:
-Drops from Moco on the first time it is defeated
-Drops from Orro & Boro the first time they are defeated (Only the last worm killed will drop it)
-After Orro & Boro are defeated for the first time, little eye will give you some quests to complete (Mentioned above)



New Event, The Egg Incursion:

-A new endurance invasion event that takes place before you can summon orro & boro, it will begin upon trying to break the egg with the concoction for the first time
-It only needs to be completed once, afterward you will be able to summon orro & boro at any time without being forced to do it again
-However, if you die during the event then you will need to restart it again
-The event does not have an enemy kill count, and since it is an endurance event the progress bar increases on its own over time while you are in the valley of eyes
-There is a craftable summon item for the event you can get after orro & boro, as the enemies will drop orro & boro's crafting material after you defeat them
-The event will also last for less time if you have already completed it



New Biome, The Swampy Cemetery:

-A brand new biome introduced this update, it serves as the above ground biome that transitions into the catacombs
-The biome also counts as a vanilla graveyard biome, so you will no longer need to make a graveyard biome yourself to get the unique content
-This biome doesn't have much unique loot, but is meant to be more of an ambient area with some cool structures, a few new enemies, ect
-It also has it's own pylon, which you can buy from npcs who are happy enough in the biome



An Old Friend Returns, The Spooky Spirit:

-The spooky spirit from older versions of the mod has been re-added as a boss fought in the swampy cemetery biome
-his fight is still somewhat the same, but with many improvements, new attacks, new visual effects, and improved loot
-He can be summoned by right clicking a strange statue with an EMF reader



New Catacomb Darkness:

-While in the catacombs your vision will be darkened, only allowing you to see a certain distance ahead in any direction
-This makes exploring the catacombs more creepy, but also more engaging since you'll actually need to explore properly instead of just seeing what rooms are around you
-The darkness will go away during big bones fight, and will go away permanently after big bone is defeated for the first time
-This mechanic will also be very cool and good with our future plans :)



New Enemy, the Catacomb Guardian:

-Basically a dungeon guardian but for the catacombs, to prevent exploring it or getting loot before it is intended to be found
-They will spawn in each layer of the catacombs if that layer's barrier has not been opened (Does not apply to big bone's arena)
-You are not forced to fight this enemy, but it can be an optional challenge like vanilla's dungeon guardians (Or if you want to do it for the meme)



New Music:

-"The Evolution of Evil" By Rockwizard5, plays during the Egg Incursion event
-"Harvest Rainfall" By Bananalizard, plays when it rains in the Spooky Forest biome
-"A Boneyard Too Far" By Bananalizard, plays in the new Swampy Cemetery biome
-"Spooky Spirit" By Bananlizard, plays during spooky spirit's fight (This theme is currently an unfinished placeholder, the proper theme will be finished in the future)



New Config Options:

Spooky Forest at Spawn:
-Allows you to determine whether the spooky forest generates at your spawn point, or away from spawn
-Turn this option off to make the spooky forest generate away from spawn (Be warned, this might destroy parts of vanilla's or other mod's biomes, especially on small worlds)
-When turned off, the spooky forest will generate either infront of the dungeon or behind it, depending on where the dungeon itself is placed
-This option may also be helpful if you are playing with other mods that have worldgen at or nearby spawn

Screen Shaking Effect:
-Allows you to toggle the mod's screen shaking effects, in case you do not want it on for any reaso
-Was added because now a lot more stuff in the mod uses screen shaking effects
(For example, when rot-gourd shakes the screen after slamming the ground, certain weapons impacting the ground, ect)

Improved the Halloween Season Config:
-No longer requires you to leave and re-enter the world, it will now automatically be applied in game the moment you change it
-This option being turned off will not disable halloween if it is meant to normally occur (Like during october, or if you defeat the pumpkin moon's final wave)



Localization:

-This change does not really change anything gameplay wise, but it is part of tmodloader 1.4.4, and it is very helpful with localization
-Now, every single thing in spooky mod (display names, tooltips, dialogue, bestiaries, and more) is localized (As of writing this, only english localization exists in the mod)
-With tmodloader's new localization changes, anyone will now be able to translate the localization files, and send them back to me
-Once I am given back the translated localization, I can put it into the mod's files, and it will now have full support for that language



Other New Additions:

-Added old wood armor, old wood sword, and old wood bow
-Four new weapons you can get from the eye valley chests, along with craftable post-orroboro upgrades for each one
-New eye armor set, a prehardmode eye valley armor for the summon/sentry class
-New rot gourd set, a melee armor obtained after rot gourd with a nasty set bonus
-New moco drop, the sneeze staff, which summons flying noses that attack by flying above enemies and then dropping snot balls from above that will linger if they hit the ground
-Added masks and trophies for spooky mod's bosses, each dropping from their respective b

Pembaruan: 2 Nov 2022 @ 2:42pm

Version 0.5.1 has been published to Stable learn more @ https://forums.terraria.org/index.php?threads/spooky-mod.111311/

Pembaruan: 30 Okt 2022 @ 12:00pm

Version 0.5 has been published to Preview learn more @ https://forums.terraria.org/index.php?threads/spooky-mod.111311/

Pembaruan: 1 Okt 2022 @ 10:01am

Version 0.4.1 has been published to Stable learn more @ https://forums.terraria.org/index.php?threads/spooky-mod.111311/

Pembaruan: 1 Okt 2022 @ 9:11am

Version 0.4 has been published to Stable learn more @ https://forums.terraria.org/index.php?threads/spooky-mod.111311/

Pembaruan: 14 Jul 2022 @ 7:17pm

Version v0.3.4 has been published to Stable learn more @ https://forums.terraria.org/index.php?threads/spooky-mod.111311/

Pembaruan: 11 Jul 2022 @ 12:27pm

Version v0.3.3 has been published to Stable learn more @ https://forums.terraria.org/index.php?threads/spooky-mod.111311/

Pembaruan: 11 Jul 2022 @ 10:26am

Version has been published to Stable learn more @ https://forums.terraria.org/index.php?threads/spooky-mod.111311/