tModLoader

tModLoader

Spooky Mod
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Opdatering: 18. feb. 2024 kl. 16:52

-Fixed old hunter displaying Mods.Spooky.Dialogue.OldHunter.Default0 as one of its dialogues
-Fixed small green gourds being incorrectly lightable with the gourd carving kit and not old wax candles
-Fixed music display crashing when loaded with spooky mod due to a scrapped song I forgot to remove
-Fixed the music display text for the raveyard theme not displaying all of song names and artists
-Fixed polybius swirl projectile dying when it was too far away from you
-Fixed issue where spider grotto enemies couldn't spawn on mushroom moss tiles in the grotto, which resulted in lower spawnrates
-Fixed disco skull projectiles damaging enemies before they are able to home in on enemies, and fixed the item being held in the wrong direction
-Fixed spooky forest dungeon chests taking super long to place, and added a world generation progress message for it
-Added mossy stone walls

Opdatering: 17. feb. 2024 kl. 15:20

~NEW STUFF~


Raveyard Overhaul:

-The secret raveyard event that has existed in the mod for a while has been overhauled into a more fun party event
-It now has a 1 in 15 chance to occur at the beginning of each night, and it will last until day time
-There are no enemies during this event, and it is filled with goofy friendly skeletons that you can talk to
-It now has revamped visuals, with cool light beams swaying back and forth in the background and a color changing skybox
-Added a new suspicious skeleton NPC who sells new strange accessories after each spooky mod boss is defeated, as well as some other things
-There is also another new friendly npc vendor that spawns during the event, who is now the new and only way to purchase the developer masks and the vinyl discs
-Do not commit any wrong-doings infront of the bouncers


New Biome, The Spider Grotto:

-An underground biome that has been taken over by weird spider-like creatures and bugs
-This biome has its own completely unique background (the background will not show up if you have the terraria backgrounds option turned off)
-Like other biomes in the mod, this new biome has a bunch of new content such as weapons, accessories, armors, and a bunch of new enemies and critters
-Also has more new enemies and content in hardmode


New Town NPC, The Old Hunter:

-An ancient skeleton of a once living old hunter is scattered around the spider grotto, it's up to you to put him back together
-You can re-assemble him in the spider grotto by finding his missing pieces, but they are quite scattered
-After all four pieces are assembled, the old hunter will come back to life as a friendly town npc
-He sells various different weapons (especially ranged class weapons) and some other stuff


New Main Menu Overhaul:

-Spooky mods main menu style has been completely overhauled, with an amazing new art piece by Hat in a River depicting all the main biomes and bosses
-This new menu not only looks awesome, but has a few funny little features to go along with it
-On the menu, you may notice blackened versions of each spooky mod boss. When you defeat a spooky mod boss in game, that respective will become permanently un-blackened on the menu
-Clicking the menu logo also plays a funny sound, makes the logo squish, and makes the boss outlines flash
-Completing the menu will give you a little reward on any new worlds you create


New Music:

-"To A Floral Demise" by BananaLizard, plays during daffodil's fight
-"It's Just Spider Stuff" by BananaLizard, plays in the new spider grotto biome
-"Graveyard Without The G" by BananaLizard and Lurak, plays during the raveyard event
-"Bonerattlin' Raving" by Luxcapacitor, also plays during the raveyard event
-"Sneaky" by Bananalizard, a scrapped track from this update that we decided to turn into a new vinyl disc
-Added updated versions of some spooky mod themes that BananaLizard wanted to improve (Like the remasters of moco and orro-boro's themes)


Other New Additions:

-Added a bunch more pets
-Added the dumb zomboid
-Added the zomboid suspiciomancer
-Added dave & mike
-Added capsworth
-Added many new resprites for items, armors, tiles, ect
-Added dungeon biome chests for the swampy cemetery and new spider grotto biome
-Added a new spooky mod hotkey for activating armor set bonus abilities
-Added the mushroom god statue
-Added craftable "safe" versions of all the catacomb bricks and walls that you can build stuff with
-Added new colorful ambient gourd tiles to the spooky forest, and added a rotten version specifically for rot-gourd's summon item to drop from
-Added a pumpkin carving mechanic, rot gourd now drops a carving kit which allows you to right click pumpkins to carve them, and you can put old wax candles inside of them to light them up
-Added many new spooky forest enemies: monster eyes, rooted zomboids, flaming root zomboids, evil witches, possessed scarecrows, and candle monsters
-Added compatiblity with lighting essentials, spooky mod ambient grasses will now produce colored lighting if you have the lighting essentials mod on, and the "Light Environment" option enabled in their config




~CHANGES TO EXISTING CONTENT~


Weapons:

-The gore monger armor is now just called gore armor
-Reworked the gore armor set bonus, when you have the full set it now summons a baby orro or boro depending on the helmet, that will viciously attack enemies (They both have the same behavior, just different sprites)
-Modified the gore armor's stat bonuses to be spread more evenly across each piece of set, since way too many stats were given by the helmets and barely any were given by the body and legs
-The flower armor's setbonus is no longer activated by double tapping down, it now has a dedicated armor bonus hotkey (This is also due to the addition of another new armor set that uses it)
-The flower armor's flower pot now only replaces the hermes boots running sound with the concrete scraping sound if it is actually visible on the player
-Spooky mod weapons that use the melee swing visual effect can now only damage 2 enemies before it stops doing damage, like vanilla ones do
-Changed the spooky mod melee swing extension weapons to look smoother and better when swinging
-Buffed most of the weapons/acessories you find in the spooky forest cabin chests and catacomb chests for both layers 1 and 2
-Spirit amulet movement speed bonus buffed from 15% to 20%
-Spooky mod music boxes now display the song title in color to make it more noticable and cool
-Sticky eye pet now drops from the new monster eye enemy instead of egg incursion enemies, and it now looks like monster eyes as well
-Buffed the spooky buster's knockback
-Sunflower rod now has a special new use animation, buffed its use speed, and its projectiles now have a different after image effect as its previous one didnt look fitting
-Skull smasher and femur fracturer thrown projectiles now have after images along with their existing trail effect
-Necromancy for dummies projectiles now bounce very quickly and make less annoying sounds when they bounce off of surfaces and die
-Creepy candle now gives a flat increase of 10 magic damage instead of a 7% increase
-Spore smacker's mushroom spores and the zomboid warlock's skull minion now deal damage less rapidly and use local immunity frames
-Nerfed old wood greatsword's base damage and it no longer requires amethyst to craft
-Bubble belcher's bubble projectiles now have a better dust effect when they pop, buffed the blue bubbles homing range and speed, and added better visuals for the red bubble's blood splatter
-Changed bubble belcher's use sound to be the same as the toxikarp's use sound
-Snotty schnoz now has a UI bar so you can see how much snot charge you have
-Snotty schnoz no longer lets you shoot out snot globs for 5 seconds when fully charged, instead it now makes your weapons shoot out a giant spread of boogers all at once and fully consumes all your booger charges
-Increased the chance enemies have to drop snot when hit while you have the snotty schnoz equipped
-Increased chained eyes maximum launch range and launching speed
-Chained eyes projectiles now use the correct rotation while they are dropped while you hold left click
-Fungal flail and rotty's wrath will now drop and stay on the ground when you hold left click after launching them like vanilla flails do
-Changed the necronomicon's use sound to something less annoying
-Changed snot-nosed tome's use sound to something more fitting
-Rod of hands projectiles are no longer weirdly scaled up
-Buffed the branch of gourd's base damage
-Branch of gourd minions can no longer damage enemies unless they are actively slamming down
-Spooky mod "charging weapons" (like slingshots and the old hunter's crossbow) no longer have damage penalties when used without being charged, instead they now just get higher damage when you charge them for longer
-Added a new sound effect for drawing the old hunter's crossbow, and while using it the player

Opdatering: 30. sep. 2023 kl. 18:39

-Ported the mod to account for breaking changes that were merged with tmodloader
-Fixed issue with the thorn dagger's slash not drawing correctly
-Changed many of daffodils attacks so that they arent easily cheesed or avoided by grappling onto the ceiling in her arena
-Slightly increased the tongueblade's damage
-Massively increased the harvester's scythe range
-Fixed old moss bow dealing contact damage to enemies
-Tried to fix cemetery structures spawning on floating islands (again)

Opdatering: 22. sep. 2023 kl. 7:34

Version 1.0.3 has been published to Stable (v2023.6)
-Fixed issue where spooky forest worldgen would crash sometimes with the spooky forest at spawn config turned off

-Removed spooky mod's heavy melee weapon mechanic, and changed all of the existing items that used it, as follows:

Old Wood Greatsword:
-Now swings normally, has high knockback

Spooky Buster:
-Swings normally and and has a large melee swing extension visual effect
-Now only creates skulls on enemy hits as the weapon cannot strike the ground anymore
-Creates only one skull on enemy hits, the skull itself no longer damages enemies, and only the explosion it creates will damage enemies

Harvester's Scythe:
-Ability is the same, but now swings normally and has a melee swing extension visual effect

Flesh Mincer:
-Ability is the same, but now swings normally
-Has a new swing visual, but the swing visual does not actually increase the weapons range

Living Flesh Mincer:
-Has a new swing visual, but the swing visual does not actually increase the weapons range
-Now only creates eyes on enemy hits as the weapon cannot strike the ground anymore
-Reduced the amount of eyes it can create on enemy hits

Conscious Cutter:
-Not a heavy melee item, but its visual effect no longer extends the range of the blade, and it has been changed to look cooler

Opdatering: 17. sep. 2023 kl. 7:01

Version 1.0.2 has been published to Stable (v2023.6)
-Little eyes quests now show the actual flask recipe along with flask you need to craft instead of just showing the materials
-Added many more vanilla potions to little eye's quest reward loot pool
-Little eye's quest flasks no longer have boss summon items in their crafting recipes because it was kind of excessive
-Added a crafting recipe for the acidic concoction incase you loose it, or if dont feel like doing little eyes quests (you will be missing out on rewards if you skip his quests though!)
-Fixed issue where little eye's sentient heart quests were available before defeating orro-boro
-Daffodil, pandora's box, and big bone's flower pot can no longer be despawned with heros mod or other cheat mods that despawn npcs
-Massively nerfed the damage that daffodils phase 2 thorn arena barriers do
-Orro-boro's boss checklist entry now tells you how to get the concoction, similarly to how moco's entry tells you how to get the swab
-Smellies now have an increased player distance radius to shoot smelly spores, and its mouth open animation will now no longer play if it isnt shooting spores
-Reduced the amount of plant matter needed to make the flower armor helmet and chestplate
-Increased the tongueblade's use speed a little bit and nerfed its knockback slightly
-Fungal flail now spins around you a bit faster, and launches out a bit further
-Increased the spore smacker's use speed a little bit
-Moco now flees and despawns if you leave the eye valley
-Daffodil and big bone now properly despawn if you leave their respective catacomb layers
-Fixed big bone not despawning at all if all players are dead
-Buffed all of orro-boro's weapon drops because they were too weak for their tier
-Localized the big bone post defeat chat message because I forgot to before

Opdatering: 15. sep. 2023 kl. 17:31

Version 1.0.1 has been published to Stable (v2023.6)
-Fixed issue where the tunnel connecting the catacomb and cemetery had blocks inside of it
-Fixed issue where cemetery structures were spawning on floating islands (I HOPE PLEASEEEE)
-Nerfed tortumor and giant tortumor projectile damage
-Nerfed the amount of booger piles moco shoots in his spread in both phase 1 and 2
-Buffed the sneeze scepter base damage
-Fixed lower catacomb bricks not acutating correctly
-Catacombs curse debuff now disables wire placing and wire breaking items
-Fixed various minions in spooky mod being able to target enemies that are too far from the player

Opdatering: 15. sep. 2023 kl. 14:00

Version 1.0 has been published to Stable (v2023.6)
Update v1.0 (The first full release!)

-This update is spooky mod's first FULL release, which means at this point the mod has enough content and polish that it is no longer just a small WIP mod
-While this update primarily focuses on overhauling the catacombs, lots more content has been added to fill areas of the game that spooky mod was lacking in
-Before anyone asks, YOU WILL NEED A NEW WORLD!!!! This update completely overhauls the catacombs and adds new generation to every single biome in the mod!


~NEW STUFF~


Catacombs Overhaul:

-The entirety of the catacombs has been redone to be more interesting to explore overall, and have new things to do in it
-Many more variants of rooms have been added, as well as many changes to the catacombs generation to keep things fresh and new in different worlds
-The entirety of both catacomb layers have been redone to have new aesthetics and their own unique blocks so they dont look exactly the same anymore
-The size of the catacombs now scales with world size, meaning bigger worlds will have larger catacombs
-Big bone's boss arena has been redone completely so it not only looks better, but also to give you more room to dodge and move around during his fight
-Added a new arena between the first and second layer of the catacombs that you fight a new boss in, more information about this below
-Added a new mini-event to the second layer of the catacombs, pandoras box, more information about this below
-Revamped all of the existing catacomb enemies with new sprites and some improvements to their AI, and they are now exclusive to the second layer
-Added a bunch of new enemies that spawn in the first layer of the catacombs, as well as a few new enemies for the second layer too
-Added tons of new content to the catacombs such as new chest loot, new enemy drops, a brand new early hardmode armor set, and much more


New Boss, Daffodil:

-She is an early hardmode (Queen slime tier) boss fought in a small arena between the first and second layer of the catacombs
-Daffodil drops the red skull key now, meaning you must defeat her before you can enter the second layer
-She also has her own exclusive loot just as every other spooky mod boss does


New Encounter, Pandora's Box:

-This long awaited feature has been added, that strange ghostly chest from the catacombs in older versions of the mod has made a comeback, but this time it actually does stuff!
-The pandora's box is now a mini encounter, where when interacted with, pandora's box will begin a ghoulish ambush with its own enemies, and a mini boss at the end
-Once completed, you will be rewarded with one of four unique accessories, which can also be combined together much later on in the game
-Each accessory can also be shimmered into one another, to reduce grinding


Swampy Cemetery Overhaul:

-The swampy cemetery biome has recieved a brand new aesthetic as the previous one was very underdeveloped and lacking in character like the other biomes
-New structures have been added, some worldgen modifications have been made to make the biome more nice looking, and new ambient tiles have been added
-The swampy cemetery worldgen also now scales with world size, so bigger worlds will have a bigger cemetery biome
-Added new mysterious tombstones, which you may notice with their orange outline, beaking them will yield rewards but may result in danger as well
-Also added a bunch of completely new enemies to the swampy cemetery that will make the biome more fun and a bit chaotic at times


New Mini-Biome, The Mossy Mushroom Cave:

-New mushroom themed mini-biome found deep in the underground spooky forest, consists of glowing purple moss that can grow various spooky mushrooms and spooky mushroom trees
-Contains a few new exclusive enemies, and a new material which can be used to craft a few new early game items


Egg Incursion Rework:

-The egg incursion has been reworked into an entirely new type of event that is more interesting and fun than before
-When started, it will now create a ring of darkness around the egg, only allowing you to travel a certain distance away from the egg
-The event now consists of waves of enemies that are spawned by chunks of biomass shot out of the egg, there is a total of 12 waves that each have different sets and amounts of enemies
-After you have completed the event and defeated orro-boro for the first time, you can rematch the event again, but it will be much more difficult
-The event also now has completely reworked and redesigned versions of previous enemies, as well as some new enemies that replace old ones


The Lake of Blood/Alternate Blood Moon Fishing:

-A lake of blood has been added to the valley of eyes, which gives you an alternate way of fishing up blood moon enemies, but with a twist of course
-Each of the blood lake fishing enemies are stronger and more difficult versions of vanilla's blood moon fishing enemies, with somewhat higher stats and completely new AI
-In return for the difficulty, each enemy has much higher drop rates for the blood moon fishing items, allowing you to farm them more quickly and easily, and it doesn't require a bloodmoon
-However, you cannot fish in the lake of blood with just any fishing rod, you will need to make the goblin shark rod, which requires a sentient heart and the chum caster fishing pole

Each blood moon fishing enemy variant, and when it can be fished up is as follows:
-Wandering Eye Fish -> Peeper fish (Prehardmode)
-Zombie Merman -> Flesh Merman (Prehardmode)
-Blood Squid -> Clot Squid (Has 2 variants, one that can be fished up in prehardmode, and one summoned by the dreadnautilus variant)
-Hemogoblin Shark -> Hemostasis Beast (Hardmode)
-Blood Eel -> Aortic Eel (Hardmode)
-Dreadnautilus -> Claret Cephalopod (Post Orro-Boro)


New Music:

-"Tomb Crawlin'" By Bananalizard, plays in the first layer of the catacombs
(Daffodil and the pandora's box event will be getting their own themes eventually but they are still being worked on, for now they just use vanilla music)


Config Improvements:

-Changed the color of the background, and the bars for each config option (This should hopefully help each option to stand out more, and I personally think it looks nicer)
-The screen shaking effect config is no longer an on and off option, it is now a slider that allows you to edit the intensity of it to your liking (More info is provided in game)


Other New Additions:

-Added tons of new enemies, critters, items, weapons, armors, but you'll have to play the update to find all these :)
-Added a mask and trophy for spooky spirit
-Added new sprites for the eye valley chest weapons and their upgrades
-Added a various new pets and light pets
-Added a bunch of new spooky mod angler quest fishes
-Added pelusa's developer vanity mask
-Added new sprites for all of spooky mod's music boxes
-Added seeds for the valley of eyes grass blocks
-Added a hardmode catacomb crate that drops the hardmode catacomb items, replaces the prehardmode one in hardmode, but can be shimmered
-Added support for the 1.4.4 version of boss checklist
-Added support for Gabehaswon's music display mod




~CHANGES TO EXISTING CONTENT~


Items & Weapons:

-Renamed loose soil to swamp soil
-Renamed rocky soil to swamp rock
-Renamed the eye armor to living flesh armor
-Living flesh platforms can now be crafted without a crafting station
-All spooky mod boss masks now drop from their respective bosses treasure bag in expert mode to be consistent with vanilla
-Buffed the use speed for the toilet paper and necromancy for dummies
-Buffed the creepy candle's magic damage bonus from 5% to 7%
-Increased the drop rate for all of the zomboid warlock's drops
-Renamed the rotten chunk to moldy chunk because rotten chunks are already an item in terraria
-Rotten gourd armor now requires

Opdatering: 12. juni 2023 kl. 14:59

Version 0.6.4 has been published to Preview learn more @
-Fixed spooky not working on tmodloader, due to changes made to water on sloped tiles




Opdatering: 3. juni 2023 kl. 18:45

Version 0.6.3 has been published to Preview learn more @
Update v0.6.1 (Bugfixing update)

-Fixed the mod to work with the most recent tmod version (so glad they keep making breaking changes!!!!)
-Fixed the soul drain's aura damaging the player




Opdatering: 23. maj 2023 kl. 5:57

Version 0.6.2 has been published to Preview learn more @ https://discord.gg/WPNkrsxdPx
Update v0.6.2

-fixed spooky to work with the most recent tmod preview update
-fixed issue where harvester scythe bolts would die when hovering around you
-fixed egg incursion typo