Stellaris

Stellaris

Combat Tweaks & Custom Edits for Real Space
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更新于:2022 年 7 月 17 日 下午 8:15

- Various weapon stat adjustments.
- Reworked graphics scaling from asb.
- Integrated graphics compatibility for Guilli's Ship Components.
- Localisation updates.
- re-instituted swarmer and torpedo missile graphics. The Swarmer missiles now use the special fire effects that were developed by Chickenhunt but remained unimplemented in ASB.
- Fix for weapon graphics not firing or becoming suspended in space on weapon miss.
- Extended projectile life expectancy to 2.0(vanilla value, subject to change in the future).

更新于:2022 年 7 月 11 日 下午 9:54

- Adjusted accuracy for plasma weapons, disruptors, autocannons, artillery, and xl weapons.
- Extended arc emitter base cool-down by an additional 11 days.
- Particle edits.
- Reduced diplo weight from fleet power from 0.5 to 0.25, as fleet power would grow exponentially, making it dramatically outpace its vanilla value as well as the other diplo weight categories.
- Reduced missed particle life expectancy to 0.8 as a dirty fix for missed guardian projectiles becoming suspended in space when using ASB. They still won't clear out right away, but should gradually disappear now, and if you don't use ASB your particles should still fly through space long enough to miss their target.

更新于:2022 年 7 月 10 日 下午 7:02

- Lowered Picket Ship Behavior collision awareness slightly to prevent them from getting stuck in combat.

更新于:2022 年 7 月 10 日 下午 4:03

- Increased collision radius of ships and platforms.
- Increased collision awareness for picket ship behavior to help those ships spread out more.
- Adjusted ai weights for building offspring ships.
- Force disparity base adjust.

更新于:2022 年 7 月 10 日 上午 11:16

- Adjusted AI base economic plan to have a larger focus on alloy production.
- Adjusted AI build weights for standard ship classes.
- Added AI weight modifiers to focus more on building larger ship classes as the game progresses.

更新于:2022 年 7 月 8 日 下午 6:03

Lowered base accuracy for Titan laser/Perdition beam from 40% to 25%. (vanilla 85%)

更新于:2022 年 7 月 8 日 下午 2:27

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