Stellaris

Stellaris

Combat Tweaks & Custom Edits for Real Space
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Update: 28 sep om 14:11

version update

Update: 29 aug om 12:01

reduced naval capacity effect from orbital assembly complex on anchorages to 1, from 2

Update: 29 aug om 11:45

- reduced naval capacity from orbital anchorages to 0.5, from 4
- reduced naval capacity from orbital naval logistics offices to 0.5 per anchorage, from 2
- reduced job upkeep from small trait to -0.15%, from -0.3%
- reduced point cost of small and large traits to 2, from 3

Update: 28 aug om 20:45

- adjusted bonuses for ship sizes
- made the doctrine technologies that increase naval capacity percentage modifiers
- made the naval capacity repeatable tech a percentage modifier

Update: 28 aug om 11:42

version update

Update: 21 aug om 13:42

version update

Update: 21 aug om 10:50

* Decreased naval capacity:
- 0.5 naval capacity from soldiers and anchorages
- technologies are now 1/5 that of vanilla
- navy instructor trait now gives 1/6 of vanilla naval capacity
- commanding presence and gfp now provide a percentage bonus to command limit
* Icreased base costs of ships:
- 4x for corvettes, frigates, interdictors, and destroyers
- 2x for everything else
- increased cost, build time, and upkeep of bio-ships
- various other minor changes

Update: 14 aug om 17:25

* Added a +100% modifier to weapon damage, hull, armor, and shields to the following ship classes:
- Corvette
- Frigate
- Interdictor
- Destroyer
- Light Cruiser
- Heavy Cruiser
- Battlecruiser
- Battleship
- Titan
* Large Trait:
- removed army damage modifier
- set job efficiency to +7.5%
- set pop housing usage to +15%
* Small Trait:
- removed army damage modifier
- set job upkeep modifier to -30%
- set pop housing usage to -15%

Update: 12 aug om 16:46

- set naval capacity from repeatable tech to 8, from 12
- set fleet command limit from repeatable tech to 4, from 6

Update: 9 aug om 18:06

- set combat back-off rate to 0.2, from 0.8