Project Zomboid

Project Zomboid

Radar
21-30 van 33 items weergegeven
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Update: 19 jul 2022 om 21:11

v0.5.3
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- Trial workaround type 1 for require walkie-talkie utf8 characters issue. There might be no error displayed but some players might have issue of not seeing anyone on the minimap. If so, then another update it is. Use another display mode if there's anyone having the mentioned issue while waiting for another bugfix update.
- Faction members now use faction tag color for their position indicators instead of green color.

Update: 14 jul 2022 om 3:57

v0.5.2
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- Officially renamed mod to 'Radar'
- Renamed files to prevent future mod clash.
- Translation now use separate namespace to prevent future clashing error with official translation.
- Fixed minimap positioning and sizing issue for your own position indicator aka 'dot'

Update: 10 jul 2022 om 3:31

v0.5.1
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- Changed name text rendering method. Position Y is no longer hardcoded and now based on calculated font's height.
- Added 2 more name options. Display forename and display surname.

Update: 9 jul 2022 om 23:41

v0.5.0
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- Added 'require walkie-talkie' feature for faction only display mode. You can toggle it in admin panel.
- Fixed dynamic dot size positioning.
- Tweaked dynamic dot settings.

Update: 9 jul 2022 om 20:47

v0.4.3
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- Removed debug output

Update: 9 jul 2022 om 20:35

v0.4.2
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- Fixed faction member related feature. It should now working as expected.
- Dependency on faction tag color has been removed as not all factions will have tag and dot color not being displayed to non-members. Will consider to put it back if someone request for it.
- Enabled dot border for players outside of minimap as it's too difficult to notice without it.

Note: Please leave a comment if some features is not working as expect, need some tweaks or changes.

Update: 9 jul 2022 om 6:12

v0.4.1
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- Fixed minimap for local co-op players. The bug is caused by giving player1 admin access. It will set player1 to invisible, making player1 not being visible to other players. Removing admin access didn't fix it. Probably because it didn't remove invisibility when removing admin access. Potential multiplayer bug. The workaround for multiplayer would be set that player back to visible.

Update: 9 jul 2022 om 3:39

v0.4
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- Added admin sandbox settings. Please be aware it's buggy for local players due possible cache problem so please restart for it to take effect.
- Display modes.
- Settings to change what kind of name to be displayed.
- Some adjustment to pvp mode.
- Basic dynamic dot size and transparency. Need finetuning.

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This new update might be very buggy and if you encountered a bug, please describe it in what way did you encounter it. I really hope it's not related to local players caching problem.

Update: 6 jul 2022 om 9:48

v0.3.1
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- Fixed co-op pvp mode. It should be working fine now.
- World Map now fully support individual dot colors
- Streamlined some codes.

Update: 6 jul 2022 om 4:56

v0.3
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- Added individual dot color feature for minimap. The color is based on personal text color. The next update which includes world map version will use the same personal text color.
- Trial Multiplayer PvP mode*. When PvP is enabled, only detected players will be displayed. I couldn't test it yet so it might not work since I use undocumented game internal function to detect between players. By default, dots for PvP players will be red in color.

*Local co-op is not supported. Please don't attempt it. You might need to restart your save.