Garry's Mod
MvM Money Entities + Upgrades
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Aggiornamento: 26 lug 2022, 3:36

UPDATE 3.5 Accessibility Update
- New config menu imitating tf2's advanced options menu.
- New transparent hud ( can choose legacy still )
- Fixed text jittering when rerolling
- Removed redundant sound files
- Hud offsetting is way easier
- Uses TF2 Gamemode code for the transparent HUD, credits to the author.
- Updated currency icon to be the same as in TF2
- Some buttons are updated to visually behave similarly to TF2
- Some SLIGHT code optimizations...

Aggiornamento: 22 lug 2022, 6:54

- Fixed non robot drops and player drops.

Aggiornamento: 22 lug 2022, 0:38

- Enabled drops for players
- Added Crit Glow Tool 2.0 as a requirement and glows up viewmodels that are compatible with matprox when critting.
- Penetration damage ConVar to adjust damage.
- Moved entities to "Team Fortress 2" category.
- Heal on kill rework:
> Able to heal up to 2x max health, however healing is reduced to only 20% when past max hp.
> After 7 seconds and if overhealed, reduce current health by ( healing * 0.5 ).
> If the result is lower than ( maxhp + healing * 0.5 ) then set current hp to it.
> If you have 50 hp and lv5 healing, then you wont get 150 hp but 110 hp.

Aggiornamento: 19 lug 2022, 6:05

- Removed currency addon requirement

Aggiornamento: 18 lug 2022, 20:15

- hotfix for potential reroll error

Aggiornamento: 18 lug 2022, 19:07

- Fixed penetration not working on some guns
- Added upgrade filters ( max 5 )

Aggiornamento: 13 lug 2022, 8:32

error on crit fix

Aggiornamento: 13 lug 2022, 4:33

New upgrade
- % Penetration power

New HUD element
- Idle money ( amount of money lying on the ground )

Changed entity names from mvm_money_ to item_currencypack_

Aggiornamento: 10 lug 2022, 21:39

New upgrades
- Exploding headshots
- Crit on nearby enemy kills

Aggiornamento: 10 lug 2022, 5:03